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*Waruddar是Wrye Bash的作者之一,按照Wrye的说法,Wrye本人是Head Monkey(他的头像是只猴子?我觉得像大猩猩。。。),那Waruddar则是Assistant Monkeys,主要负责Extensive additional/improvements/fixes。
[spoiler](1)Actors.ACBS
mod修改了生物或者NPC的ACBS数据(如体力值等)
Waruddar: Actor base spell, fatigue, barter gold, level, calc min, calc max, IsBiped, sex, IsEssential, IsWeaponAndShield, IsRespawn, IsSwims, IsFlies, IsWalks, IsAutoCalc, IsPCLevelOffset, IsNoLowLevel, IsNoBloodSpray, IsNoBloodDecal, IsNoHead, IsNoRightArm, IsNoLeftArm, IsNoCombatInWater, IsNoShadow IsNoRumors, IsSummonable, IsNoPersuasion, IsCanCorpseCheck you need to tag the mod with 'Actors.ACBS'.
(2)Actors.AIData
mod修改了生物或者NPC的AI Data
Waruddar: Actor aggression, confidence, energy level, responsibility, services, training skill, or traing level you need to tag the mod with ‘Actors.AIData’
(3)Actors.AIPackages
mod修改了生物或者NPC的AI Packages列表
(4)Actors.AIPackagesForceAdd
强行添加AIPackage数据,避免mod排序太前而被覆盖
Waruddar: Actor AI Packages you need to tag the mod with 'Actors.AIPackages'. If you're re-adding an AI Package that was previously removed, you need to tag the mod with 'Actors.AIPackagesForceAdd' as well.
(5)Actors.Animations
mod修改了生物或NPC的special Animations list
Waruddar: Actor animations you need to tag the mod with 'Actors.Anims'
(6)Actors.CombatStyle
mod修改了生物或者NPC的Combat Style(战斗方式)
Waruddar: Actor combat style you need to tag the mod with 'Actors.CombatStyle'
(7)Actors.DeathItem
mod修改了生物或者NPC的Death Item
Death Item即生物或者NPC死后从他们身体可获得的物品(items that are added to the NPC / Creature only when it dies)
Waruddar: Actor Death Items you need to tag the mod with 'Actors.DeathItem'
(8)Actors.Skeleton
mod修改了生物或者NPC的skeleton(骨架)
Waruddar: Actor model path, bound radius, modt you need to tag the mod with 'Actors.Skeleton'.
(9)Actors.Spells
mod修改了了生物或者NPC的魔法列表
Waruddar: If you add or remove an actor's spell and it is important that the change is kept you need to tag the mod with 'Actors.Spells'.
(10)Actors.SpellsForceAdd
强行添加魔法列表,避免mod排序太前而被覆盖
Waruddar: If you're re-adding a spell that was previously removed, you need to tag the mod with 'Actors.SpellsForceAdd' as well.
(11)Actors.Stats
mod修改了生物或者NPC的数据
Waruddar: If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'SpellStats': Spell name, cost, level type, spell type.
(12)Body-F
mod修改了女性身体的texture/mesh
Waruddar: Race female height, weight, tail (model path, bound radius, modt), upper body texture path, lower body texture path, hand texture path, foot texture path, tail texture path you need to tag the mod with 'Body-F'.
(13)Body-M
mod修改了男性身体的texture/mesh
Waruddar: Race male height, weight, tail (model path, bound radius, modt), upper body texture path, lower body texture path, hand texture path, foot texture path, tail texture path you need to tag the mod with 'Body-M'.
(14)C.Climate
mod修改了cell climate(场景气候)
Waruddar: Cell climate, or IsBehaveLikeExterior you need to tag the mod with 'C.Climate'.
(15)C.Light
mod修改了cell lighting and/or fog(场景的光线或者雾)
Waruddar: Cell ambient, directional, or fog lighting you need to tag the mod with 'C.Light'.
(16)C.Music
mod修改了cell music type(场景音乐)
Waruddar: Cell music type you need to tag the mod with 'C.Music'.
(17)C.Name
mod修改了cell names(场景名字)
Waruddar: Cell name you need to tag the mod with 'C.Name'.
(18)C.Owner
mod修改了cell ownership(场景所有权、领主)
Waruddar: Cell owner, rank, global variable, or IsPublicPlace you need to tag the mod with 'C.Owner'.
(19)C.RecordFlags
mod修改了off limits/dangerous flg(限制、危险标志)
Waruddar: Cell flags not mentioned above(即C.Climate、C.Music、C.Name、C.Owner、C.Water、C.Light) you need to tag the mod with 'C.RecordFlags'.
Use with care, it also overrides the above flags.(小心使用,因为可能会覆盖上面的标记)
(20)C.Water
mod修改了cell water type/level(场所的水)
Waruddar: Cell water, water height, IsHasWater you need to tag the mod with 'C.Water'.
(21)Creatures.Blood
mod修改了生物的blood subrecord
(22)Deactivate
mod根据标签导入后必须取消勾选
(23)Delev
mod删除了item(物品)
(24)Eyes
mod添加了眼睛
Waruddar: Race eyes (adding,removing) you need to tag the mod with 'Eyes'.
(25)Relations
mod修改了种族关系
(26)Factions
mod修改了生物与NPC的种族
Waruddar: Adding a faction, removing a faction, or changing the actor's rank in a faction you need to tag the mod with 'Factions'.
(27)Filter
Filter a mergeable mod to currently active mods.(将可整合的mod从已勾选列表中过滤掉)
(28)Graphics
mod替换了graphic(图片)
Waruddar: If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Graphics':
- Birthsign icon path
- Loading Screen icon path
- Class icon path
- Land texture icon path
- Region icon path
- Activator model path, bound radius, or modt
- Door model path, bound radius, or modt
- Flora model path, bound radius, or modt
- Furniture model path, bound radius, or modt
- Grass model path, bound radius, or modt
- Static model path, bound radius, or modt
- Potion/Poison icon path, model path, bound radius, or modt
- Ammo icon path, model path, bound radius, or modt
- Alchemical Apparatus icon path, model path, bound radius, or modt
- Book icon path, model path, bound radius, or modt
- Ingredient icon path, model path, bound radius, or modt
- Key icon path, model path, bound radius, or modt
- Light icon path, model path, bound radius, or modt
- Misc icon path, model path, bound radius, or modt
- Sigil Stone icon path, model path, bound radius, or modt
- Soul Gem icon path, model path, bound radius, or modt
- Weapon icon path, model path, bound radius, or modt
- Tree icon path, model path, bound radius, or modt
- Armor or Clothing male body (model path, bound radius, or modt), male world, male icon path, female body, female world, female icon path, or flags (IsHead, IsHair, etc)
- Creature body parts or nift
- Magic Effect icon path, model path, bound radius, modt, effect shader, enchant effect or light
- Almost anything in an Effect Shader
(29)Hair
mod增加了发型
Waruddar: Race hairs you need to tag the mod with 'Hair'.
(30)IIM
即Itm Interchange Mode
(31)Invent
导入修改到物品栏
Waruddar: If you add, remove, or change the count of an item in an NPC / Creature / Container and it is important that the change is kept you need to tag the mod with 'Invent'.
(32)InventOnly
已废弃,等同于Invent + IIM
(33)Merge
旧版,请忽视
(34)Names
mod修改了名字
Waruddar: If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Names':
- Class name
- Faction name
- Hair name
- Eyes name
- Race name
- Magic Effect name
- Enchantment name
- Spell name
- Birthsign name
- Activator name
- Alchemical Apparatus name
- Armor name
- Book name
- Clothing name
- Container name
- Door name
- Ingredient name
- Light name
- Misc name
- Flora name
- Furniture name
- Weapon name
- Ammo name
- NPC name
- Creature name
- Soul Gem name
- Key name
- Potion/Poison name
- Sigil Stone name
- World name
- Cell name
- Dialogue name
- Quest name
(35)NoMerge
即使技术上能够整合也不整合此mod
(36)NPC.Class
mod修改了the designated Classes of NPCs(NPC的特定等级?)
Waruddar: NPC class you need to tag the mod with 'NPC.Class'
(37)NPC.Race
mod修改了NPC的种族
Waruddar: NPC race you need to tag the mod with 'NPC.Race'
(38)NpcFaces
mod修改了脸部
Waruddar: NPC Face-Gen Symmetric, Face-Gen Asymmetric, Face-Gen Texture Symmetry, eyes, hair, hair length, hair color, fnam you need to tag the mod with 'NpcFaces'
(39)NpcFacesForceFullImport
mod修改了脸部
Waruddar: You may tag it with 'NpcFacesForceFullImport' if you want all of the previous attributes to be kept even if they haven't been changed.
(40)R.AddSpells
mod添加了种族魔法
Waruddar: Race spells (adding) you need to tag the mod with 'R.AddSpells'.
(41)R.Attributes-F
mod修改了女性种族属性
Waruddar: Race female attributes (strength, speed, etc) you need to tag the mod with 'R.Attributes-F'.
(42)R.Attributes-M
mod修改了男性种族属性
Waruddar: Race male attributes (strength, speed, etc) you need to tag the mod with 'R.Attributes-M'.
(43)R.ChangeSpells
mod修改了种族魔法(列表)
Waruddar: Race spells (removing or removing some and adding others) you need to tag the mod with 'R.ChangeSpells'.
Don't use 'R.AddSpells' and 'R.ChangeSpells' at the same time.(R.AddSpells和R.ChangeSpells不可以同时使用)
(44)R.Description
mod修改了种族描述
Waruddae: Race description you need to tag the mod with 'R.Description'.
(45)R.Ears
mod修改了种族的耳朵
Waruddar: Race male ears (model path, bound radius, modt, icon path), or female ears (model path, bound radius, modt, icon path) you need to tag the mod with 'R.Ears'.
(46)R.Head
mod修改了种族的头部
Waruddar: Race head (model path, bound radius, modt, icon path), Face-Gen Symmetric, Face-Gen Asymmetric, Face-Gen Texture Symmetry, or snam you need to tag the mod with 'R.Head'.
(47)R.Mouth
mod修改了嘴、舌头
Waruddar: Race mouth (model path, bound radius, modt, icon path), or tongue (model path, bound radius, modt, icon path) you need to tag the mod with 'R.Mouth'.
(48)R.Relations
mod修改了race relationships(种族间的关系)
Waruddar: Race factions (add/remove/change relation modifier) you need to tag the mod with 'R.Relations'.
按Waruddar则应该是“mod修改了种族的宗派”
(49)R.Skills
mod修改了race skill bonuses(种族技能)
Waruddar: Race skills, skill modifiers you need to tag the mod with 'R.Skills'.
(50)R.Teeth
mod修改了upper/lower teeth(上齿、下齿)
Waruddar: Race teeth lower (model path, bound radius, modt, icon path), or teeth upper (model path, bound radius, modt, icon path) you need to tag the mod with 'R.Teeth'.
(51)Relations
mod修改种族间的联系
Waruddar: If you add, or change the relation that a faction has with another and it is important that the change is kept you need to tag the mod with 'Relations'.
(52)Relev
mod重新定义了物品的等级
(53)Roads
mod修改了路标
Waruddar: If you change the road record of a world, and want that road kept even if the world is possibly changed by a later mod, you need to tag the mod with 'Roads'.
(54)ScriptContents
永远不要添加此标签
Waruddar: When does a modder need it? Never. It has a good chance of breaking the patch unless you know exactly what you're doing. It is disabled in CBash mode for safety.
(55)Scripts
mod修改了物品、NPC、物体的脚本
Waruddar: If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Scripts':
- Activator script
- Potion/Poison script
- Alchemical Apparatus script
- Armor script
- Book script
- Clothing script
- Container script
- Creature script
- Door script
- Flora script
- Furniture script
- Ingredient script
- Key script
- Light script
- Leveled Creature script
- Misc script
- NPC script
- Quest script
- Sigil Stone script
- Soul Gem script
- Weapon script
(56)Sound
mod改变了声音
Waruddar: If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Sound':
- Activator sound
- Container open, close sounds
- Creature foot weight, inherits sounds from, other sounds
- Door open, close, loop sounds
- Light sound
- Magic Effect casting, bolt, hit, area sounds
- Weather sounds
(52)SpellStats
mod修改了魔法数据
Waruddar: Spell name, cost, level type, spell type
(53)Stats
mod修改了物品数据
Waruddar: If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Stats':
- Potion/Poison weight, value
- Ammo weight value, damage, speed, enchantment points
- Alchemical Apparatus weight, value, quality
- Armor weight, value, health, strength
- Book weight, value, enchantment points
- Clothing weight, value, enchantment points
- Ingredient weight, value
- Key weight, value
- Light weight, value, duration
- Misc weight, value
- Sigil Stone weight, value, uses
- Weapon weight, value, health, damage, speed, reach, enchantment points
(57)Voice-F
mod修改了女性声音
Waruddar: Race female voice you need to tag the mod with 'Voice-F'.
(58)Voice-M
mod修改了男性声音
Waruddar: Race male voice you need to tag the mod with 'Voice-M'.[/spoiler]
10. Rebuild Patch
*alt3rn1ty应该是Wrye Bash维护者/开发者之一,虽然这一点没有明确指出(至少我当前没在哪个地方看到相关信息),但一方面他是bethsoft论坛中Wrye Bash的维护者之一,另一方面他也正在参与Wizzard的发展,再者,官方讨论帖中将他的资料作为参考资料。(我曾经怀疑他就是Wrye本人,但他说了他DarkUI的Bain安装包是参考Wrye的做成的╮(╯3╰)╭)
建议:勾选。所有mod都应该勾选,除非你被告知不要勾选。(比如你使用了物品栏修正模组,那你可能只需要勾选此模组)
(21)Globals
- Crime: Force Jail
The bounty value you must have to have a jail term be non-optional(i.e. can’t pay the fine)
被迫进监狱的罚金(即超过该数值后只能直接进监狱,比如不让你交赎金)
- Thives Guild: Quest Attacking Penality
完成盗贼工会任务的过程中,伤害NPC的罚金
- Thives Guild: Quest Killing Penality
完成盗贼公会任务的过程中,杀死NPC的罚金
- Thives Guild: Quest Stealing Penalty
参加盗贼公会任务的过程中,偷窃东西的罚金
- Timescale
上古时间的流逝速度
<< Arkngt使用12,你可以自己选择。
<<TheNiceOne提及到如果通过任何途径修改过timescale并且保存在存档中,今后用任何途径都无法再修改timescale。
<<想使用Dynamic Timscale、Auto Timescale等类似模组的可不勾选此项。
建议:选择勾选。可都不勾选。
(22)Tweak Actors
- As Intended: Boars
添加野猪的抗性法术至所有的野猪
- As Intended: Imps
添加小恶魔的抗性法术至小恶魔,可选择All imps、Only full size imps、Only Implings(所有小恶魔、仅成熟的小恶魔、仅发育中的小恶魔)
- Bigger Nords and Orcs
调整Nord与Orc种族的身高\体重,可选择MMM settings、RBP settings、standalone Bigger Nords and Orcs settings(MMM设置、RBP设置、独立设置)
- Irresponsible Creatures
将所有/特定生物的责任制设置为0,这样你犯罪后他们不会举报你。可选择All Creatures、Only Horses(所有生物、仅马匹)
- Mayu’s Animation Overhaul Skeleton Tweaker
设置NPC的骨架途径以支持MAO
需要装有Mayu’s Animation Overhaul才能勾选,否则会造成CTD。
- No Bloody Creatures
让所有生物死后不流血,与MMM – No Blood.esp功能差不多,只是这个是对所有生物
- Quiet Feet
移除所有生物的脚步声。在部分电脑上会有显著的性能提升
- Real Walk for female NPCs
让所有的女性NPC使用Mur Zuk’s Real Walk。需要Mur Zuk’s Real Walk的动作文件
<< 就是需要安装Mur Zuk’s Real Walk。后面不再说明
- Redguard FGTS Nuller
将Redguard NPC FGTS设置为空值,适用于装了Better Redguards
- Sexy Walk for female NPCs
让所有的女性NPC使用Mur Zuk’s Sexy Walk。需要Mur Zuk’s Real Sexy的动作文件
- VadersApp’s Oblivion Real Bodies Skeleton Tweaker
改变所有的NPC(包括mod增加与原版)使用不同的骨架。与MAO不兼容。需要VaderApp’s Oblivion Real Bodies。
- Vanilla Beast Skeleton Tweaker
让所有NPC放弃使用原版非兽型的骨架路径(skeleton.nif),而改用兽型的骨架路径(skeletonbeast.nif)。避免mod将NPC种族设置成兽型而骨架却使用原始骨架的问题,从而导致尾巴变得老长老长的。
建议:选择勾选。记得右边列表勾选后左边也得勾选Tweak Actors。视需要选择,注意选项之间的兼容性。
(23)Tweak Assorted
- All Armor Playable 与 - All Clothing Playable
让所有不可使用的盔甲、衣服可使用
如果不可使用的盔甲、衣服满足以下条件,那使用此选项后它依旧是不可使用的:
未命名,带有脚本的,包含以下文字:mark、token、willful、see和me(如shouldn’t see me)、werewolf、no wings、tsaesci tail、widget,没指明穿着位置
- Armor Shows Amulets 与 - Armor Shows Rings
让盔甲显示Amulets(项链)、Rings(戒指)
- Bow Reach Fix
Oblivion中部分弓箭的范围为0,因为Oblivion引擎的bug,如果这些弓箭被NPC装备了游戏便会跳出。此选项将弓箭范围为0的改成1,从而解决bug。(原版游戏由UOP修复了此问题,但SI部分则没有)
- Clothing Shows Amulets 与 - Clothing Shows Rings
让衣服显示Amulets(项链)、Rings(戒指)
- DarNified Books
调整图书的颜色与字体以适应Darnified UI。
- Default Icons
让没有图标(icon)的物品使用游戏原设图标
- Disable Wind
将所有天气的风速都设置为0,意味着灌木丛与数目在风中不摇曳。对配置低的电脑有好处。
- Faction crime Gold Multiplier Fix
修复Faction(宗派)中crimeGoldMultiplier未设置数值的bug(令crimeGoldMultiplier=1.0)
效果不是100%,但能减少bug,至少能“让TES4Edit高兴”
- Harvest Chance
设置所有植被的收获率
- Magic: Script Effect Silencer
魔法:取消脚本效果的音效和图片
- No Light Fade Value Fix
将所有未设置光线淡出值的都设置为1.0
效果不是100%,但能减少bug,至少能“让TES4Edit高兴”
- No Light Filker
关掉闪光效果。对配置低的电脑有好处
- Numbers of uses for pre-enchanted weapons and staffs
编辑充能数额与投掷消耗(charge amount and cast cost),让所有强化的武器与棍棒都有使用次数的限制。消耗将四舍五入至1(除非你设置成Unlimited),从而不会影响所有武器的使用次数限制
- Nvidia Fog Fix
确保场景至少一个非零雾值(non zero fog value)。避免N卡出现雾相关黑屏。
- Reweigh: Arrows
重置弓箭的重量
- Reweigh: Ingredients
重置配料的质量
- Reweigh: Potions (Maximum)
原设药水质量太重,这边改变药水的质量至特定值(0.1至0.8)。
注意:不影响脚本效果或者当前质量≥1.0的药水,所以不会影响到酒精饮料或者带有脚本的药水。
注意:跟savegames标签下的Reweigh Potions相似但不是完全相同的。Savegames那边修改的是玩家创建的药水,而不是mod创建的药水。
- Reweigh: Potions (Minimum)
重置药水的质量至一个最小质量
- Reweigh: Staffs
重置棍棒的质量
- Right Hand Rings
让所有的戒指都显示在右手
- Set Sound Attenuation Level
- Set Sound Attenuation Levels: Nirnroots Only
将所有声音按设定的衰减级别降低音量(值越低声音会越高),上面的应该是对所有事物,下面仅对奈恩之根
<< 原版说明说两个都针对奈恩之根,应该是写错了
建议:以下三项建议所有用户都勾选:Bow Reach Fix、DarNified Books(如果你使用DarN’s UI)、Nvidia Fog Fix(即使你不是使用N卡)
<< 针对v292的个人看法更新:Faction crime Gold Multiplier Fix、No Light Fade Value Fix也应该是所有用户都该勾选的
(24)Tweak Clothes
- Gloves Show Rings
让屏风不遮住戒指。
与Unlimited Rings冲突
- Max Weight Amulets
- Max Weight Hoods
- Max Weight Rings
Oblivion中许多服装都太重,这边限制他们的最高质量
- Robes Show Amulets
强制所有的长袍显示项链。不完全真实,但看起来cool。
与Unlimited Rings冲突
- Robes Show Pants
让你穿着长袍的情况下还能再穿裤子、护胫、下摆。
不建议,会造成衣服间交叉。
- Unlimited Amulets
无限佩戴项链。
不建议,因为会造成不平衡,,并且项链不会显示。(比如脖子上不显示项链)
- Unilimited Rings
与Unlimited Amulets一样,不过针对戒指。
不建议。缺点同上。