object category "Sword",70,100,50,40,30,25,20,10 对应品质位置改成100,其他改成0,出的装备全部是该品质的
幸运字段,以6幸运为例
new treasuretable "Luck6"
new subtable "0,40;1,60" 幸运几率40% 以下为幸运状态下该物品种类的几率(各自算几率,无需求和100%)
object category "Scroll",15,100,50,40,30,25,20,10 15%位卷轴类物品
object category "Arrow",15,100,50,40,30,25,20,10 箭矢
object category "GrenadeRogue",7,100,50,40,30,25,20,10
object category "GrenadeWarrior",7,100,50,40,30,25,20,10
object category "T_ST_ArmorNormal",10,100,50,40,30,25,20,10
object category "T_ST_WeaponNormal",10,100,50,40,30,25,20,10
object category "GoldBig",15,100,50,40,30,25,20,10
object category "T_ST_ArmorMagic",5,100,50,40,30,25,20,10 魔法护甲5%
object category "T_ST_WeaponMagic",5,100,50,40,30,25,20,10
object category "Precious",10,100,50,40,30,25,20,10
object category "T_ST_ArmorLegendary",13,100,0,0,0,0,0,0 史诗护甲13%
object category "T_ST_WeaponLegendary",13,100,0,0,0,0,0,0
object category "T_ST_RingOrAmuletLegendary",13,100,0,0,0,0,0,0
object category "T_ST_WeaponLegendary_Blackrock",13,100,0,0,0,0,0,0
object category "T_ST_ArmorEpic",11,100,0,0,0,0,0,0 传奇护甲 11%
object category "T_ST_WeaponEpic",11,100,0,0,0,0,0,0 传奇武器
object category "T_ST_RingOrAmuletEpic",11,100,0,0,0,0,0,0
object category "T_ST_WeaponEpic_Blackrock",11,100,0,0,0,0,0,0
object category "T_ST_ArmorDivine",10,100,0,0,0,0,0,0 神圣护甲 10%
object category "T_ST_WeaponDivine",10,100,0,0,0,0,0,0
object category "T_ST_RingOrAmuletDivine",10,100,0,0,0,0,0,0 神圣戒指项链
object category "T_ST_WeaponDivine_Blackrock",10,100,0,0,0,0,0,0
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