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本帖最后由 没有尽头的旅行 于 2012-8-4 18:53 编辑
以前用trafficload出租车问题解决了 由于配置也不算高,玩着玩着贴图问题太严重了
现在用trafficflow 虽然玩时间长了(2h)也会出现贴图问题 但是轻了很多! 甚至很少出现 车数量种类效果肯定不如trafficload
特点:
[Vehicle Pool]
// A list of 20 vehicle models that comprise the 'vehicle pool' which Traffic Flow will
// randomly select 3 vehicles from every 15 seconds to load into the game's memory.
// NOTE: You can find a list of valid vehicle model names by using SparkIV to look
// inside the vehicles.img file in pc/models. It probably is possible to use ped
// models here too, but it could lead to whole areas becoming full of one type of ped.
// SECOND NOTE: Traffic Flow doesn't actually spawn these vehicles, it only loads them
// into the game's memory which affects the way that the game spawns vehicles in general
// therefore vehicles which don't normally spawn on the streets such as the NOOSE cruiser
// still will not spawn, even if all 20 slots are occupied by it. Instead, when you get
// 4 wanted stars, you will be pursued by more NOOSE cars than you could ever imagine.
大概就是 最多支持20种车, 每15秒载入其中3种车到游戏,你可以改trafficflow。ini来修改这20种车型
人物模型也会增多 不是刷出模型 而是载入 所以不会像车展那样突然出现
当4颗星通缉时 noose车出也就是很多转特殊车辆会出现,
还有 我发现不同于trafficload的是 trafficload 在游戏里车辆密度调到1时照样疯狂刷车。。我游戏一直比较卡。。
总之还是不错的 我发附件内的是1.04的scriphook 其他版本不知
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