本帖最后由 无敌小小护军将 于 2016-7-14 22:21 编辑
不想多说,神乐的殿堂0.73版本之后换人重更新了,现在网上能找到的最新的汉化版本是6.0.5beta和私密牢房拓展0.92,然而l网已经更新6.2.1和0.96了,只好自己动手汉一下,独乐不如众乐,就发一下,无授权,如果作者感觉侵权的话密我一下,我马上删贴百度网盘
https://pan.blacksheepgame.com/s/1qYcSb7m
密码
xfvi
就不是设置回复可见了感觉不错回复支持一下,还能领5毛sexlab1.6.2+zaz6.11+skyui5.1在此
百度网盘
http://pan.blacksheepgame.com/s/1pLrhlJd
密码v5gr
skse1.7.3网上很好找
记得盗版需要手动开启内存管理
我看了回复我给大家简单介绍一下
本体原址 牢房拓展原址 需要前置 Requirements: - SexLab V1.61+ and its requirements: sexlab主体1.6.1版本以上
- SKSE (V1.7.3) skse1.7.3这个应该都知道...
- SkyUI skyui最好用5.0以上版本,你用了就知道很方便的,例如锻造的时候根据你的材料给你列表
- Zaz animation pack V6.11 zaz v6.11这个都知道,就是一些拘束什么的动画包
跟0.73版本最大区别 可以x调教,装了牢房拓展能用调教好的x奴调教其他npc 抓奴隶方式 1战斗中打到50%血以下 2睡眠中潜行嗯e(麻痹什么的也算) 其他其他自行体会 这个mod和爱奴比不容易ctd,脚本比较轻量化,爱奴属于重型脚本,不过注意本mod的原理是将奴役的npc标记为已死,然后复制一个相同的npc给你奴役,所以有时候会出现bug,需要小心,没了 附带l网的英文介绍,懒得翻译了 File Name: Paradise Halls Enhanced (pahe) repacked with the customary addons File Submitted: 02 May 2016 Requires: Skyrim, Sexlab, SkyUI, skse, ZazAnimationPack!, FNIS, as well as all requirements for the above mods
this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod:
Spoiler
based on the work of blabla from paradise halls sexlab extension - original thread here:
Spoiler
Requirements: - SexLab V1.61+ and its requirements:
- SKSE (V1.7.3)
- SkyUI
- Zaz animation pack V6.11
- the lakeview manor cell requires hearthfires
- tdf patch requires tdf mod
- devious devices addon requires Devious Devices Integration 2.92
- sexslaves for vanilla mod patch requires sexslaves for vanilla bandits mod--broken do NOT use---delete this patch
- Run FNIS after installation!
- ALL requirements for the above mods must also be installed
creature framework is getting marked as a conflict
camp differences info of the update versus the included version from layam: Quote On the camps:
Short history is this... first there was the camp Layam built, but it was kind of difficult to get in and out of. One day this crazy Irishman shows up and offers to fix that. And so the Altered camp was created which was Layam's camp but with the entrance moved to make it easier to get in and out of but no other changes. After that there were many requests for further improvements to the camp such as adding a merchant and other features and various ideas for more expansion later. So the crazy Irishman went to work and using Layam's original file, created a "rebuilt" camp that was larger, had a merchant, and was intended to have still more features to be added plus some collapsed tunnels that could be used for future expansions. Not all of that happened due to unforseen events, but there you go. That's how the three camps came to be. Which should you use. I'd suggest the altered camp if you just want a point to sell slaves and nothing else. The rebuilt camp adds a merchant named Dhanesh who has leveled gold amounts, sells collars and whips and a variety of other things and can also buy almost anything.
only reason the update is kept separate is we were unable to determine why it wouldn't update everytime on current saves and its not an easy fix aside from a new game
due to the number of bugs in pahe5 to have been fixed in version 6 and now having an option to ignore followers for those people who had eff issues, 5.0 is discontinued - Rule #1 failure to meet a requirement will not always result in ctd, some requirements are there for full feature support of the mod
- Rule #2 if you find anything weird or unusual happening revert to rule #1first (and in some cases you may need to check those files for other mods overwriting them especially known for this issue is the skse files), then if that doesn't solve it reboot the mod and wait for it to finish before being alarmed of the situation, if that fails then rule 3 applies
- Rule #3 if you break it thru some other mod Or if something breaks due to an update:
- i need to know the version you're running And i need the papyrus log of the occurrence of the bug you're describing to see what broke it
- Rule #4 consider this a democracy running under the same constitutional bylaws this country was founded on: a mod "of the people, for the people, by the people " my apologies if i misquoted that
- i won't run this like a king, that's not my nature
- this means that altho i make update/fix this mod i will try to give any features requested that don't already conflict with another request, in such case it will be added to the waiting list for a menu option to choose from
- further explanation of any features consists of any features i'm capable of, unless you provide the code or means to the code....
- Oh and altho this is my first mod in skyrim, it's not my first time scripting, i used to train or teach the bots of diablo to let nothing stand in their path and only the limits of their character stop them
- blabla was like a mentor to me.. he was rubbing stones together to make pah do what he wanted while i learned its behaviors and when i learned every in and out of pah/e, he acclimated me to mod skyrim as well
if using this with daymoyl, its also required to load paradise halls after daymoyl, if also using this with sd, load pahe after sd
pahe must be loaded after paradise halls
6.2.1 both contain the required pah files needed to run
improvements on pah by pahe:
Implemented: - Sex training
- Punish slave with sex
- 50 slaves instead of 15
- Easier enslavement (see changelog "Initial Release")
- MCM
- Simple jail expansion for HF Falkreath
planned:
(Done, Testing, In Progress)
more slaves
github
wait_sandbox changes for slaves to do jobs from other mods
lakeview prison cell moved to separate esp--- repaired
cancel button for sleeping followers for eff users
dialog changes
arousal fuck requests
teleport debug:
food dialog to raise affection level
get gender for the slaves based on sexlab preferences instead of skyrim
Milestone 0.2: - Training by follower
- Bugfixes
- More voices, not just eventoned *
- Whatever I fancy
- Whatever people suggest (and can be done) or provide the code for as long as it fits into my general idea of what this should be (No, I can't explain that yet, I'll decide on a case to case basis)
Recommended mods(useful, but not required):
addition thanks to:
EinarrTheRed for the felglow slave camp updated npc's and navmeshes
a1b2c3d4e5f6h7i8 for the female player oral animations fix
julzor for compiling my script while i'm away from my pc
Vykroft for fixing the lakeview manor cell addon
Pfiffyfor translation updates
Xorgrothfor more slaves patch2 allowing upto 100 slaves
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