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[MOD] 《上古卷轴5:天际》内部function列表

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发表于 2011-12-8 14:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 electronixtar 于 2011-12-8 14:19 编辑

网上抄的,原作者网站挂了。所以贴在这里备份

今晚放多个NPC追随者mod。

EventsIDNameArguments
0 GameMode
1 MenuModeInteger
2ref.OnActivateActor
3ref.OnAddContainer
4ref.OnEquipContainer
5ref.OnUnequipContainer
6ref.OnDropContainer
7ref.SayToDoneTopic
8ref.OnHitActor
9ref.OnHitWithUNK:53:ObjectID
10ref.OnDeathActor
11ref.OnMurderActor
12ref.OnCombatEnd
13ref.Unused
14ref.Unused2
15ref.OnPackageStartUNK:29ackage
16ref.OnPackageDone (OnPackageEnd)UNK:29ackage
17ref.ScriptEffectStart
18ref.ScriptEffectFinish
19ref.ScriptEffectUpdate
20ref.OnPackageChangeUNK:29ackage
21ref.OnLoad
22ref.OnMagicEffectHitUNK:31:Magic Effect
23ref.OnSellActor
24ref.OnTriggerUNK:4:ObjectReferenceID
25ref.OnStartCombatActor
26ref.OnTriggerEnterUNK:4:ObjectReferenceID
27ref.OnTriggerLeaveUNK:4:ObjectReferenceID
28ref.OnActorEquipUNK:21:ObjectID
29ref.OnActorUnequipUNK:21:ObjectID
30ref.OnReset
31ref.OnOpen
32ref.OnClose
33ref.OnGrab
34ref.OnRelease
35ref.OnDestructionStageChangeInteger

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 楼主| 发表于 2011-12-8 14:18 | 只看该作者
本帖最后由 electronixtar 于 2011-12-8 14:21 编辑

Console CommandsIDNameArguments
256 Show (TST)Float
Show global scripts and variables.
257ref.ShowVars (SV)
Show variables on object. [player->sv]
258 ShowGlobalVars (SGLV)
Show all global variables.
259 ShowQuestVars (SQV)Quest
Show quest variables. [svq QuestID]
260 ShowQuests (SQ)
List quests.
261 ShowQuestAliasesQuest
Show quest aliases. [ShowQuestAliases QuestID]
262 SetPapyrusQuestVar (SETPQV)Quest, String, String
Set a Papyrus property on the specified quest.
263 SetPapyrusVar (SETPV)String, String
Set a Papyrus property on the selected ref.
264 SetQuestAliasesQuest
Set quest aliases. [SetQuestAliases QuestID]
265 ClearQuestAliasesQuest
Clears quest aliases. [ClearQuestAliases QuestID]
266 ToggleCombatStats (TCS)
267 ToggleSafeZone (TSZ)
Display the television 85% safe zone.
268 ToggleAI (TAI)Actor
269 ToggleCollisionGeometry (TCG)
Show collision geometry.
270 ToggleMaterialGeometry (TMG)
Show material geometry.
271 ToggleStairsGeometry (TSG)
Show stairs geometry.
272 ToggleBorders (TB)
Show border lines for each cell.
273 ToggleSky (TS)
274 ToggleWireframe (TWF)
Show the world as wireframe.
275 ToggleCollision (TCL)
276 ToggleDebugText (TDT)
Show debug numbers on the screen.
277 ToggleMenus (TM)
Hide all the menus. Used for taking screen shots.
278 TogglePrimitives (TPR)
279 ShowScenegraph (SSG)
Create a window with the full game scene graph or the scene graph of the selected reference.
280 ShowScenegraph (SFSG)
Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any).
281 ToggleMagicStats (TMS)
282ref.ShowAnim (SA)
Show Animation and Actor status.
283 Show1stPerson (S1ST)
Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.
284 HelpString, Integer
Show this help.
285 ToggleNavMesh (TNM)Integer
Toggle blocked display.
286 TogglePathLine (TPL)String
Toggle path display.
287 PickRefByID (PRID)UNK:4:ObjectReferenceID
Select a reference by id for the console.
288 SetLightingPasses (SLP)String
4 (0/1) values. amb|diff|tex|spec ex: 1010
289 ToggleLODLand (TLL)String, String, String, String
290 ToggleMapEffect (TME)String
291 SetLODObjectDistance (SLOD)Float, Float, Float, Float
292 ToggleGrassUpdate (TGU)
293 CenterOnCell (COC)String
294 SetGameSetting (SetGS)String, String
295 SetINISetting (SetINI)String, String
"setting:category" value
296 GetINISetting (GetINI)String
"setting:category"
297 CenterOnExterior (COE)Integer, Integer
298ref.CalcPathToPoint (P2P)
299ref.CalcLowPathToPoint (LP2P)Integer, Integer, Integer
ignore locks, allow disabled doors, ignore min use
300 SetFogInteger, Integer
2 floats, start and end depths
301 SetClipDistFloat
float, new clip distance
302 ToggleShadowVolumes (TSV)
303 SetImageSpaceGlow (SISG)Integer, Float, Float, Float
304 ToggleDetection (TDETECT)
305 ToggleHighProcess (THIGHPROCESS)
306 ToggleLowProcess (TLOWPROCESS)
307 ToggleMiddleLowProcess (TMLOWPROCESS)
308 ToggleMiddleHighProcess (TMHIGHPROCESS)
309 ToggleAiSchedules (TAIS)
310ref.SpeakSoundString:Filename, Integer:Emotion, Integer:EmotionValue
311 BetaComment (BC)String
Add comment to [General] 'sBetaCommentFile' file. NOTE: select object first. [bc "This rock is too high."]
312 GameComment (GC)String
Adds a comment about the game to the GameCommentDB. (Ex. This monster is too hard)
313 ToggleCellNode (TCN)Integer
Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active
314 ToggleTrees (TT)
Turn trees on/off
315 SetCameraFOV (FOV)Float, Float
Change the camera's field of view (in deg): default 75
316 ToggleGodMode (TGM)
Toggle God mode
317 RefreshShaders (RS)String
Reload HLSL shaders from disk
318 ToggleScripts (TSCR)
Turn Script processing on/off
319 ToggleConversations (TCONV)
Toggle conversation stats
320 ToggleFullHelp (TFH)
Toggle Full Help
321 ShowQuestLog (SQL)Integer
Show Quest Log
322 ShowFullQuestLog (SFQL)Quest
Show all log entries for a single quest
323 DumpTexturePalette (DTP)String
Dump texture palette contents to file param is sort type f-filename, s-size, c-count)
324 DumpModelMap (DMM)String
Dump model map contents to file
325 CenterOnWorld (COW)UNK:27:WorldSpace, Integer:Cell X, Integer:Cell Y
[COW worldname -10 5]
326 ToggleGrass (TG)
Toggle grass display.
327 CreateGrassAt (cga)Float, Float
328ref.AddFaceAnimNote (AFAN)String
329 RefreshINI (REFINI)
Refresh INI settings from file.
330 ToggleEmotions (temo)
Toggle NPC facial emotions.
331 AddDecal
332 TestCodeFloat, Float
333 PlayerSpellBook (psb)
Add all spells to player.
334 PrintAiList (pai)
Printed Ai Lists.
335 ShowQuestTargets (SQT)
Show current quest targets
336 HairTintInteger, Integer, Integer
3 ints, RGB
337 SaveGame (save)String, Integer
SaveGame <filename>
338 LoadGame (load)String, Integer
LoadGame <filename>
339 TestAllCells (TAC)Integer
Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)
340 RenderTestCell (rtc)
runs Render Test on player's current parent cell
341 RenderTestHere (rth)
runs Render Test on player's current position
342 SaveWorldString
Save hkWorld <filename>
343 ReloadCurrentClimate (rcc)
Reloads values from the current climate
344 ReloadCurrentWeather (rcw)
Reloads values from the current weather
345 TestSeenData (tsd)
Visually displays the current seen data
346 TestLocalMap (tlm)Integer
Simulates the local map. (1 or 0 for FOW on or off)
347 MoveToQuestTarget (movetoqt)Quest, Integer
Move player to current quest target.
348 PrintNPCDialog (pdialog)
Prints NPC dialog
349 ShowSubtitleInteger
show all dialog subtitles (1 shows always, 0 hides always)
350 ShowRenderPasses (srp)
display render passes for the next frame
351 FreezeRenderAccumulation (fra)
only re-render geometry visible during this frame
352 ToggleOcclusion (tocc)
toggle occlusion query for geometry
353 OutputMemContexts (omc)String
Output Mem Context info to a file
354 OutputMemStats (oms)String
Output Mem Stats info to a file
355 SetMemCheckPoint (smcp)Integer, String
Set the current memory checkpoint (value, optional context name)
356 GetMemCheckPoint (gmcp)String
Get the current memory checkpoint (optional context name)
357 IncMemCheckPoint (imcp)String
Increment the current memory checkpoint (optional context name)
358 OutputAllocations (outalloc)String, String, Integer, Integer
Output memory allocations (file, optional context name, optional start context, optional end context)
359 AddWatchAddress (awa)String, Integer
Adds an address range to watch out for.
360 RemoveWatchAddress (rwa)String
Removes an address range that we no longer want to watch.
361 ToggleDetectionStats (tds)Actor
Show the detection stats of the current seletected Ref.
362 SetTargetRefraction (str)Float
Sets the refractive value of the target
363 SetTargetRefractionFire (strf)Float, Integer:Int
Sets the refractive fire value of the target
364 ToggleRefractionDebug (trd)
Toggles refraction debug render texture
365 ToggleCharControllerShape (TCCS)
Toggle char controller shape type.
366ref.ShowHeadTrackTarget (SHeadT)
Show the head track target if set from look function
367 SetCinematicParam (SCP)Float, Float, Float
Sets various values for the imagespace cinematics
368 SetTintParam (STP)Float, Float, Float, Float
Sets various values for the imagespace tint
369 SetHDRParam (SHP)Float, Float, Float, Float, Float, Float, Float, Float, Float
Sets various values for the HDR shader
370ref.VisualRefPosition (VRP)
Places and axis object at the ref position.
371ref.ShowPivot (SP)
Puts a temporary yellow plus at the pivot point of the selected reference.
372 PrintHDRParam (PHP)
Prints current HDR settings.
373 ToggleHDRDebug (THD)
Toggles HDR debug textures.
374 RevertWorld (rw)
Revert the world
375 OutputArchiveProfile (oap)String
Output Archive profile info to a file
376 QuitGame (qqq)
Exit game without going through menus.
377 SaveIniFiles (saveini)
Writes all the .ini files.
378 SetDebugText (sdt)String, Integer
Sets which debug text is shown.
379 ToggleLiteBrite (tlb)
Toggles lite brite render mode.
380 RunMemoryPass (rmp)Integer
Runs a cleanup memory pass
381 ResetMemContexts (rmc)
Reset Max Mem Contexts
382 ToggleWaterSystem (TWS)
Toggles the water system
383 ToggleWaterRadius (TWR)
384 ShowWhoDetectsPlayer (SWDP)
Show who detects the player
385 ToggleCombatAI (tcai)
Toggles ALL Combat AI
386 ToggleFlyCam (tfc)Integer
Toggles the Free Fly camera (UFO cam).
387 ModWaterShader (mws)String, Float
Modifies water shader settings
388 WaterColor (mwc)Integer, Float, Float, Float
Modifies water color
389 BeginTrace (bt)
Creates a trace file (Xenon only)
390 RunCellTest (rct)Integer
Runs a cell test
391 StartAllQuests (saq)
Starts all quests
392 CompleteAllQuestStages (caqs)
Sets all quest stages
393 ToggleFogOfWar (TFOW)
Turns fog of war on or off.
394 OutputLocalMapPictures (OLMP)
Writes out the current local map.
395 SetGamma (sg)Float
Sets new gamma ramp.
396 WasteMemory (wm)Float
Allocates some memory (in MB).
397 ClearAdaptedLight (cal)
Clears the HDR adapted light texture
398 ToggleCastShadows (tsh)Integer
399 SetHudGlowConstants (shgc)Float, Float, Float, Float
Set parameters for HUD glow.
400 CloseFileString
401 SetTreeMipmapBias (stmb)Float, Float
Set mipmap LOD bias values for tree billboards.
402 SendSherlockDebugText (ssdt)String
403 OutputMemStats (omsfw)String
Output Mem Stats info to a file
404 PlayExplosion
Plays explosion seq in selected obj
405 SetMaxAniso (sma)Float
Sets Depth of Field focal distance
406 SetMeshLODLevel (smll)Float
Sets Depth of Field range
407 SetTargetDOF (stdof)
Sets the depth of field based on the target
408 ToggleFullScreenMotionBlur (tfsmb)
Toggles Full screen motion blur
409 SetTriLinearThreshold (stlt)Float
Set the motion blur params
410 ToggleFootIK (tfik)
Toggles Foot IK system
411ref.SetVelUNK:8:Axis, Float
Sets Velocity on a reference
412ref.DebugCombatBehavior (dcb)
Debugs the combat behavior on an actor
413 ToggleCombatDebug (tcd)String
Toggles combat debug info
414 TogglePathingInfoFunction (TPI)
Toggle pathing information.
415ref.ShowInventory (inv)
Shows reference inventory
416 ResetPerformanceTimers (rpt)
Resets the performance timers
417 ToggleDebugDecal (TDD)Integer
Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform
418 ToggleDecalRendering (TDR)
Toggle decal rendering
419 SetImageSpaceModifiersEnable (sisme)Integer
Set imagespace modifiers enable: 0-Off, 1-On
420 SetUFOCamSpeedMult (sucsm)Float
Set speed mult for free camera.
421 ToggleTestLight (TTL)Integer, Float, Float
Toggle test light (radius, magnitude).
422 PlaceLocationMarker (plm)Float:X, Float:Y, Float:Z, String:Name, Integer:Color
PlaceLocationMarker x y z (optional name) (optional color )
423 ClearLocationMarkers (clm)
424 ToggleMultiboundCheck (mbc)
Toggle all Multibound check functionality
425 ToggleGrabIK (tgik)
Toggles Grab IK system
426 ToggleLookIK (tlik)
Toggles Look IK system
427 ToggleRagdollAnim (tra)
Toggles Ragdoll Anim system
428 AddOcclusionPlane (AOP)Float, Float
Add Occlusion plane (x size, y size).
429 SetGlobalRadialBlur (sgrb)Float, Float, Float, Float, Float
Set parameters for the global radial blur
430 OutputTextureUseMap (OTUM)String
Writes out texture use map data to file.
431 ClearScreenBlood (csb)
Clear screen blood
432 ResetDialogueFlags (rdf)
Debug resets SayOnce, TalkedToPc, etc.
433ref.GetActorValueInfo (GetAVInfo)UNK:5:Actor Value
Get detailed an actor value info. [player.getav luck]
434 ToggleBoundVisGeom (tbvg)
Toggles bound visualization for a ref
435 SetConsoleOuputFile (scof)String
Sets the given file as target for console output.
436 IgnoreRenderPass (irp)Integer, Integer
Ignore the given renderpass
437 PlayVATSCameras (pvc)String
Play this set of VATS cameras for the next VATS playback.
438 SetTargetFalloff (stfo)Float, Float, Float, Float
Sets the falloff of the target
439 ToggleActorMover (tam)
Toggles actor movement through pathing system
440 CopySaves (CopySaves)String
Copy save games from the host machine or a memory stick (ms).
441 DrawSkeleton (das)Integer, Integer, Integer
Enables skeleton drawing
442 ToggleEOFImageSpace (teofis)
Toggles end of frame imagespace effects
443 ForceFileCache (ffc)
Enumerates Miles samples and streams
444 DumpNiUpdates (dnu)
Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds)
445 TestDegradeInteger
degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds)
446 ToggleDepthBias (tdb)
toggles depth bias for decals on or off
447 ToggleSPURenderBatch (tSPURB)
toggles the SPU render batch on or off
448 ToggleSPUTransformUpdate (tSPUTU)
toggles the SPU transform update on or off
449 ToggleSPUCulling (tSPUC)
toggles the SPU culling on or off
450 ModifyFaceGen (mfg)String, Integer, Integer
Modify FaceGen Functionality
451 ForceRSXCrash (fRSX)
Forces an RSX crash
452 SetEmitterParticleMaxInteger
Sets the maximum number of particles emitted by a non-master particle system emitter
453 SetMPSParticleMaxInteger
Sets the maximum number of particles emitted by master particle system emitter set
454 SetTaskThreadSleepInteger
Sets the task thread sleep value (-1 to disable).
455 SetTaskThreadUpdateSleepInteger
Sets the task thread update sleep value (-1 to disable).
456 EvalActorTextures (EAT)
457 CreateSaveData (createsaves)Integer, Integer
Creates save data.
458 CreateGameDataString, Integer
Creates game data.
459 LoadFlashMovieString
Loads a Flash movie for the GUI
460 ShowMenuString
Show or create a menu
461 HideMenuString
Hide or close a menu
462ref.RecvAnimEvent (rae)String, String
Simulate recieving an animation event from an animation graph.
463 RunConsoleBatch (bat)String
Run a console batch file
464 LTGraph (LTGraph)String
Sets the input-to-player movement graph
465 RTGraph (RTGraph)String
Sets the input-to-camera movement graph
466 ToggleHeapTracking (THT)
Toggle Heap Tracking
467 TogglePoolTracking (TPT)
Toggle Pool Tracking
468 RumbleManager (RM)Float, Float, Float, Float
RumbleManager
469 InstallMemoryTracker (IMT)String
Install Memory Tracker
470 UninstallMemoryTracker (UMT)
Uninstall Memory Tracker
471 CheckMemory (chkmem)
Check Memory
472 SetStackDepth (SSD)Integer
Set Stack Depth
473ref.PathToRef (PTR)UNK:4:TESObjectREFR
Force actor to path to reference.
474 StartAIControlledRobotTest (SPTP)String, String, String
Starts player pathing memory test.
475 TestHandleManagerWarnAndKillSDM(THMWAKS)
Purely for testing: lists every un-destroyed handle, then destroys it.
476ref.SetFaceTarget (SFT)UNK:4:TESObjectREFR
Force actor to face a reference.
477 PrecomputedLOSGeneration (plg)String, String, String
478 PrecomputedLOSDebug (pld)String, String, String
479ref.SetPathSprinting (SPS)Integer
Force actor to sprint.
480ref.SetAnimGraphVar (sgv)String, String, String, String, String
Set an animation graph variable.
481 SetTreeTrunkFlexibility (STSTF)Float
Set the flexibility of trees trunk.
482 SetTreeBranchFlexibility (STSBF)Float
Set the flexibility of trees branches.
483 SetTreeBranchAnimationRange (STSBR)Integer, Integer
Restrict the range of tree branch animations.
484 SetTreeLeafFlexibility (STSLF)Float
Set the flexibility of trees leaves.
485 SetTreeLeafAmplitude (STSLAMP)Float
Set the amplitude of trees leaves.
486 SetTreeLeafFrequency (STSLFRQ)Float
Set the frequency of trees leaves.
487 SetTreeWindDirection (STSWD)Float, Float
Set the tree system wind direction.
488 SetTreeWindMagnitude (STSWM)Float
Set the tree system wind magnitude.
489 SetBloodParam (SBP)String, Float
Set blood parameters.
490 RegisterPrefix (RPRFX)String
Register all resources at a path prefix.
491 ToggleEventLog (TEL)
Show a log of misc. events for the selected debug REFR.
492 ExportPerfTrackingData (EPTD)
Export performance monitor tracking data to a file.
493 DisplayGraphVariable (dgv)String
Gives control of variable filters used on the animation debug text page.
494ref.ToggleMotionDriven (TMD)Integer
Toggles motion driven animation
495ref.ToggleControlsDriven (TC)Integer
Toggles controls driven character
496 ToggleGUIOverlay (TGO)
Toggles the graphical overlay
497 ModifyGUIOverlay (MGO)String, String, Integer, Integer
Modifies a graphical overlay
498ref.SetActionComplete (SAC)
Sets all active actions on actor in scene complete
499 SetConsoleScopeQuest (SSQ)Quest
Sets the scope quest for all console functions. No param clears current scope quest.
500 GetDistanceFromActorsPath (GDFAP)UNK:4:TESObjectREFR
Prints out the distance from a reference to an actor's path.
501 ClearConsole (clear)
Clears the console log
502 ToggleMarkers (TMK)
Toggle markers
503 KillAllProjectiles (kap)
Kill all projectiles
504 PlayTerrainEffect (PTFX)String
Plays a terrain effect at target REFR
505 CellInfo
Toggle Cell Info
506 Textures (tx)
Toggle Texture Info
507 Timing (FPS)
Toggle Timing Info
508 Polygons (Polys)
Toggle Mesh Render Info
509 Actors (Actors)
Toggle Actor Info
510 Quest (Quest)
Toggle Quest Event Info
511 Particles (Particles)
Toggle Particle Info
512 Memory
Toggle Memory Info
513ref.ShowNodesString
Show nodes- [All], [Off]
514 SaveDebugTextPages (SaveDTP)
Save Debug Text Pages settings to .ini file.
515 OutputFixedStringTable (OFST)
Output the fixed string table to a file.
516 AttachPapyrusScript (APS)String, String
Attaches a papyrus script to a reference
517 SaveHavokSnapshot (SHS)String, Integer
Saves a Havok snapshot of the hkpWorld the player is currently in
518ref.SetNPCWeight (SNPCW)Float
[0-100]: Sets the weight of an NPC and reloads his 3D to visualize the weight change
519 ShowClosestLocationForSphere (SCLFS)Float, Float, Integer:Int
Finds the closest location where a sphere can fit in the navmesh, and displays it
520 PrintShaderMacros (PSM)String, String
Given a shader and technique ID, prints the macros used to compile its shader.
521 ToggleAudioOverlay (TAO)
Toggle the Audio Debug Overlay.
522 TogglePapyrusLog (TPLog)
Toggle the Papyrus Log Overlay.
523 ToggleContextOverlay (TCO)
Toggle the Context Overlay.
524 ForceOutOfMemory (FOOM)
Forces an OOM state.
525 ToggleMovement (TMOVE)
Toggles all actor movement
526 ToggleAnimations (TANIM)
Toggles all actor animations
527 SetWarningString, Integer
Params: Name [0/1]. 0 is default for 2nd param.
528 TestFadeNodes (TestFN)
529 ShowLowMaxHeights (slmh)Integer, Integer
530 ShowHighMaxHeights (shmh)Integer
531 EnableStoryManagerLogging (esml)String
Enable story manager logging.
532 SetFramebufferRange (sfbr)Float
Set frambuffer range
533 DumpPapyrusStacks (dps)
Dumps all Papyrus stack information to the log
534 DumpPapyrusUpdates (dpu)
Dumps all Papyrus update registrations to the log
535ref.DisplayLookIKDebug (dlik)
536 SoundCatMod (scm)UNK:79:SoundCategory, String, Float
In-game control of sound categories.
537 RunCompaction (rcmpct)
Run a pass of compaction if possible.
538 ToggleAnimatorCam (animcam)
Toggles a 3rd-person camera mode designed for animators' ease-of-use
539 ToggleImmortalMode (TIM)
Toggle Immortal mode
540 SetSubgraphToDebug (sgd)Integer
Subgraph To Debug
541 EnableRumbleInteger
542 HavokVDBCapture (vdbcapture)String, Integer
Havok VDB Capture
543 ToggleMapCam (tmc)
toggle a view mode similar to the map camera for debugging
544 ToggleNavmeshInfo (tni)
toggle a view mode similar to the map camera and displays navmesh infos
545ref.PlaySyncAnim (syncanim)String, UNK:4:ObjectReferenceID
Play Sync Anim
546 SetFormKnownString, Integer
Sets the known flag on a form
547 SetDebugQuestQuest, Integer, Integer:State
Sets the quest to be the only one startable for its event type.
548 SetQuestAliasLogging (sqal)Quest, Integer
Turns alias logging on/off for a quest.
549 SetRaceString
Sets the passed in actor's race.
550 FindForm (find)String, String
Find a form
551 StartPapyrusScriptProfile (StartPSP)String
Starts profiling a Papyrus script.
552 StopPapyrusScriptProfile (StopPSP)String
Stops profiling a Papyrus script.
553 StartPapyrusFormProfile (StartPFP)UNK:62:Form
Starts profiling Papyrus scripts on a form.
554 StopPapyrusFormProfile (StopPFP)UNK:62:Form
Stops profiling Papyrus scripts on a form.
555 PrintQuestSceneInfo (PrintS)Quest
Prints to the Quest Inf file the current state of scenes.
556ref.IsInvulnerable (isinv)
Is the actor invulnerable?
557 ExportInventoryItemInfo (eiii)Integer
558 CollisionMesh (colmesh)
Toggle Mesh Collision Info
559 IsolateRendering (ir)
560 ToggleWaterCurrentGeometry (twcg)Integer
561ref.PerformAction (pa)UNK:83:Action
562 StartTrackPlayerDoors (StartTPD)
563 StopTrackPlayerDoors (StopTPD)
564 CheckPlayerDoors (CheckPD)Integer
565 ToggleSPUMovement (tSPUM)
toggles the SPU movement on or off
566 SetInChargenInteger, Integer, Integer
567 ClearAchievementInteger
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贡献度
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积分
1567
精华
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注册时间
2008-5-8
硬硬的板凳
 楼主| 发表于 2011-12-8 14:18 | 只看该作者
本帖最后由 electronixtar 于 2011-12-8 14:22 编辑

FunctionsIDNameArguments
4096ref.GetWantBlocking
4097ref.GetDistanceUNK:4:ObjectReferenceID
4098ref.AddItemUNK:53:ObjectID, Integer:Count, Integer:Flag
4099 SetEssentialUNK:25:Actor Base, Integer
4100ref.RotateUNK:8:Axis, Integer:Speed
4101ref.GetLocked
4102ref.GetPosUNK:8:Axis
4103ref.SetPosUNK:8:Axis, Float
4104ref.GetAngleUNK:8:Axis
4105ref.SetAngleUNK:8:Axis, Float
4106ref.GetStartingPosUNK:8:Axis
4107ref.GetStartingAngleUNK:8:Axis
4108 GetSecondsPassed
4109ref.ActivateUNK:4:ObjectReferenceID, Integer
4110ref.GetActorValue (GetAV)UNK:5:Actor Value
Get an actor value. [player.getav luck]
4111ref.SetActorValue (SetAV)UNK:5:Actor Value, Float:Amount
Set an actor value. [player.setav luck, 75]
4112ref.ModActorValue (ModAV)UNK:5:Actor Value, Float:Amount
Modify an actor value. [player.modav luck, -10]
4113ref.SetAtStart
4114 GetCurrentTime
4115ref.PlayGroupUNK:10:Animation Group, Integer:Flags
IE: PlayGroup SEQNAME 1
4116ref.LoopGroupUNK:10:Animation Group, Integer, Integer:Flags
4117ref.SkipAnim
4118ref.StartCombatActor
4119ref.StopCombat
4120ref.GetScale
4121ref.IsMoving
Is the actor moving?
4122ref.IsTurning
Is the actor turning?
4123ref.GetLineOfSight (GetLOS)UNK:4:ObjectReferenceID
4124ref.AddSpellUNK:7:Spell Item
4125ref.RemoveSpellUNK:7:Spell Item
4126ref.CastUNK:11:Magic Item, UNK:4:ObjectReferenceID, UNK:68:Source
4127 GetButtonPressed
4128ref.GetInSameCellUNK:4:ObjectReferenceID
4129ref.EnableInteger
4130ref.DisableInteger
4131ref.GetDisabled
4132 MenuModeInteger
4133ref.PlaceAtMeUNK:21:ObjectID, Integer:Count, Integeristance, Integerirection
4134 PlaySoundUNK:12:Sound, Integer
Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise.
4135ref.GetDisease
4136 FailAllObjectivesQuest
Fail all of a quest's objectives
4137ref.GetClothingValue
4138ref.SameFactionActor
4139ref.SameRaceActor
4140ref.SameSexActor
4141ref.GetDetectedActor
4142ref.GetDead
4143ref.GetItemCountUNK:53:ObjectID
4144ref.GetGold
4145ref.GetSleeping
4146ref.GetTalkedToPC
4147ref.SayTopic, Integer, UNK:25:Actor Base, Integer, Integer
4148ref.SayToActor, Topic, Integer, Integer
4149 GetScriptVariableUNK:4:ObjectReferenceID, UNK:22:Variable Name
4150 StartQuestQuest
4151 StopQuestQuest
4152 GetQuestRunning (GetQR)Quest
4153 SetStageQuest, UNK:23:Stage
4154 GetStageQuest
4155 GetStageDoneQuest, UNK:23:Stage
4156ref.GetFactionRankDifferenceUNK:17:Faction, Actor
4157ref.GetAlarmed
4158 IsRaining
4159ref.GetAttacked
4160ref.GetIsCreature
4161ref.GetLockLevel
4162ref.GetShouldAttackActor
4163ref.GetInCellUNK:9:Cell
4164ref.GetIsClassUNK:16:Class
4165ref.GetIsRaceUNK:15:Race
4166ref.GetIsSexUNK:18:Sex
4167ref.GetInFactionUNK:17:Faction
4168ref.GetIsIDUNK:21:ObjectID
4169ref.GetFactionRankUNK:17:Faction
4170 GetGlobalValueUNK:19:Global
4171 IsSnowing
4172 FastTravel (ft)UNK:4:TESObjectREFR
Player Fast Travel to Marker
4173 GetRandomPercent
4174 RemoveMusicUNK:57:Music
4175 GetQuestVariableQuest, UNK:22:Variable Name
4176ref.GetLevel
4177ref.IsRotating
4178ref.RemoveItemUNK:53:ObjectID, Integer:Count, Integer:Flag
4179ref.GetLeveledEncounterValueInteger
4180 GetDeadCountUNK:25:Actor Base
4181 AddToMap (ShowMap)UNK:24:Map Marker, Integer
4182ref.StartConversationUNK:4:TESObjectREFR, Topic, UNK:4:TESObjectREFR, UNK:4:TESObjectREFR,Integer, Integer
Start a conversation [Bob.StartConversation Joe, SecretTopic]
4183ref.DropUNK:3:ObjectID, Integer:Count
4184 AddTopicTopic
4185 ShowMessageUNK:52:Message
4186ref.SetAlertInteger
4187ref.GetIsAlerted
4188ref.LookUNK:4:ObjectReferenceID, Integer
4189ref.StopLook
4190ref.EvaluatePackage (evp)
4191 SendAssaultAlarmActor, UNK:17:Faction
4192 EnablePlayerControls (epc)Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer
9 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|POV Type ex: 1 0 0 1 0 0 0 0 0
4193 DisablePlayerControls (dpc)Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer
9 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|POV Type ex: 1 0 0 1 0 0 0 0 0
4194 GetPlayerControlsDisabled (gpc)Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer
8 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal ex: 1 0 0 1 0 0 0 0
4195ref.GetHeadingAngleUNK:4:ObjectReferenceID
4196ref.PickIdle
4197ref.IsWeaponMagicOut
4198ref.IsTorchOut
4199ref.IsShieldOut
4200ref.CreateDetectionEventUNK:4:TESObjectREFR, Integer:Integer
4201ref.IsActionRefUNK:4:ObjectReferenceID
4202ref.IsFacingUp
4203ref.GetKnockedState
4204ref.GetWeaponAnimType
4205ref.IsWeaponSkillTypeUNK:5:Actor Value
4206ref.GetCurrentAIPackage
4207ref.IsWaiting
4208ref.IsIdlePlaying
4209 CompleteQuestQuest
4210ref.LockInteger, Integer
4211ref.UnLockInteger
4212ref.IsIntimidatedbyPlayer
4213 IsPlayerInRegionUNK:82:Region
4214ref.GetActorAggroRadiusViolated
4215ref.GetCrimeKnownUNK:28:Crime Type, Actor:Criminal, Actor:Victim
4216 SetEnemyUNK:17:Faction, UNK:17:Faction, Integer:Value, Integer:Value
4217 SetAllyUNK:17:Faction, UNK:17:Faction, Integer:Value, Integer:Value
4218ref.GetCrimeActor, UNK:28:Crime Type
4219ref.IsGreetingPlayer
4220ref.StartMisterSandManActor
4221ref.IsGuard
4222ref.StartCannibalActor
4223ref.HasBeenEaten
4224ref.GetStaminaPercentage (GetStamina)
4225 GetPCIsClassUNK:16:Class
4226 GetPCIsRaceUNK:15:Race
4227 GetPCIsSexUNK:18:Sex
4228 GetPCInFactionUNK:17:Faction
4229ref.SameFactionAsPC
4230ref.SameRaceAsPC
4231ref.SameSexAsPC
4232ref.GetIsReferenceUNK:4:ObjectReferenceID
4233ref.SetFactionRankUNK:17:Faction, Integer:Value
4234ref.ModFactionRankUNK:17:Faction, Integer:Value
4235ref.KillActor (kill)Actor, Integer, Integer
4236ref.ResurrectActor (resurrect)Integer
4237ref.IsTalking
4238ref.GetWalkSpeed (GetWalk)
4239ref.GetCurrentAIProcedure
4240ref.GetTrespassWarningLevel
4241ref.IsTrespassing
4242ref.IsInMyOwnedCell
4243 GetWindSpeed
4244 GetCurrentWeatherPercent (getweatherpct)
4245 GetIsCurrentWeather (getweather)UNK:33:Weather ID
4246ref.IsContinuingPackagePCNear
4247ref.SetCrimeFactionUNK:17:Faction
4248ref.GetIsCrimeFactionUNK:17:Faction
4249ref.CanHaveFlames
4250ref.HasFlames
4251ref.AddFlames
4252ref.RemoveFlames
4253ref.GetOpenState
4254ref.MoveToMarker (MoveTo)UNK:4:ObjectReferenceID, Float, Float, Float
4255ref.GetSitting
4256ref.GetFurnitureMarkerID
4257ref.GetIsCurrentPackageUNK:29ackage
4258ref.IsCurrentFurnitureRefUNK:4:ObjectReferenceID
4259ref.IsCurrentFurnitureObjUNK:20:Furniture
4260ref.SetSize (CSize)Float
Shrink/Grow an actor. [player.shrink 0.0 or radius]
4261ref.RemoveMeContainer
4262ref.DropMe
4263 GetFactionReactionUNK:17:Faction, UNK:17:Faction
4264 SetFactionReactionUNK:17:Faction, UNK:17:Faction, Integer:Value
4265 ModFactionReactionUNK:17:Faction, UNK:17:Faction, Integer:Value
4266 GetDayOfWeek
4267ref.IgnoreCrimeInteger
4268 GetTalkedToPCParamActor
4269ref.RemoveAllItemsContainer, Integer:Ownership Added, Integer:No Message Flag
4270 WakeUpPCInteger
4271 IsPCSleeping
4272 IsPCAMurderer
4273ref.SetCombatStyle (setcs)UNK:30:Combat Style
4274 PlaySound3DUNK:12:Sound
4275 SelectPlayerSpell (spspell)UNK:7:Spell Item, UNK:68:Casting Source
4276ref.HasSameEditorLocAsRefUNK:4:TESObjectREFR, UNK:59:Keyword
4277ref.HasSameEditorLocAsRefAliasUNK:63uestAlias, UNK:59:Keyword
4278ref.GetEquippedUNK:53:ObjectID
4279ref.WaitUNK:29ackage
4280ref.StopWaitingUNK:29ackage
4281ref.IsSwimming
4282 ScriptEffectElapsedSeconds
4283 SetCellPublicFlag (setpublic)UNK:9:Cell, Integer:Flag
Set public flag on cell. [setpublic MyCell 1]
4284 GetPCSleepHours
4285 SetPCSleepHoursInteger
4286 GetAmountSoldStolen
4287 ModAmountSoldStolenInteger
4288 GetIgnoreCrime
4289 GetPCExpelledUNK:17:Faction
4290 SetPCExpelledUNK:17:Faction, Integer:Value
4291 GetPCFactionMurderUNK:17:Faction
4292 SetPCFactionMurderUNK:17:Faction, Integer:Value
4293 GetPCEnemyofFactionUNK:17:Faction
4294 SetPCEnemyofFactionUNK:17:Faction, Integer:Value
4295 GetPCFactionAttackUNK:17:Faction
4296 SetPCFactionAttackUNK:17:Faction, Integer:Value
4297 StartSceneUNK:67:Scene
4298 StopSceneUNK:67:Scene
4299ref.GetDestroyed
4300ref.SetDestroyedInteger
4301ref.GetActionRef (getAR)
4302ref.GetSelf (this)
4303ref.GetContainer
4304ref.GetForceRun
4305ref.SetForceRunInteger
4306ref.GetForceSneak
4307ref.SetForceSneakInteger
4308 AdvancePCSkill (AdvSkill)UNK:5:Actor Value, Float:Amount
Give the player the given amount of skill usage [advskill onehanded 100]
4309 AdvancePCLevel (AdvLevel)
4310ref.HasMagicEffectUNK:31:Magic Effect
4311ref.GetDefaultOpen
Returns 1 if this object is open by default.
4312ref.SetDefaultOpenInteger
A value of 1 will make the object open by default.
4313 ShowClassMenu
4314 ShowRaceMenu (SetPlayerRace)UNK:15:Race
ShowRaceMenu no parameter will bring up the race menu. SetPlayerRace raceID will change the players race to raceID and reload the players geometry.
4315ref.GetAnimAction
Return the actors current anim action.
4316 ShowNameMenu
4317ref.SetOpenStateInteger
A value of 1 will make the object open.
4318ref.ResetReference (RecycleActor)UNK:4:ObjectReferenceID
Optional destination reference.
4319ref.IsSpellTargetUNK:11:Magic Item
4320 GetVATSMode
4321 GetPersuasionNumber
4322ref.GetVampireFeed
4323ref.GetCannibal
4324 GetIsClassDefaultUNK:16:Class
4325 GetClassDefaultMatch
4326 GetInCellParamUNK:9:Cell, UNK:4:ObjectReferenceID
4327 UnusedFunction1
4328ref.GetCombatTarget
4329ref.GetPackageTarget
4330 ShowSpellMaking
4331 GetVatsTargetHeight
4332ref.SetGhostInteger
A value of 1 will make the NPC act as a 'ghost'.
4333ref.GetIsGhost
Returns 1 if the actor is acting as a 'ghost'.
4334ref.EquipItem (EquipObject)UNK:3:ObjectID, Integer:Flag, UNK:68:Hand
4335ref.UnequipItem (UnEquipObject)UNK:3:ObjectID, Integer:Flag, UNK:68:Hand
4336ref.SetClassUNK:16:Class
4337 SetUnconsciousInteger
A value of 1 will be unconscious.
4338ref.GetUnconscious
Returns 1 if is unconscious.
4339 SetRestrainedInteger
A value of 1 will be restrained.
4340ref.GetRestrained
Returns 1 if is restrained.
4341ref.ForceFlee (Flee)UNK:9:Cell, UNK:4:ObjectReferenceID
Forces a actor to flee if destination or cell is passed in uses them
4342 GetIsUsedItemUNK:56:ObjectID
4343 GetIsUsedItemTypeUNK:32:Form Type
4344 IsScenePlayingUNK:67:Scene
4345ref.IsInDialogueWithPlayer
True if actor is currently in a dialogue state with player
4346 GetLocationClearedUNK:61ocation
4347 SetLocationClearedUNK:61ocation, Integer
4348ref.ForceRefIntoAliasUNK:63uestAlias
4349 EmptyRefAliasUNK:63uestAlias
4350ref.GetIsPlayableRace
4351ref.GetOffersServicesNow
4352 GetGameSetting (GetGS)String
4353ref.StopCombatAlarmOnActor (SCAOnActor)
4354ref.HasAssociationTypeActor, UNK:69:AssociationType
4355ref.HasFamilyRelationship (Family)Actor
4356 SetWeather (sw)UNK:33:Weather ID, Integer
Sets the active weather to the specified type
4357ref.HasParentRelationship (IsParent)Actor
4358ref.IsWarningAboutUNK:37:Form List
4359ref.IsWeaponOut
4360ref.HasSpellUNK:7:Spell Item
4361 IsTimePassing
4362 IsPleasant
4363 IsCloudy
4364 TrapUpdate
4365 ShowQuestObjectives (SQO)Quest
Shows the list of current quest objectives
4366ref.ForceActorValue (ForceAV)UNK:5:Actor Value, Float:Amount
Does modav XXX (value - getav XXX). [player.forceav luck 25]
4367 IncrementPCSkill (IncPCS)UNK:5:Actor Value
Increase the player's skill by one point. [IncrementSkill onehanded]
4368ref.DoTrapUNK:4:Trap, Floatamage, Floatev. Damage, Floatushback, Floateath Pushback, Float:Min. Velocity, Integer:Continuous, Float:Stagger
4369 EnableFastTravel (EnableFast)Integer
4370ref.IsSmallBump
4371ref.GetParentRef
4372 PlayBinkString, Integer, Integer, Integer, Integer
4373ref.GetBaseActorValue (GetBaseAV)UNK:5:Actor Value
Get a base actor value. [player.getbaseav luck]
4374ref.IsOwnerUNK:35:Owner
get the ownership of the ref
4375ref.SetOwnershipUNK:35:Owner
4376ref.IsCellOwnerUNK:9:Cell, UNK:35:Owner
get the ownership of the ref
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冰凉的地板
发表于 2011-12-8 14:23 | 只看该作者
虽然不知道楼主说的虾米,但是好像很厉害的样只。
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5#
 楼主| 发表于 2011-12-8 14:37 | 只看该作者
本帖最后由 electronixtar 于 2011-12-8 14:41 编辑

4377 SetCellOwnershipUNK:9:Cell, UNK:35:Owner
4378ref.IsHorseStolen
4379 SetCellFullNameUNK:9:Cell, UNK:52:Message
4380ref.SetActorFullNameUNK:52:Message
4381ref.IsLeftUp
4382ref.IsSneaking
4383ref.IsRunning
4384ref.GetFriendHit
4385ref.IsInCombatInteger
4386ref.SetPackDuration (SPDur)Float
4387ref.PlayMagicShaderVisuals (PMS)UNK:36:Effect Shader ID, Float:Time
4388ref.PlayMagicEffectVisuals (PME)UNK:31:Magic Effect, Float:Time
4389ref.StopMagicShaderVisuals (SMS)UNK:36:Effect Shader ID
4390ref.StopMagicEffectVisuals (SME)UNK:31:Magic Effect
4391 ResetInteriorUNK:9:Cell
4392ref.IsAnimPlayingUNK:10:Animation Group
4393ref.SetActorAlpha (SAA)Float, Integer:Int
4394ref.EnableLinkedPathPoints
4395ref.DisableLinkedPathPoints
4396ref.IsInInterior
4397 ForceWeather (fw)UNK:33:Weather ID, Integer
Forces the active weather to the specified type, without transition.
4398ref.ToggleActorsAI
4399ref.IsActorsAIOff
4400ref.IsWaterObject
Water condition used for drinking animation.
4401ref.GetPlayerAction
4402ref.IsActorUsingATorch
4403ref.SetLevelInteger, Integer, Integer, Integer
4404ref.ResetFallDamageTimer
4405 IsXBox
4406ref.GetInWorldspaceUNK:27:WorldSpace
4407 ModPCMiscStat (ModPCMS)UNK:41:Miscellaneous Stat, Integer
4408 GetPCMiscStat (GetPCMS)UNK:41:Miscellaneous Stat
4409ref.GetPairedAnimation (GPA)
See if this reference is currently playing a paired animation.
4410ref.IsActorAVictim
4411 GetTotalPersuasionNumber
4412ref.SetScaleFloat
Set the scale of an object
4413ref.ModScaleFloat
Modify the scale of an object
4414 GetIdleDoneOnce
4415 KillAllActors (killall)Actor
4416ref.GetNoRumors
4417ref.SetNoRumorsInteger
4418ref.DispelUNK:11:Magic Item
4419ref.GetCombatState
4420 TriggerHitShader (ths)Float
4421ref.GetWithinPackageLocationUNK:78ackageData (Location)
4422 Reset3DState
4423ref.IsRidingHorse
4424ref.DispelAllSpells
4425ref.IsFleeing
4426 AddAchievementInteger
4427ref.DuplicateAllItemsContainer, Integer:Ownership Added
4428ref.IsInDangerousWater
4429 EssentialDeathReloadString
4430 SetShowQuestItemsInteger
4431ref.DuplicateNPCStatsActor
4432ref.ResetHealth
4433ref.SetIgnoreFriendlyHits (sifh)Integer
Set whether an actor should ignore friendly hits (0-no, 1-yes)
4434ref.GetIgnoreFriendlyHits (gifh)
See if an actor is ignoring friendly hits
4435ref.IsPlayersLastRiddenHorse
4436ref.SetActorRefraction (sar)Float
4437ref.SetItemValueInteger
4438 SetRigidBodyMassFloat
4439ref.ShowViewerStrings (svs)
4440 ReleaseWeatherOverride (rwo)
4441 SetAllReachableInteger
4442 SetAllVisibleInteger
4443 SetNoAvoidanceInteger
4444ref.SendTrespassAlarmActor
4445 SetSceneIsComplexInteger
4446 Autosave
4447 StartMasterFileSeekData
4448 DumpMasterFileSeekData
4449ref.IsActor
4450ref.IsEssential
4451ref.PreloadMagicEffectUNK:31:Magic Effect
4452 ShowDialogSubtitlesInteger
4453ref.SetPlayerResistingArrest
4454 IsPlayerMovingIntoNewSpace
4455ref.GetInCurrentLocUNK:61ocation
4456ref.GetInCurrentLocAliasUNK:63uestAlias
4457ref.GetTimeDead
4458ref.HasLinkedRefUNK:59:Keyword
4459ref.GetLinkedRefUNK:59:Keyword
4460ref.DamageObject (do)Float
4461ref.IsChild
4462 GetStolenItemValueNoCrimeUNK:17:Faction
4463 GetLastPlayerAction
4464 IsPlayerActionActiveInteger
4465ref.SetTalkingActivatorActorActor
4466ref.IsTalkingActivatorActorActor
4467ref.ShowBarterMenu (sbm)Integer
4468ref.IsInListUNK:37:Form List
4469 GetStolenItemValueUNK:17:Faction
4470ref.AddPerkUNK:39erk
4471ref.GetCrimeGoldViolent (getviolent)UNK:17:Faction
4472ref.GetCrimeGoldNonviolent (getnonviolent)UNK:17:Faction
4473 ShowRepairMenu (srm)
4474ref.HasShoutUNK:64:Shout
4475 AddNote (AN)UNK:40:Note
4476 RemoveNote (RN)UNK:40:Note
4477 GetHasNote (GetN)UNK:40:Note
4478ref.AddToFaction (Addfac)UNK:17:Faction, Integer:Value
4479ref.RemoveFromFaction (Removefac)UNK:17:Faction
4480ref.DamageActorValue (DamageAV)UNK:5:Actor Value, Float:Amount
Damage an actor value.
4481ref.RestoreActorValue (RestoreAV)UNK:5:Actor Value, Float:Amount
Restore an actor value.
4482 TriggerHUDShudder (hudsh)Float, Float, Float, Float
Trigger shudder effect on HUD. Params=Intensity/Duration.
4483 GetObjectiveFailedQuest, Integer
4484 SetObjectiveFailedQuest, Integer, Integer:State
4485 SetGlobalTimeMultiplier (sgtm)Float
4486ref.GetHitLocation
What BGSBodyPart:IMB_ENUM was hit. -1 = none, 0 = torso, ...
4487 IsPC1stPerson (pc1st)
Is the player playing in 1st person mode?
4488 PurgeCellBuffers (pcb)
Forcibly unloads all unattached cells in cell buffers.
4489ref.PushActorAwayUNK:4:ObjectReferenceID, Integer
4490ref.SetActorsAIInteger
4491ref.ClearOwnership
4492ref.GetCauseofDeath
What killed the actor
4493ref.IsLimbGoneInteger
Is BGSBodyPart:IMB_ENUM been dismembered
4494ref.IsWeaponInListUNK:37:Form List
Is the current weapon in the form list
4495ref.PlayIdleString
Play this idle on the current actor.
4496 ApplyImageSpaceModifier (imod)UNK:42:Imagespace Modifier ID, Float
Adds an imagespace modifier to the active list
4497 RemoveImageSpaceModifier (rimod)UNK:42:Imagespace Modifier ID, Float
Removes an imagespace modifier from the active list
4498ref.IsBribedbyPlayer
4499ref.GetRelationshipRankActor
4500ref.SetRelationshipRankActor, Integer:Value
4501 SetCellImageSpaceUNK:9:Cell, UNK:43:ImageSpace
4502 ShowChargenMenu (scgm)
4503 GetVATSValueInteger, Integer
4504ref.IsKillerActor
4505ref.IsKillerObjectUNK:37:Form List
4506 GetFactionCombatReactionUNK:17:Faction, UNK:17:Faction
4507ref.UseWeaponUNK:21:Weapon, UNK:4ocation, UNK:4:Target, Integer:NumAttacks, Integer:CrouchToReload,Integer:HoldFire, Integer:AlwaysHit, IntegeroNoDamage, UNK:4:TargetLocation
4508ref.EvaluateSpellConditions (esc)
4509 ToggleMotionBlur (tmb)
Toggle Motion Blur for the selected reference
4510ref.ExistsUNK:4:ObjectReferenceID
4511ref.GetGroupMemberCount
4512ref.GetGroupTargetCount
4513 SetObjectiveCompletedQuest, Integer, Integer:State
Set objective completion status: 0-Off, 1-On
4514 SetObjectiveDisplayedQuest, Integer, Integer:State
Set objective displayed status: 0-Off, 1-On
4515 GetObjectiveCompletedQuest, Integer
Get objective completion status: 0-Off, 1-On
4516 GetObjectiveDisplayedQuest, Integer
Get objective displayed status: 0-Off, 1-On
4517 SetImageSpaceUNK:43:ImageSpace
4518 PipboyRadio (prad)String, UNK:4:ObjectReferenceID
Control the Pipboy radio. Enable, Disable, Tune
4519ref.RemovePerkUNK:39erk
4520ref.DisableAllActors (DisAA)
4521ref.GetIsFormTypeString
4522ref.GetIsVoiceTypeUNK:49:VoiceType
4523ref.GetPlantedExplosive
4524 CompleteAllObjectivesQuest
Complete all of a quest's objectives
4525ref.IsScenePackageRunning
4526ref.GetHealthPercentage
4527 SetAudioMultithreading (SAM)Integer
4528ref.GetIsObjectTypeUNK:32:Form Type
4529 ShowChargenMenuParams (scgmp)Integer, Integer, Integer
4530ref.GetDialogueEmotion
4531ref.GetDialogueEmotionValue
4532 ExitGame (exit)
4533ref.GetIsCreatureTypeInteger
4534 PlayerCreatePotionUNK:31:Magic Effect, UNK:31:Magic Effect, UNK:31:Magic Effect
4535 PlayerEnchantObjectUNK:21:Object, UNK:31:Magic Effect, UNK:31:Magic Effect
4536 ShowWarningString
4537ref.EnterTriggerUNK:4:ObjectReferenceID
4538ref.MarkForDelete
4539 SetPlayerAIDrivenInteger
4540ref.GetInCurrentLocFormListUNK:37:Form List
4541ref.GetInZoneUNK:50:EncounterZone
4542ref.GetVelocityUNK:8:Axis
Gets Velocity on a reference
4543ref.GetGraphVariableFloatString
4544ref.HasPerkUNK:39erk
4545ref.GetFactionRelationActor
4546ref.IsLastIdlePlayedUNK:51:Idle Form
4547 SetNPCRadio (snr)Integer, UNK:4:ObjectReferenceID
Enable/Disable NPC radio playback: 0-Off, 1-On
4548ref.SetPlayerTeammateInteger
4549ref.GetPlayerTeammate
4550 GetPlayerTeammateCount
4551ref.OpenActorContainerInteger
4552 ClearFactionPlayerEnemyFlagUNK:17:Faction
4553ref.ClearActorsFactionsPlayerEnemyFlag
4554ref.GetActorCrimePlayerEnemy
4555ref.GetCrimeGoldUNK:17:Faction
4556ref.SetCrimeGoldInteger:Integer , UNK:17:Faction
4557ref.ModCrimeGoldInteger:Integer , Integer, UNK:17:Faction
4558 GetPlayerGrabbedRef
4559 IsPlayerGrabbedRefUNK:4:TESObjectREFR
4560 PlaceLeveledActorAtMeUNK:21:ObjectID, IntegerevelModifier, UNK:50:ForcedZone
4561ref.GetKeywordItemCountUNK:59:Keyword
4562 ShowLockpickMenu (slpm)Integer
4563ref.GetBroadcastState
4564ref.SetBroadcastStateInteger
4565ref.StartRadioConversationTopic
4566ref.GetDestructionStage
4567ref.ClearDestruction
4568ref.CastImmediateOnSelf (cios)UNK:11:Magic Item
4569ref.GetIsAlignmentUNK:54:Alignment
4570 ResetQuestQuest
4571 SetQuestDelayQuest, Float
4572ref.IsProtected
4573ref.GetThreatRatioActor
4574ref.MatchFaceGeometryActor, Integer:Value
4575ref.GetIsUsedItemEquipTypeUNK:55:EquipType
4576 GetPlayerName
4577ref.FireWeaponUNK:21:Weapon
4578ref.PayCrimeGoldInteger, Integer, UNK:17:Faction
4579ref.UnusedFunction2Float
4580ref.MatchRaceActor
4581 SetPCYoungInteger
4582 SexChangeUNK:18:Sex, Integer
4583ref.IsCarryable
4584ref.GetConcussed
4585 SetZoneRespawnsUNK:50:EncounterZone, Integer
4586ref.SetVATSTargetInteger
4587ref.GetMapMarkerVisible
4588ref.ResetInventory
4589 PlayerKnowsUNK:81:Knowable Form
4590ref.GetPermanentActorValue (GetPermAV)UNK:5:Actor Value
Get an actor value ignoring temporary modifiers. [player.getav luck]
4591ref.GetKillingBlowLimb
Which BGSBodyPart:IMB_ENUM received the killing blow
4592ref.GoToJailUNK:17:Faction, Integer, Integer
4593ref.CanPayCrimeGoldUNK:17:Faction
4594 ServeTime
4595ref.GetDaysInJail
4596 EPAlchemyGetMakingPoison
4597 EPAlchemyEffectHasKeywordUNK:59:Keyword
4598 ShowAllMapMarkers (tmm)Integer, Integer, Integer
Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)).
4599ref.GetAllowWorldInteractions
4600ref.ResetAI
4601 SetRumbleFloat, Float, Float
Creates rumble in the controller (left motor) (right motor) (duration)
4602 SetNoActivationSoundUNK:12:Sound
Set the sound to play when activation fails (Sound)
4603 ClearNoActivationSound
Clear the activation failure sound
4604ref.GetLastHitCritical
4605 AddMusicUNK:57:Music
4606 UnusedFunction3
4607ref.UnusedFunction4
4608 SetPCToddlerInteger
4609ref.IsCombatTargetActor
4610 TriggerScreenBlood (tsb)Integer
Trigger screen blood
4611ref.GetVATSRightAreaFreeUNK:4:TESObjectREFR
4612ref.GetVATSLeftAreaFreeUNK:4:TESObjectREFR
4613ref.GetVATSBackAreaFreeUNK:4:TESObjectREFR
4614ref.GetVATSFrontAreaFreeUNK:4:TESObjectREFR
4615ref.GetIsLockBroken
4616 IsPS3
4617 IsWin32
4618ref.GetVATSRightTargetVisibleUNK:4:TESObjectREFR
4619ref.GetVATSLeftTargetVisibleUNK:4:TESObjectREFR
4620ref.GetVATSBackTargetVisibleUNK:4:TESObjectREFR
4621ref.GetVATSFrontTargetVisibleUNK:4:TESObjectREFR
4622ref.AttachAshPileInteger
4623ref.SetCriticalStageUNK:58:CriticalStage
4624ref.IsInCriticalStageUNK:58:CriticalStage
4625ref.RemoveFromAllFactions
4626 GetXPForNextLevel
4627 ShowLockpickMenuDebug (slpmd)Integer
4628 ForceSave
4629 GetInfamyUNK:17:Faction
4630 GetInfamyViolentUNK:17:Faction
4631 GetInfamyNonViolentUNK:17:Faction
4632ref.UnusedFunction5
4633 SinFloat, Integer:Int
4634 CosFloat, Integer:Int
4635 TanFloat, Integer:Int
4636 SqrtFloat
4637 LogFloat, Float
4638 AbsFloat
4639 GetQuestCompleted (GetQC)Quest
4640ref.UnusedFunction6
4641 PipBoyRadioOff
4642 AutoDisplayObjectivesInteger
4643 IsGoreDisabled
4644 FadeSFX (FSFX)Float
4645ref.SetMinimalUseInteger
4646 IsSceneActionCompleteUNK:67:Scene , Integer
4647 ShowQuestStages (SQS)Quest
4648ref.GetSpellUsageNumUNK:11:Magic Item
4649 ForceRadioStationUpdate (FRSU)
4650 GetActorsInHigh
4651 HasLoaded3D
4652 DisableAllMines
4653 SetLastExtDoorActivatedUNK:4:ObjectReferenceID
4654 KillQuestUpdates (KQU)
4655 IsImageSpaceActiveUNK:42:Imagespace Modifier ID
4656ref.HasKeywordUNK:59:Keyword
4657ref.HasRefTypeUNK:60:RefType
4658ref.LocationHasKeywordUNK:59:Keyword
4659ref.LocationHasRefTypeUNK:60:RefType
4660 CreateEventUNK:59:Keyword, UNK:61ocation, UNK:4:Ref 1, UNK:4:Ref 2, Integer:Value 1, Integer:Value 2
4661ref.GetIsEditorLocationUNK:61ocation
4662ref.GetIsAliasRefUNK:63uestAlias
4663ref.GetIsEditorLocAliasUNK:63uestAlias
4664ref.IsSprinting
4665ref.IsBlocking
4666ref.HasEquippedSpell (hasspell)UNK:68:Casting Source
4667ref.GetCurrentCastingType (getcasting)UNK:68:Casting Source
4668ref.GetCurrentDeliveryType (getdelivery)UNK:68:Casting Source
4669ref.EquipSpellUNK:7:Spell Item, UNK:68:Casting Source
4670ref.GetAttackState
0 = None, 1 = Draw, 2 = Swing, 3 = Hit, 4 = Next Attack, 5 = Follow Through, 6 = Bash
4671 GetAliasedRefUNK:63uestAlias
4672 GetEventDataUNK:46:Event Function, UNK:47:Event Member, UNK:48ata
4673ref.IsCloserToAThanBUNK:4:TESObjectREFR, UNK:4:TESObjectREFR
4674ref.EquipShoutUNK:64:Shout
4675ref.GetEquippedShoutUNK:64:Shout
4676ref.IsBleedingOut
4677 UnlockWordUNK:65:Word Of Power
4678 TeachWordUNK:65:Word Of Power
4679ref.AddToContainerUNK:4:TESObjectREFR, Integer:Flag
4680ref.GetRelativeAngleUNK:4:ObjectReferenceID, UNK:8:Axis
4681ref.SendAnimEvent (sae)String
Send an event to the animation graph.
4682ref.ShoutUNK:64:Shout, Integer, UNK:4:ObjectReferenceID
4683ref.AddShoutUNK:64:Shout
4684ref.RemoveShoutUNK:64:Shout
4685ref.GetMovementDirection
4686ref.IsInScene
4687 GetRefTypeDeadCountUNK:61ocation, UNK:60:RefType
4688 GetRefTypeAliveCountUNK:61ocation, UNK:60:RefType
4689ref.ApplyHavokImpulseFloat, Float, Float, Float
4690ref.GetIsFlying
4691ref.IsCurrentSpellUNK:7:Spell Item, UNK:68:Casting Source
4692ref.SpellHasKeywordUNK:68:Casting Source, UNK:59:Keyword
4693ref.GetEquippedItemTypeUNK:68:Casting Source
4694 GetLocationAliasClearedUNK:63uestAlias
4695 SetLocationAliasClearedUNK:63uestAlias
4696 GetLocAliasRefTypeDeadCountUNK:63uestAlias, UNK:60:RefType
4697 GetLocAliasRefTypeAliveCountUNK:63uestAlias, UNK:60:RefType
4698ref.IsWardStateUNK:70:Ward State
4699ref.IsInSameCurrentLocAsRefUNK:4:TESObjectREFR, UNK:59:Keyword
4700ref.IsInSameCurrentLocAsRefAliasUNK:63uestAlias, UNK:59:Keyword
4701 LocAliasIsLocationUNK:63uestAlias, UNK:61:Location
4702 GetKeywordDataForLocationUNK:61:Location, UNK:59:Keyword
4703 SetKeywordDataForLocationUNK:61:Location, UNK:59:Keyword, Float:Value
4704 GetKeywordDataForAliasUNK:63:QuestAlias, UNK:59:Keyword
4705 SetKeywordDataForAliasUNK:63:QuestAlias, UNK:59:Keyword, Float:Value
4706 LocAliasHasKeywordUNK:63:QuestAlias, UNK:59:Keyword
4707ref.IsNullPackageDataUNK:71ackageData (Possibly Null)
4708ref.GetNumericPackageDataUNK:72ackageData (Numeric)
4709ref.IsFurnitureAnimTypeUNK:73:Furniture Anim Type
4710ref.IsFurnitureEntryTypeUNK:74:Furniture Entry Type
4711ref.GetHighestRelationshipRank
4712ref.GetLowestRelationshipRank
4713ref.HasAssociationTypeAnyUNK:69:AssociationType
4714ref.HasFamilyRelationshipAny
4715ref.GetPathingTargetOffsetUNK:8:Axis
4716ref.GetPathingTargetAngleOffsetUNK:8:Axis
4717ref.GetPathingTargetSpeed
4718ref.GetPathingTargetSpeedAngleUNK:8:Axis
4719ref.GetMovementSpeed
4720ref.GetInContainerUNK:4:TESObjectREFR
4721 IsLocationLoadedUNK:61:Location
4722 IsLocAliasLoadedUNK:63:QuestAlias
4723ref.IsDualCasting
4724ref.DualCastUNK:11:Magic Item, UNK:4:ObjectReferenceID
4725 GetVMQuestVariableQuest, UNK:76:VM Variable Name
4726 GetVMScriptVariableUNK:4:ObjectReferenceID, UNK:76:VM Variable Name
4727ref.IsEnteringInteractionQuick
4728ref.IsCasting
4729ref.GetFlyingState
4730ref.SetFavorStateInteger
4731ref.IsInFavorState
4732ref.HasTwoHandedWeaponEquipped
4733ref.IsExitingInstant
4734ref.IsInFriendStatewithPlayer
4735ref.GetWithinDistanceUNK:4:ObjectReferenceID, Float
4736ref.GetActorValuePercentUNK:5:Actor Value
4737ref.IsUnique
4738ref.GetLastBumpDirection
4739 CameraShakeFloat, Float
4740ref.IsInFurnitureStateUNK:73:Furniture Anim Type
4741ref.GetIsInjured
4742ref.GetIsCrashLandRequest
4743ref.GetIsHastyLandRequest
4744 UpdateQuestInstanceGlobalQuest, UNK:19:Global
4745ref.SetAllowFlyingInteger
4746ref.IsLinkedToUNK:4:TESObjectREFR, UNK:59:Keyword
4747ref.GetKeywordDataForCurrentLocationUNK:59:Keyword
4748ref.GetInSharedCrimeFactionUNK:4:TESObjectREFR
4749ref.GetBribeAmount
4750ref.GetBribeSuccess
4751ref.GetIntimidateSuccess
4752ref.GetArrestedState
4753ref.GetArrestingActor
4754ref.ClearArrestState
4755 EPTemperingItemIsEnchanted
4756 EPTemperingItemHasKeywordUNK:59:Keyword
4757ref.GetReceivedGiftValue
4758ref.GetGiftGivenValue
4759 ForceLocIntoAliasUNK:61:Location, UNK:63:QuestAlias
4760ref.GetReplacedItemTypeUNK:68:Casting Source
4761ref.SetHorseActorUNK:4:TESObjectREFR
4762ref.PlayReferenceEffect (pre)UNK:77:Reference Effect, Float:Time, UNK:4:Aim-at target
4763ref.StopReferenceEffect (sre)UNK:77:Reference Effect
4764 PlayShaderParticleGeometry (pspg)UNK:62:Form, Float
4765 StopShaderParticleGeometry (sspg)UNK:62:Form, Float
4766 ApplyImageSpaceModifierCrossFade(imodcf)UNK:42:Imagespace Modifier ID, Float
Adds a crossfade imagespace modifier to the active list
4767 RemoveImageSpaceModifierCrossFade(rimodcf)Float
Remove a crossfade imagespace modifier from the active list
4768ref.IsAttacking
4769ref.IsPowerAttacking
4770ref.IsLastHostileActor
4771ref.GetGraphVariableIntString
4772ref.GetCurrentShoutVariation
4773ref.PlayImpactEffect (pie)String, String, Float, Float, Float, Float, Integer:Int, Integer:Int
4774ref.ShouldAttackKillActor
4775ref.SendStealAlarm (steal)Actor
4776ref.GetActivationHeight
4777 EPModSkillUsage_IsAdvanceSkillUNK:5:Actor Value
4778ref.WornHasKeywordUNK:59:Keyword
4779ref.GetPathingCurrentSpeed
4780ref.GetPathingCurrentSpeedAngleUNK:8:Axis
4781ref.KnockAreaEffect (kae)Float, Float
4782ref.InterruptCast
4783 AddFormToFormListUNK:62:Form, UNK:62:Form
4784 RevertFormListUNK:62:Form
4785 AddFormToLeveledListUNK:62:Form, UNK:62:Form, Integer:Int, Integer:Int
4786 RevertLeveledListUNK:62:Form
4787 EPModSkillUsage_AdvanceObjectHasKeywordUNK:59:Keyword
4788 EPModSkillUsage_IsAdvanceActionUNK:80:Skill Action
4789 EPMagic_SpellHasKeywordUNK:59:Keyword
4790ref.GetNoBleedoutRecovery
4791ref.SetNoBleedoutRecoveryInteger
4792 EPMagic_SpellHasSkillUNK:5:Actor Value
4793 IsAttackTypeUNK:59:Keyword
4794ref.IsAllowedToFly
4795ref.HasMagicEffectKeywordUNK:59:Keyword
4796ref.IsCommandedActor
4797ref.IsStaggered
4798ref.IsRecoiling
4799ref.IsExitingInteractionQuick
4800ref.IsPathing
4801ref.GetShouldHelpActor
4802ref.HasBoundWeaponEquippedUNK:68:Casting Source
4803ref.GetCombatTargetHasKeyword (gcthk)UNK:59:Keyword
4804 UpdateLevel
Update the player's level based on current skill usage amounts.
4805ref.GetCombatGroupMemberCount (gcgmc)
4806ref.IsIgnoringCombat
4807ref.GetLightLevel (gll)
4808 SavePCFace (spf)String
4809 SpellHasCastingPerkUNK:39erk
4810ref.IsBeingRidden
4811ref.IsUndead
4812 GetRealHoursPassed
4813 UnequipAll
4814ref.IsUnlockedDoor
4815ref.IsHostileToActorActor
4816ref.GetTargetHeightUNK:4:TESObjectREFR
Get the delta on z between two references
4817ref.IsPoison
Is the object a Poison potion
4818ref.WornApparelHasKeywordCountUNK:59:Keyword
4819ref.GetItemHealthPercent
4820ref.EffectWasDualCast
4821ref.GetKnockStateEnum
4822 DoesNotExist

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6#
发表于 2011-12-8 14:42 | 只看该作者
虽然不知道楼主说的虾米,但是好像很厉害的样只
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7#
发表于 2011-12-8 14:43 | 只看该作者
看不懂、、俺纯种中国人~~~
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8#
发表于 2011-12-8 14:44 | 只看该作者
贴这些又没什么用....也就全控制台命令稍微有点用
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9#
发表于 2011-12-8 14:47 | 只看该作者
有了方法列表,理论上MOD可以变成许愿瓶,你许什么愿都能完成,这还不狠么?
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10#
发表于 2011-12-8 16:29 | 只看该作者
也是完全没看懂的路过~
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旧版萌之委员会''永久''黑雪姬

11#
发表于 2011-12-8 16:43 | 只看该作者
要是能制成Office表格就好了~
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12#
发表于 2011-12-8 17:01 | 只看该作者
期待多npc随从,我要开个party
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13#
发表于 2011-12-8 17:10 | 只看该作者
虽然不知道楼主说的虾米,但是好像很厉害的样只
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14#
发表于 2011-12-8 17:12 | 只看该作者
虽然看不懂 但好像很厉害的样子
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15#
发表于 2011-12-8 23:00 | 只看该作者
完全看不懂 怎么用怎么解释下
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16#
发表于 2011-12-8 23:15 | 只看该作者
标记下先
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17#
发表于 2014-5-30 16:13 | 只看该作者
想问一下getequippeditemtype 中整数对应的武器类型分别是什么,目前只知道单手武器1-4,弩12
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18#
发表于 2014-5-30 16:17 | 只看该作者
不明觉厉~
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19#
发表于 2016-4-18 22:04 | 只看该作者
有修復bug幫助的可能,此帖不可以沉  orz
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20#
发表于 2018-3-8 03:21 | 只看该作者
了不起……这些命令一般都找不到。即使在UESPWiki和Fandom上都没有。

多亏你在下才找到全控制台命令的网址。
http://mod.gib.me/skyrim/functions.html
第256-567条
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