本帖最后由 亚路嘉 于 2020-5-11 10:28 编辑
前置需求
更新日誌
Version 3.4.4 Fixed string erasure bug causing co-saves to lose data in cases where equippable transforms were used
Added race filter to BodyGen e.g. All|Female|NordRace=XXX
Version 3.4.3 Fixed rare case where if a string could not be mapped to the string table at save time it would corrupt the save, now just writes a dummy string id instead
Version 3.4.2 Fixed black texture bug in some cases when BodyMorph was applied
Added FOV ini setting for Sculpt Mode
Fixed bug with transforms if equipping into the same slot with a different transform the old transform would remain
Restructured parallelism to reduce chance of freezing and/or crashing (hopefully zero now)
Version 3.4.1 Fixed Export Head
Fixed equipping boots modifying the same node with differing transforms
Version 3.4.0 Fixed crash with Export Head
Fixed crash when morphing NiSkinInstance armors using BodyMorph
Redid NetImmerse Override's save format, should result in smaller co-save files
Added key-value pair functionality to BodyMorph
Added combination modes to BodyMorph (Additive, Average, Largest)
Added combination mode to Transform API (Largest)
Added skin altering (texture swapping etc) API to NetImmerse Override
Fixed BodyMorph "All" feature
BodyMorph now applies to NPCs in existing saves
NetImmerse Override's BodyMorph and Transform API can now self delete keys if they are named after the associated mod
Applying BodyMorphs to Armor is now parallelized (ini option to disable available)
CharGen Preset format updated to support BodyMorph API changes
CharGen LoadCharacter functions now have flags to optionally load the remaining preset data (Transforms, BodyMorphs, Skin Overrides)
Version 3.3.0 Equippable Transforms
Bugfixes to BodyGen
New 2015 runtimes
Various optimizations
New option to disable Equippable Transforms
BodyGen randomize All
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116樓的wr3zzz說作者用的是CITRUS Heads 精細度貌似是原版的4倍 有興趣的可以去試試
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簡體中文漢化版(不需要原版支持):
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