本帖最后由 kk3207164 于 2013-5-18 23:43 编辑
原址:http://skyrim.nexusmods.com/mods/23600#content
作者:maegfaer
简介:让主角龙裔像其他NPC一样有转头的动作,主角可以看任何地方,而且可以根据好感度不同表现不同的表情!增强带入感!
选项机翻:
左侧当然是勾选开启啦!
右侧:
1、在移动时是否开启
2、不对话的时候是否开启
3、看见尸体的时候是否开启······就是会盯着尸体看一会,但是有活物经过或有人对话会马上转头!
4、大概是视距吧,就是目标在离主角多远有转头效果······默认14
5、凝视时间吧······默认3.5
6、面部表情强度············可能是设置你的角色与一个非零关系级别的NPC的表情!······这个在以前的版本默认是 100
除了以上MCM菜单外,就没有其他文字内容了!所以,没有必要汉化!
老版本说明可以看看ldfxf大的帖子,非常详细!http://bbs.blacksheepgame.com/forum.php?mod=viewthread&tid=3346487
玩的时间少,没有太多截图,楼主原来用的2.5版的截图也可以参考一下:http://bbs.blacksheepgame.com/thread-3386344-1-1.html
要求:SkyUI 3.1或更高,Skse 1.6.6
分流:Player Headtracking v3.3:
Player Headtracking v3.2:
推荐插件:Brawl Bug Plugin
可以避免拳赛变敌对生死搏斗的bug!头部跟随可以不安装这个插件,但拳赛会出BUG!
原址: http://skyrim.nexusmods.com/mods/23435#content
作者:Trebtreb
分流:
如果headtracking工作不正常,进入控制台输入一下命令可能很好解决你的问题:
SetQuestAliases Headtracking
如果卸载后你的角色仍然headtracks,打开控制台输入:
player.SetAnimGraphVar IsNPC 0
如果改变设置后发现没有效果那么需要保存并读取该存档来让设定生效!
当面对一个NPC时,你可以在控制台控制你的角色的面部表情
选中目标然后输入:SetRelationshipRank Player #
#的设置范围是-4到4,从负到正代表憎恶,讨厌,冷淡,一般,无表情,友善,高兴,快乐,激动。
兼容性:暂时还没有不兼容的mod。这个系统完全独立,所以作者不认为会有不兼容。任何增加类似头部跟随功能的MOD可能会有不兼容吧。不过目前这是唯一一个吧
更新日志:
Change log Version 3.3 - Resolves incompatibilities with lots of other mods. There was a bug when this mod got installed or a new game with this mod enabled got started while there was any other mod active that attached a script directly to the player. This caused the inner variables of an Actor Array of mine to be of the type of the script of the other mod which was attached to player. Since my Actor Array is used to store headtracking targets, any other actor that did not have the same script attached as the player from the other mod couldn't be headtracked anymore. This bug is now fixed.
Version 3.2 - Fixes errors and potential bloat. Called 3.2 instead of 3.1 because I made a naming mistake in 3.0.
Version 3.0 - Half rewrite of the mod. Now requires SkyUI 3.1 since customization is now done in SkyUI's Mod Configuration Menu. Added an option to toggle Headtracking of non-talking actors. Fixed several glitches. Included source code in the download!
Version 2.6 - Gets rid of all Headtracking related warnings in the Papyrus log. This means an increase in stability, performance and responsiveness. Just overwrite the old files and follow the instructions presented ingame.
Version 2.5 - Fixes a recently introduced bug that causes talking actors not to be prioritized.
Version 2.4 - Fixes the bug that makes the player not look at dialogue targets. Prevents headtracking of mannequins. Now setting HeadtrackingTimer to 0 will disable the timer altogether. Added an extra check to the No Corpse tracking mode to make sure no corpses are looked at ever.
Version 2.3 - Implemented ingame customization and facial expressions (only towards actors who have a non-zero RelationshipRank towards the player). Also a new method of uninstallation. Read this page again!
Version 2.2 - Fixes the player animation "hiccup/twitch" when not tracking anything. Implements far more realistic conditions when the player headtracks actors: Uninteresting actors are only looked at for a short while (3-4 seconds) unless the player is almost directly facing them. When an actor starts a new AI package the timer is reset and the player regains interest in the actor for a while (to see what (s)he's going to do). Paarthurnax should now be headtracked properly even from a large distance.
Version 2.1 - Fixes the tracking-through-floor bug that got accidentally re-introduced.
Version 2.0 - Introduction of multiple version, turned on corpse tracking in the standard edition, optimized conditions for more responsiveness and made uninstalling a bit safer.
Version 1.8 - Optimization update, more sensible conditions on headtracking.
Version 1.7 - Fixes the brawling bug (Brawl Bug Plugin is a requirement now!) and adds a "detection" check before actors are tracked (the previous Line of Sight checks didn't work).
Version 1.6 - Disables headtracking in first person altogether to prevent an issue with torches.
Version 1.5 - Disables headtracking while mounted to prevent a currently unsolvable glitch, adds an extra safeguard in the uninstallation handling that hopefully solves the reported issue.
Version 1.4 - Greatly reduces the performance hit in combat, should be negligible now. Reduces headtracking range and angles. Tracking of actors out of view (behind objects) is now disabled.
Version 1.3 - Truly fixes the first person glitch this time, also adds proper uninstallation handling when the plugin gets disabled.
Version 1.2 - Disables headtracking with a weapon drawn to prevent first person glitches during attacks.
Version 1.1 - Fixes potential CTD due to a scripting mistake.
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