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《龙腾世纪:起源》 对话字体放大MOD
官网看到
http://social.bioware.com/project/567/
November 12, 2009.
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Project home page:
http://social.bioware.com/bw_projects_file_upload.php?project_id=567
=== !!! NOTE !!! ===
This is VERY alpha stage at the moment. I've uploaded this file to serve as proof of concept that it can be done, and to generate feedback about it.
This will make the NPC response lines use a 24 pt font size instead of 16 pt.
It will probably be too large to stay within the cutscene bars from time to time, but shouldn't get cut off.
I chose 24 because it was large and I wanted to see how it looked. There should be nothing stopping me from using a different font size.
I can't change the cutscene bar size for various reasons that I'm not going to get into right now, but suffice it to say getting this much done was a dirty hack.
I'll see about player response lines, but they're already so packed that a larger font size would almost guarantee they spill out - plus PC responses tend to be a lot shorter and easier to read than NPC ones.
=== HOW TO INSTALL ===
Copy conversation.swf to the folder My DocumentsBioWareDragon Agepackagescoredataguiexportoverride.
The folders along that path probably won't exist for you yet; create them as necessary.
The SWF file is actually decompressed, so while small, it's still a lot larger than normal. I can recompress it for a final release, but this state makes it more useful for anybody else who wants to poke around with it.
=== HOW TO UNINSTALL ===
Just remove the file conversation.swf. It should have no bearing on your save game.
放到 My DocumentsBioWareDragon Agepackagescoredataguiexportoverride
=========================字体MOD2.0====================
字体对话全面放大《龙腾世纪:起源》 对话字体放大MOD 最新版
http://3dmgame.chnren.com/bbs/showtopic-1016180.html
上下字体都放大的
最近无聊捏人中,,感觉水平有提高
大家都是有素质的人嘛,,,觉得好的回个贴,谢谢 |
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