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- 2010-11-19
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根據我的測試 把這一段到轉過來就可以了
測試結果......教堂會有人來 但是不確定會不會出現其他BUG 下面是std_Idle裡面的code
-----原始
if SimGetNeed("", 5)>1 then
-- *******************************************
--
-- satisfy Curiosity - but we are repurposing it for courting AI
--
-- *******************************************
if SimGetAge("") > 20 and SimGetAge("")<61 then
SatisfyNeed("",5,0.5)
if not SimGetSpouse("","Spouse") then
std_idle_CourtActions()
Sleep(0.7)
return
else
LogMessage("MYAI::Starting CoHabit on "..GetName(""))
std_idle_CoHabitActions()
return
end
end
SatisfyNeed("",5,1)
end
if (SimGetNeed("", 4)>1) and (GetImpactValue("","WasInChurch")~=1) then
-- *******************************************
--
-- satisfy need religion
--
-- *******************************************
if Rand(50) >= 42 then
idlelib_Graveyard()
else
if SimGetProfession("")~=GL_PROFESSION_PRIEST then
if SimGetChurch("", "church") then
MeasureRun("", "church", "AttendMass")
return
end
end
end
return
end
-----原始結束
-----倒轉
if (SimGetNeed("", 4)>1) and (GetImpactValue("","WasInChurch")~=1) then
-- *******************************************
--
-- satisfy need religion
--
-- *******************************************
if Rand(50) >= 42 then
idlelib_Graveyard()
else
if SimGetProfession("")~=GL_PROFESSION_PRIEST then
if SimGetChurch("", "church") then
MeasureRun("", "church", "AttendMass")
return
end
end
end
return
end
if SimGetNeed("", 5)>1 then
-- *******************************************
--
-- satisfy Curiosity - but we are repurposing it for courting AI
--
-- *******************************************
if SimGetAge("") > 20 and SimGetAge("")<61 then
SatisfyNeed("",5,0.5)
if not SimGetSpouse("","Spouse") then
std_idle_CourtActions()
Sleep(0.7)
return
else
LogMessage("MYAI::Starting CoHabit on "..GetName(""))
std_idle_CoHabitActions()
return
end
end
SatisfyNeed("",5,1)
end
-----倒轉結束 |
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