初级玩家
- 贡献度
- 2
- 金元
- 831
- 积分
- 31
- 精华
- 0
- 注册时间
- 2013-2-12
|
本帖最后由 ccav4 于 2013-8-20 00:49 编辑
之所以叫Complex这个名字是向家园2的同名MOD致敬
Complex 1.2 by Jay.J
前置要求:
<<无尽空间-冲突>>, 1.1.1
安装:
1.浏览到"C:\用户\XXXX\我的文档\Endless Space\Disharmony"
2.如果存在"Modding"文件夹则打开它; 不存在则创建一个"Modding"文件夹并打开它.
3.拷贝"Complex 1.0"文件夹到"Modding". 完成后, 你的文件夹路径看起来应该是这样: "C:\用户\XXXX\我的文档\Endless Space\Disharmony\Modding\Complex 1.0"
4.进入游戏, 在主菜单界面, 点击"MOD"; 如果跳出一个对话框则点击"I agree". 找到"Complex 1.0"文字, 选中它然后点击"Load". 此时程序窗口应该会重启. 成功的话, 你会在主菜单屏幕左下角找到一行文字显示Complex 1.0 MOD已载入.
5.开始新游戏体验一下吧!
任何意见或建议, 请联系 yin_pin at 163.com.
这个MOD改善了很多内容
舰船级别
- 现在护卫舰和驱逐舰的级别差距真正的拉开了. 驱逐舰获得两倍的血量和载重能力.
- 现在巡洋舰和战列舰的级别差距真正的拉开了. 战列舰获得两倍的血量和载重能力.
- 使无畏舰成为超级旗舰, 它的载重量被显著提高了(X4), 同时还有HP(X8), 造价(X8), 指挥点数(X2).
- 为了使舰队更庞大, 各个级别的指挥点数改变了: 护卫舰(0.25 指挥点数), 运输舰(1 指挥点数), 驱逐舰(1 指挥点数), 巡洋舰(2 指挥点数), 战列舰(3 指挥点数), 无畏舰(8 指挥点数)
舰船级别加成
护卫舰: 为了使它在游戏后期也能派上用场, 造价被极大的减少了. 护卫舰同时也获得了速度和闪避加成使它能够在大型舰船的打击下存活下来.
-80% 引擎模块重量
-80% 侦查模块重量
运输舰: 现在运输舰不但能用于殖民, 也能用于攻打敌对殖民地
-80% 入侵模块重量
-80% 殖民模块重量
驱逐舰: 现在驱逐舰是主要的伤害输出者. 同时也可以是轻型航母或两栖攻击舰. 便宜但是强大.
-50% 武器模块重量
-60% 引擎模块重量
-50% 特殊模块重量
巡洋舰: 多用途船只. 可以是航空母舰, 两栖攻击舰, 行星轰炸舰或战斗巡洋舰. 它有极强的防御加成. 十分适合为舰队中的驱逐舰和护卫舰提供掩护.
-50% 装甲模块重量
-50% 防御模块重量
-50% 特殊模块重量
-50% 人口轰炸模块重量
-50% 设施轰炸模块重量
-40% 引擎模块重量
战列舰: 攻防较为平衡, 非常适合用于为舰队提供攻击或防御加成.
-25% 武器模块重量
-25% 装甲模块重量
-25% 防御模块重量
-80% 能量模块重量
-80% 修理模块重量
-20% 引擎模块重量
无畏舰: 非常昂贵的超级旗舰. 十分难以摧毁. 它可以装配大量模块, 你可以根据你的喜好来装配.
- 没有加成. 但是血量和载重量都非常高.
舰船的种族加成影响被移除
武器模块 - 整个武器模块系统被重新设计. 现在所有武器模块无论武器类型还是射程, 造价和重量都是一样的.
- 近程武器比远程武器伤害高. 远程武器在远程阶段达到最大伤害.
- 火炮武器无论远近射速总是相同, 总是所有武器类型中射速最快的.
- 光束武器的命中率是最高的, 但伤害所有武器中最低. 远程光束武器的命中率比近程高. 适合用于集火攻击.
- 导弹武器的伤害所有武器类型中最高, 但子弹飞行时间非常长. 适合用于分散攻击,
- 战斗场景中的武器视觉效果被改善.
防御模块
- 防御模块现在在不同级别的舰船上有不同的重量. 小型舰船上更轻, 大型舰船上更重. 防御模块的造价降低了.
后勤模块
- 引擎模块现在不再唯一. 小型舰船有引擎模块加成, 所以可以装备更多引擎来获得机动性. 引擎同时提供闪避加成. 造价大大减少但重量增加.
- 侦查模块现在提供更多命中率加成.
- 装甲模块被增强了, 提供更多百分比加成, 重量减少.
- 修理模块略微增强.
- 扩容模块略微增强.
- 入侵模块现在更强但重量更重.
特殊模块
- 巡洋舰和战列舰现在有4个特殊模块(之前是2个和3个)
- 陆战队模块重量增加.
- 战斗机和轰炸机模块重量增加 (X10). 所有战斗机和轰炸机模块只需求1格(之前2格). 在战斗场景中, 现在一个中队有5架轰炸机(之前是1架). 战斗机和轰炸机的飞行速度也被提高了(X2), 并且伤害也被大大提高了 (X10). 轰炸机伤害高, 但在战斗机和点防御模块面前非常脆弱. 轰炸机的攻击可以穿透防御.
- 点防御模块变得更有效.
银河系生成器
- 更大的银河系 (X5). 星系之间的距离增加使得引擎改动有了用武之地.
Jay.J
2013-07-22
下载链接
http://pan.blacksheepgame.com/share/link?shareid=734498248&uk=3275097116
Complex 1.2 by Jay.J
Prerequest:
Endless Space - Disharmony 1.1.1
Install:
1.Navigate to "C:\Users\XXXX\Documents\Endless Space\Disharmony"
2.If there is a folder called "Modding", open it; if not, create a "Modding" folder and open it.
3.copy "Complex 1.0" folder to "Modding". When it is done, your folder path should looks like: "C:\Users\XXXX\Documents\Endless Space\Disharmony\Modding\Complex 1.0"
4.Enter the game, in the main menu, click "MOD", if there is a dialog pop out click "I agree", if not, find the label "Complex 1.0", select it and click "Load". This should restart the application window. If successed, there should be a line of text on the bottom left corner of the main menu screen saying that Complex 1.0 MOD loaded.
5.Start a new game and enjoy it!
Welcome to the Complex world!
Any questions, bug or feedback, please feel free to contact yin_pin at 163.com.
A lot of things have been improved in this mod.
Ship Classes
- Now, Frigate and Destroyer are real different ship classes. Destroyer gets more HP and weight capacity, double than Frigate.
- Now, Cruiser and Battleship are real different ship classes. Battleship gets more HP and weight capacity, double than Cruiser.
- To make Dreadnought a super capital class ship, its weight capacity is significantly increased (X4), as well as HP(X8), cost(X8) and Command points(X2).
- To make a larger fleet, Command points for each ship class has been changed. Frigate(0.25 CP), Transport(1 CP), Destroyer(1 CP), Cruiser(2 CP), Battleship(3 CP), Dreadnought(8 CP)
Ship Classes bonus
Frigate: In order to make it still usefull in the late game stage, the build cost has been greatly reduced. Frigate also gets speed and evade bonus to survive from bigger ships.
-80% Engine Module Weight
-80% Scout Module Weight
Transport: Now Transport can be used not only for colonization, but also taking over ownship of enemy colony.
-80% Civilian Module Weight
-80% Invasion Module Weight
Destroyer: Now Destroyer is a demage provider. It also can be a light carrier or an amphibious assault ship. Cheap but powerfull.
-50% Weapon Module Weight
-60% Engine Module Weight
-50% Special Module Weight
Cruiser: Muti role ship. can be a heavy carrier, amphibious assault ship, planet bombing ship or battle cruiser. It has extremely strong defence bonus. Idealy to provide cover for Destroyers and Frigates in the fleet.
-50% Armor Module Weight
-50% Defense Module Weight
-50% Special Module Weight
-50% Bomb Population Module Weight
-50% Bomb Improvement Module Weight
-40% Engine Module Weight
Battleship: Balanced attack and defence, and very suitable to provide attack or defence bonus to the whole fleet.
-25% Weapon Module Weight
-25% Armor Module Weight
-25% Defense Module Weight
-80% Power Module Weight
-80% Repair Module Weight
-20% Engine Module Weight
Dreadnought: Very expensive muti role super capital class ship. Very hard to destroy. It can equip a lot of modules, so just pick whatever you want.
- No bonus but more HP and weight capacity.
Faction ship class bonus has been removed.
Weapon module - The whole weapon module system has been redesigned. The cost and weight for different weapon types and different ranges are now the same.
- The short range weapons are much more powerfull than long rage weapons. long range weapons will do most demage in long range parse.
- Kinetic weapon modules have the same fire rate no matter long range or short, always the highest fire rate in all weapon types.
- Beam weapon has the highest accuracy, but lowest demage comared to other weapon types. Ideally to be used with focus fire.
- Missle weapon modules has the highest demage than any other weapons, but very long bullet travel time, Ideally to be used with spread fire.
- The weapon visual effect in battle scene has been improved.
Defence module
- defence modules now have different weight on different ship classes. Less weight on smaller ships, more weight on big ships. The cost of defence modules has been reduced.
Support module
- Engine Module is not unique now. smaller ships has a engine module weight bonus so they can equip more engines to attrive motility. Engine also provide evade bonus. Engine cost has been redused sigificantly, but the weight has been increased.
- Scout Module provide more accuracy bonus now.
- Armor Module has been buffed, less weight and more percent bonus than before.
- Repair Module has been slightly buffed.
- Tonnage Module has been slightly buffed.
- Invasion Module is now more powerfull but has more weight.
Special module
- Cruiser and Battleship has 4 slots now (previously 2 and 3)
- Troop Module has more weight.
- Fighter and Bombers Module has more weight (X10). all the fighters and bombers require only 1 slot now (previously 2). In battle scene, there are 5 bombers in a squadron (previously 1). The flying speed of fighters and bombers has been improved(X2), and the demage has been greatly improved (X10). Bombers can do a lot of demage, but also very vulnerable to fighters and point defence module. Bomers' attack ignore targets' defence.
- Point defence module is more effective, but more weight.
Galaxy Generator
- Bigger galaxy (X5). More distance between star systems to make the engine changes worth.
Jay.J
2013-07-22
Download
http://pan.blacksheepgame.com/share/link?shareid=734498248&uk=3275097116
|
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有帐号?注册
x
评分
-
1
查看全部评分
-
|