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[求助] 动态准心 不支持mod武器 谁能修改下啊

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发表于 2014-4-8 05:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 wleizhen 于 2014-4-8 08:09 编辑



脚本
scn DynamicCrosshairTokenScript

float CurrentSize
float TargetSize
short skill
short skilltype
ref weapon

;Game settings used by the spread formula
float GunSpreadIronSightsBase
float GunSpreadIronSightsMult
float GunSpreadCrouchBase
float GunSpreadCrouchMult
float GunSpreadCondBase
float GunSpreadCondMult
float GunSpreadSkillBase
float GunSpreadSkillMult
float GunSpreadWalkBase
float GunSpreadWalkMult
float GunSpreadRunBase
float GunSpreadRunMult
float GunSpreadArmBase
float GunSpreadArmMult

float ArmCondition

float IronSightsBonus
float CrouchBonus
float ConditionPenalty
float SkillBonus
float WalkPenalty
float RunPenalty
float ArmPenalty

float Spread
float MinSpread

short walking
short running
short IsUsingIronSights

short WeaponType

float AimAngle
float SpreadAngle

float CrossTop
float CrossBottom
float CrossLeft
float CrossRight
float CrossSize

short Configuring
short button

begin OnEquip
    set Configuring to 1
    ShowMessage DynamicCrosshairConfigureMessage
end

begin MenuMode
    if Configuring
        set button to GetButtonPressed

        if button == -1
            return
        endif

        if button == 0
            if Configuring == 1
                set Configuring to 2
                ShowMessage DynamicCrosshairTypeMsg
                return
            elseif Configuring == 2
                set Configuring to 1
                set DynamicCrosshairQuest.CrossMode to 0
                ShowMessage DynamicCrosshairConfigureMessage
                return
            elseif Configuring == 3
                set DynamicCrosshairQuest.AlwaysOn to (1-DynamicCrosshairQuest.AlwaysOn)
                ShowMessage DynamicCrosshairBehaviorMsg DynamicCrosshairQuest.AlwaysOn DynamicCrosshairQuest.IronSights DynamicCrosshairQuest.HostileTarget DynamicCrosshairQuest.DuringCombat
                return
            elseif Configuring == 4
                set Configuring to 1
                set DynamicCrosshairQuest.Opacity to 255
                ShowMessage DynamicCrosshairConfigureMessage
                return
            endif
        elseif button == 1
            if Configuring == 1
                set Configuring to 3
                ShowMessage DynamicCrosshairBehaviorMsg DynamicCrosshairQuest.AlwaysOn DynamicCrosshairQuest.IronSights DynamicCrosshairQuest.HostileTarget DynamicCrosshairQuest.DuringCombat
                return
            elseif Configuring == 2
                set Configuring to 1
                set DynamicCrosshairQuest.CrossMode to 1
                ShowMessage DynamicCrosshairConfigureMessage
                return
            elseif Configuring == 3
                set DynamicCrosshairQuest.IronSights to (1-DynamicCrosshairQuest.IronSights)
                ShowMessage DynamicCrosshairBehaviorMsg DynamicCrosshairQuest.AlwaysOn DynamicCrosshairQuest.IronSights DynamicCrosshairQuest.HostileTarget DynamicCrosshairQuest.DuringCombat
                return
            elseif Configuring == 4
                set Configuring to 1
                set DynamicCrosshairQuest.Opacity to 191
                ShowMessage DynamicCrosshairConfigureMessage
                return
            endif
        elseif button == 2
            if Configuring == 1
                set Configuring to 4
                ShowMessage DynamicCrosshairOpacityMessage
                return
            elseif Configuring == 3
                set DynamicCrosshairQuest.HostileTarget to (1-DynamicCrosshairQuest.HostileTarget)
                ShowMessage DynamicCrosshairBehaviorMsg DynamicCrosshairQuest.AlwaysOn DynamicCrosshairQuest.IronSights DynamicCrosshairQuest.HostileTarget DynamicCrosshairQuest.DuringCombat
                return
            elseif Configuring == 4
                set Configuring to 1
                set DynamicCrosshairQuest.Opacity to 127
                ShowMessage DynamicCrosshairConfigureMessage
                return
            endif
        elseif button == 3
            if Configuring == 1
                set Configuring to 0
                player.UnequipItem DynamicCrosshairToken 1 1
                player.additem ammo10mm 1 1
                player.removeitem ammo10mm 1 1
                return
            elseif Configuring == 3
                set DynamicCrosshairQuest.DuringCombat to (1-DynamicCrosshairQuest.DuringCombat)
                ShowMessage DynamicCrosshairBehaviorMsg DynamicCrosshairQuest.AlwaysOn DynamicCrosshairQuest.IronSights DynamicCrosshairQuest.HostileTarget DynamicCrosshairQuest.DuringCombat
                return
            elseif Configuring == 4
                set Configuring to 1
                set DynamicCrosshairQuest.Opacity to 63
                ShowMessage DynamicCrosshairConfigureMessage
                return
            endif
        else
            set Configuring to 1
            ShowMessage DynamicCrosshairConfigureMessage
            return
        endif
    endif
end

begin GameMode
    if GetQuestRunning DynamicCrosshairQuest == 0
        startquest DynamicCrosshairQuest
    endif
    set weapon to player.GetEquippedObject 5

    if weapon != 0
        set WeaponType to GetWeaponType weapon
    else
        set WeaponType to 0
    endif

    if DynamicCrosshairQuest.AlwaysOn == 0
        short found
        set found to 0
        if Player.GetCombatTarget != 0 && DynamicCrosshairQuest.HostileTarget
            set found to 1
        endif

        if Player.IsControlPressed 6 && DynamicCrosshairQuest.IronSights
            set found to 1
        endif

        if Player.IsInCombat && DynamicCrosshairQuest.DuringCombat
            set found to 1
        endif

        if found == 0
            SetUIFloat "HUDMainMenu\AccuracyCircle\Active" 0
            SetUIFloat "HUDMainMenu\AccuracyCross\Active" 0
            return
        endif
    endif

    if GetUIFloat "HUDMainMenu\ReticleCenter\Reticle_Center\Visible" == 0 || weapon == 0 || player.IsWeaponOut == 0 || WeaponType == 0 || WeaponType == 1 || WeaponType == 2 || WeaponType == 10 || WeaponType == 11 || WeaponType == 12
        SetUIFloat "HUDMainMenu\AccuracyCircle\Active" 0
        SetUIFloat "HUDMainMenu\AccuracyCross\Active" 0
        return
    else
        if DynamicCrosshairQuest.CrossMode == 0
            SetUIFloat "HUDMainMenu\AccuracyCross\Active" 0
            SetUIFloat "HUDMainMenu\AccuracyCircle\Active" 1
        else
            SetUIFloat "HUDMainMenu\AccuracyCircle\Active" 0
            SetUIFloat "HUDMainMenu\AccuracyCross\Active" 1
        endif
        set skilltype to GetWeaponSkill weapon
        if skilltype == 33
            set skill to player.GetAV BigGuns
        elseif skilltype == 34
            set skill to player.GetAV EnergyWeapons
        elseif skilltype == 41
            set skill to player.GetAV SmallGuns
        else
            set skill to 0
        endif
        if skill > 100
            set skill to 100
        elseif skill < 0
            set skill to 0
        endif

        set GunSpreadIronSightsBase to GetNumericGameSetting fGunSpreadIronSightsBase
        set GunSpreadIronSightsMult to GetNumericGameSetting fGunSpreadIronSightsMult
        set GunSpreadCrouchBase to GetNumericGameSetting fGunSpreadCrouchBase
        set GunSpreadCrouchMult to GetNumericGameSetting fGunSpreadCrouchMult
        set GunSpreadCondBase to GetNumericGameSetting fGunSpreadCondBase
        set GunSpreadCondMult to GetNumericGameSetting fGunSpreadCondMult
        set GunSpreadSkillBase to GetNumericGameSetting fGunSpreadSkillBase
        set GunSpreadSkillMult to GetNumericGameSetting fGunSpreadSkillMult
        set GunSpreadWalkBase to GetNumericGameSetting fGunSpreadWalkBase
        set GunSpreadWalkMult to GetNumericGameSetting fGunSpreadWalkMult
        set GunSpreadRunBase to GetNumericGameSetting fGunSpreadRunBase
        set GunSpreadRunMult to GetNumericGameSetting fGunSpreadRunMult
        set GunSpreadArmBase to GetNumericGameSetting fGunSpreadArmBase
        set GunSpreadArmMult to GetNumericGameSetting fGunSpreadArmMult

        if Player.IsMoving
            set running to player.IsRunning
            set walking to 1-running
        else
            set running to 0
            set walking to 0
        endif

        set IsUsingIronSights to IsControlPressed 6

        set IronSightsBonus to GunSpreadIronSightsBase + GunSpreadIronSightsMult * IsUsingIronSights
        set CrouchBonus to GunSpreadCrouchBase + GunSpreadCrouchMult * player.IsSneaking
        set ConditionPenalty to GunSpreadCondBase + GunSpreadCondMult * (player.GetWeaponHealthPerc/100)
        set SkillBonus to GunSpreadSkillBase + GunSpreadSkillMult * skill
        set WalkPenalty to GunSpreadWalkBase * (1 - player.IsRunning) + GunSpreadWalkMult * walking
        set RunPenalty to GunSpreadRunBase * player.IsRunning + GunSpreadRunMult * running

        set ArmCondition to 1

        if WeaponType == 3 || WeaponType == 4
            if player.GetAV RightAttackCondition <= 0
                set ArmCondition to ArmCondition - 0.5
            endif
            if player.GetAV LeftAttackCondition <= 0
                set ArmCondition to ArmCondition - 0.5
            endif
        else
            if player.GetAV RightAttackCondition <= 0
                set ArmCondition to 0
            endif
        endif

        set ArmPenalty to GunSpreadArmBase + GunSpreadArmMult * ArmCondition

        set Spread to GetWeaponSpread weapon
        set MinSpread to GetWeaponMinSpread weapon
        
        set AimAngle to IronSightsBonus * CrouchBonus * (ConditionPenalty + SkillBonus) * (WalkPenalty + RunPenalty) + ArmPenalty
        set SpreadAngle to MinSpread

        set TargetSize to AimAngle * 126 + SpreadAngle * 42
        if (TargetSize - (floor TargetSize)) < 0.5
            set TargetSize to floor TargetSize
        else
            set TargetSize to ceil TargetSize
        endif
        if TargetSize < 0
            set TargetSize to 0
        endif
    endif
    set CurrentSize to GetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_50\Height"
    if CurrentSize != TargetSize || GetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_25\Alpha" != DynamicCrosshairQuest.Opacity
        if TargetSize - CurrentSize > 1 || TargetSize - CurrentSize < -1
            set CurrentSize to CurrentSize + ((TargetSize - CurrentSize)/5)
        else
            set CurrentSize to TargetSize
        endif

        set CrossSize to CurrentSize/3
        if CrossSize < 10
            set CrossSize to 10
        elseif CrossSize > 50
            set CrossSize to 50
        endif
        set CrossTop to GetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_25\Y" - CrossSize
        set CrossLeft to GetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_25\X" - CrossSize
        set CrossBottom to CrossTop + CurrentSize + CrossSize
        set CrossRight to CrossLeft + CurrentSize + CrossSize

        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_25\Visible" 0
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_50\Visible" 0
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_100\Visible" 0
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_150\Visible" 0
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_200\Visible" 0
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_250\Visible" 0
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_300\Visible" 0
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_350\Visible" 0
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_400\Visible" 0
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_450\Visible" 0
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_500\Visible" 0

        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_25\Alpha" DynamicCrosshairQuest.Opacity
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_50\Alpha" DynamicCrosshairQuest.Opacity
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_100\Alpha" DynamicCrosshairQuest.Opacity
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_150\Alpha" DynamicCrosshairQuest.Opacity
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_200\Alpha" DynamicCrosshairQuest.Opacity
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_250\Alpha" DynamicCrosshairQuest.Opacity
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_300\Alpha" DynamicCrosshairQuest.Opacity
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_350\Alpha" DynamicCrosshairQuest.Opacity
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_400\Alpha" DynamicCrosshairQuest.Opacity
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_450\Alpha" DynamicCrosshairQuest.Opacity
        SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_500\Alpha" DynamicCrosshairQuest.Opacity
        SetUIFloat  "HUDMainMenu\AccuracyCross\Accuracy_Cross_Top\Alpha" DynamicCrosshairQuest.Opacity
        SetUIFloat  "HUDMainMenu\AccuracyCross\Accuracy_Cross_Bottom\Alpha" DynamicCrosshairQuest.Opacity
        SetUIFloat  "HUDMainMenu\AccuracyCross\Accuracy_Cross_Left\Alpha" DynamicCrosshairQuest.Opacity
        SetUIFloat  "HUDMainMenu\AccuracyCross\Accuracy_Cross_Right\Alpha" DynamicCrosshairQuest.Opacity

        SetUIFloat "HUDMainMenu\AccuracyCross\Accuracy_Cross_Top\Y" CrossTop
        SetUIFloat "HUDMainMenu\AccuracyCross\Accuracy_Cross_Top\Height" CrossSize
        SetUIFloat "HUDMainMenu\AccuracyCross\Accuracy_Cross_Bottom\Y" CrossBottom
        SetUIFloat "HUDMainMenu\AccuracyCross\Accuracy_Cross_Bottom\Height" CrossSize
        SetUIFloat "HUDMainMenu\AccuracyCross\Accuracy_Cross_Left\X" CrossLeft
        SetUIFloat "HUDMainMenu\AccuracyCross\Accuracy_Cross_Left\Width" CrossSize
        SetUIFloat "HUDMainMenu\AccuracyCross\Accuracy_Cross_Right\X" CrossRight
        SetUIFloat "HUDMainMenu\AccuracyCross\Accuracy_Cross_Right\Width" CrossSize

        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_25\Height" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_25\Width" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_50\Height" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_50\Width" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_100\Height" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_100\Width" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_150\Height" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_150\Width" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_200\Height" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_200\Width" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_250\Height" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_250\Width" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_300\Height" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_300\Width" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_350\Height" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_350\Width" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_400\Height" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_400\Width" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_450\Height" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_450\Width" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_500\Height" CurrentSize
        SetUIFloat "HUDMainMenu\AccuracyCircle\Accuracy_Circle_500\Width" CurrentSize

        if CurrentSize <= 25
            SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_25\Visible" 1
        elseif CurrentSize <= 50
            SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_50\Visible" 1
        elseif CurrentSize <= 100
            SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_100\Visible" 1
        elseif CurrentSize <= 150
            SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_150\Visible" 1
        elseif CurrentSize <= 200
            SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_200\Visible" 1
        elseif CurrentSize <= 250
            SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_250\Visible" 1
        elseif CurrentSize <= 300
            SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_300\Visible" 1
        elseif CurrentSize <= 350
            SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_350\Visible" 1
        elseif CurrentSize <= 400
            SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_400\Visible" 1
        elseif CurrentSize <= 450
            SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_450\Visible" 1
        else
            SetUIFloat  "HUDMainMenu\AccuracyCircle\Accuracy_Circle_500\Visible" 1
        endif
    endif
end
---------------------------------------------------------------------------------------------------------------------

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舒服的沙发
发表于 2014-4-8 08:04 | 只看该作者
神才能修改吧 ,不要想了 这个MOD是通过读取武器散射值再投射到屏幕上的 ,作者不可能把F网的全部武器都下载安装然后加上动态瞄准

会写脚本 你可以自己改脚本 把你的MOD武器加上去
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硬硬的板凳
 楼主| 发表于 2014-4-8 08:07 | 只看该作者
xuyanyu2004@163 发表于 2014-4-8 08:04
神才能修改吧 ,不要想了 这个MOD是通过读取武器散射值再投射到屏幕上的 ,作者不可能把F网的全部武器都下 ...

怎么改啊

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冰凉的地板
发表于 2014-4-8 08:17 | 只看该作者

这是一个十字准心    不是动态的放到Fallout 3\Data\Textures\Interface文件夹下

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