游戏狂人
弦风三藏
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/*-----------------------------------------------------------.
/ Choose effects /
'-----------------------------------------------------------*/
// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA抗锯
#define USE_FXAA_ANTIALIASING 1 //[0 or 1] FXAA抗锯适用与 DX9游戏dll文件要更换.
#define USE_EXPLOSION 1 //[0 or 1] Explosion :模糊像素.不要开!
#define USE_CARTOON 0 //[0 or 1] Cartoon : 卡通暗边与 SMAA, CRT, Bloom,冲突 #define USE_ADVANCED_CRT 0 //[0 or 1]
Advanced CRT :旧式CRT显示器特效不建意开
#define USE_BLOOM 0 //[0 or 1] Bloom : 全屏光晕染,先关闭游戏自身的晕染
#define USE_HDR 0 //[0 or 1] HDR : 高对比度光影效果,与上面BLOOM选其一
#define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : 边缘锐化,使FXAA造成的模糊有所改变
#define USE_LEVELS 0 //[0 or 1] Levels : 提高画面对比度有可能使画面失真。
#define USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR :旧电影特效
#define USE_DPX 0 //[0 or 1] Cineon DPX : 模拟老电影的画面物效
#define USE_MONOCHROME 0 //[0 or 1] Monochrome : 画面变黑白
#define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain :画面GAMMA值,更暗或更亮
#define USE_TONEMAP 0 //[0 or 1] Tonemap :
#define USE_VIBRANCE 0 //[0 or 1] Vibrance : 色彩调整
#define USE_CURVES 0 //[0 or 1] Curves : 对比度调整
#define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE 0 //[0 or 1] Vignette : 加镜头不要开
#define USE_DITHER 0 //[0 or 1] Dither : 让显示器模拟更多色失真!!不要开
#define USE_BORDER 0 //[0 or 1] Border :给画面加上边缘
#define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : 分屏显示
#define USE_CUSTOM 0 //[0 or 1] Custom : Write your own shader by editing custom.h, and then enable it here.
/*-----------------------------------------------------------.
/ SMAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#define SMAA_THRESHOLD 0.15 //[0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this
slightly. I prefer between 0.08 and 0.12.
#define SMAA_MAX_SEARCH_STEPS 70 //[0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 10 //[0 to 16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0 //[0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to
affect fine text the least so it's the default.
// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1 //[0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses
luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 1 //[0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs
to be 1 - If not, leave it at 0.
//Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older
card.
/*-----------------------------------------------------------.
/ FXAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#define FXAA_QUALITY__PRESET 9 //[1 to 9] Choose the quality preset. 9 is the highest quality.
#define fxaa_Subpix 1.000 //[0.000 to 1.000] Choose the amount of sub-pixel aliasing removal.
#define fxaa_EdgeThreshold 1.000 //[0.000 to 1.000] Edge detection threshold. The minimum amount of local contrast
required to apply algorithm.
#define fxaa_EdgeThresholdMin 1.000 //[0.000 to 1.000] Darkness threshold. Trims the algorithm from processing darks.
/*-----------------------------------------------------------.
/ Explosion settings /模糊像素
'-----------------------------------------------------------*/
#define Explosion_Radius 0.28 //[0.2 to 100.0] Amount of effect you want.
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