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本帖最后由 zhongxiali 于 2022-11-13 11:30 编辑
工坊::81 Tiles 2 TESTING
每买一格,地下轨道就会沉降12个单位
每次加载进地图,25格以外的区域的海水可能有无法预料的波动等等
新版81格自带移除水管和电线的 以及道路带电mod
与原版81格以及有类似功能mod(25格)冲突,使用时请务必先删除这些mod
Overview
A complete ground-up rewrite of the venerable '81 tiles' mod (contains zero code from the original mod), to increase performance and avoid the bugs in the original. Should be (again, testing!) 100% backwards-compatible with the original.
Two notable bugs in the original don't appear in this version:
Metro lines sinking when tiles are purchased
Water displacement waves outside the 25-tile area when the game is loaded
Deleted network pillars outside the 25-tile area resetting on game load (NOTE: some older mods will still have issues with this, but that's those mod's issue - use Move It to remove pillars and you should be fine).
Huge thanks to emf, the author of the (very) original 81 tiles mod, and (of course) the famous BloodyPenguin who took it over back in 2015 and continued it all the way to the present day - not an easy task, and the entire community owes a huge debt of gratitude!
Additional features
Includes optional 'no need for powerlines', 'no need for pipes', and 'electric roads' functionality (partially as a backup mechanism in case something goes wrong, and partially because if you're going for the full 81 tiles you probably want to save on networks).
No need for powerlines
Means just that: when selected, powerlines are no longer needed for electricity transmission (you still need to produce the electricity, you just don't have to worry about getting it anywhere).
No need for pipes
The same as for powerlines: when selected, pipes are no longer needed for water/sewage/heating transmission (as with electricity, you still need to have the supply/treatment capacity). You don't need to attach pipe segments to any water facility buildings to stop them complaining; the mod will (should!) take care of everything for you.
Electric roads
Means that roads will now also act as powerlines. You can have this activated at the same time as 'no need for powerlines' if you really want (there just won't be much point, obviously).
Conflicting mods
Any other 81 Tiles mods (obviously). THAT INCLUDES EML BETA.
81 Tiles
Purchase it!
BigCity (25 tiles mod)
Extended Managers Library Beta
Remove Need For Power Lines
Remove Need For Pipes
Electric Roads Mod 2.1.3
All functions of these mods are included in this mod!
REMEMBER: a lot of older unmaintained mods are now broken, especially with the latest game update. Obviously, that's nothing to do with this mod. Make sure you CHECK YOUR MODS AND REMOVE OUTDATED/BROKEN ONES before reporting any potential issues with this mod.
必须同时启用前置模组 Harmony 2.2-0 https://bbs.blacksheepgame.com/thread-6262433-1-1.html 附件10 有
更新于:11 月 9 日 下午 12:02
0.9.4
Add mechanism to force-fix NetManager.m_tileNodesCount array if another mod instantiates the manager before patches are applied
更新于:11 月 1 日 下午 3:05
0.9.3.2
Fix editors button disabling being confused by NExt2 options panel
更新于:10 月 28 日 下午 7:47
0.9.3.1
Fix edge fog removal thread allocation
更新于:10 月 25 日 上午 6:43
0.9.3
Disable the main menu editor button when the mod has been activated to prevent loading into an editor with the mod
Disable the in-game 'Load game' and 'quit to main menu' buttons to prevent second-loading
Implement active bus AI support for intercity bus terminals outside the 25-tile area
更新于:10 月 19 日 下午 7:19
9.2.2
Add bounds check to ImmaterialResourceManager.ProcessParkArea
更新于:10 月 19 日 下午 1:46
0.9.2.1
Add bounds check to ImmaterialResourceManager.GetParkAreaResourceIndexes
更新于:10 月 18 日 下午 3:04
0.9.2
Fix bounds checks in ImmaterialResourceManager park area calculations (caused pedestrian area entertainment values to not be correctly calculated in some map areas)
更新于:10 月 6 日 下午 12:35
0.9.1
Fix simulation thread hang when force-unlocking tiles when game unlocking progression doesn't allow additional tiles
更新于:10 月 5 日 上午 8:34
0.9
Implement milestone area unlocking progression (with option to ignore)
Add fix for game TransferOffer.Position inaccuracy (causes occasional issues with pedestrian area cargo and garbage outside the 25 tile area)
Add mechanism to force-fix ImmaterialResourceManager textures and arrays if another mod instantiates the manager before patches are applied
在讨论区讨论此更新。
更新于:9 月 27 日 上午 10:41
0.8
Add mechanism to force-fix DistrictManager textures if another mod instantiates the manager before patches are applied
Update AlgernonCommons
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