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标题: DarthMod Empire 2.1 发布(帝国1.3MOD) [打印本页]

作者: robin5279    时间: 2009-6-29 09:48
标题: DarthMod Empire 2.1 发布(帝国1.3MOD)
DarthMod Empire 2.1 发布(帝国1.3MOD)

“ DarthMod帝国”指挥官版增加了单元尺寸而异每派和单位类型。 This edition is for a true Strategist , as the game becomes a real battle simulation with thousands of troops! 这个版本是一个真正的战略家 ,作为游戏成为一个真正的战斗模拟数以千计的部队!


1.Unzip the file using a program such as WinRar, which can be downloaded from here.
2.Open DarthMod Empire Commander Edition file
1.

2.Copy darthmod.pack to Crogram FilesSteamSteamAppscommonempire total wardata

3.Copy user.empire_script.txt to :

VISTA C:Users(Your User Name Here)AppDataRoamingThe Creative AssemblyEmpirescripts


XP Cocuments and Settings(Your User Name Here)Application DataThe Creative AssemblyEmpirescripts


DarthMod Empire includes :
DarthMod帝国 包括

- Optimized Land battle system (Musket lethal in short range but not in long range, Extra balance for all units per faction, more difficult AI by indirect methods etc.)
- 优化土地战斗系统 (步枪致命的短距离而不是在长期范围内,外平衡所有单位派,更难以人工智能以间接的方法等)
- Optimized Naval battle system (Ships turn and handle realistically, each faction has a special battle character, realistic tactical battle AI from indirect methods etc.)
- 优化海战系统 (船舶转向和处理现实,每个派别有着特殊的战斗性,切合实际的战术战斗的间接方法,人工智能等)
-Better Campaign AI (More aggressive AI, Better decisioning in land invasions, better Naval AI blockades, better Alliance group wars etc.)
更好运动人工智能 (更积极的人工智能,更好的决策土地入侵,更好的人工智能海军封锁,更好地联盟集团战争等)


Special New in version 2.1
新的特别版2.1
-Added Multiplayer support (Use the darthmod.pack of "For MP" folder).
增值多人支持(使用darthmod.pack “为议员”文件夹) 。
-Added hot fixes (Cossack unit number fixed, balanced the musketry).
增值补丁(哥萨克单位数目固定,平衡的枪械) 。


Special New in version 2.0
特别新的版本2.0
-Compatible with the latest CA Patch 1.3.
兼容最新晚上补丁1.3 。
-Adapted almost everything but also changed a lot in the balance of units comparing to past DarthMod so that to keep the new ideas of CA.
自适应几乎一切,而且还改变了很多在比较平衡的单位过去DarthMod ,以便让新的想法的CA 。
(Where I did not agree there were a lot of changes)....
(如果我不同意有很多变化)....
you will get the Darth Feeling.
你将得到达斯西迪感觉。
-I have not modded the CAI because I want to test how is the new CA balance in this.
,我还没有modded CAI课件,因为我想考验是如何平衡的新的CA在此。
-There are some files there that are unmodded for future use.
目前有一些文件存在的unmodded供今后使用。

Special New in version 1.9
新的特别版1.9
-I have removed everything interfering with CAI.
我已删除了一切干扰蔡。
It seems there are hidden incompatibilities which I cannot risk keeping in the mod.
似乎有隐藏的不兼容,我不能风险保持在国防部。
I will find a way to rework on it later.
我会找到一种方法,对以后的返工。
Until then enjoy DarthMod with Vanilla CAI, with its goods and bads.
在此之前享有DarthMod与香草蔡,其货物和公害。

Special New in version 1.85
新的特别版1.85
-Made a change in 2 db files to certify that they are adapted to the new patch (Thanks zowrath for the tip, although I have seen that the files are 1.0 version, which means OK, not needing special actions) Despite that I did it and I hope CAI is improved.
,提出了改变二分贝文件证明他们适应新的修补程序(感谢zowrath的提示,虽然我已经看到,这些档案是1.0版本,这意味着确定,不需要特别行动)尽管如此,我做到了我希望蔡得到提高。
-Increased probability to recruit naval units, to adapt to the new patch...
增概率招募海军部队,以适应新的补丁...
which is starting to get in my nerves.
这是开始进入我的神经。

Special New in version 1.8
新的特别版1.8
-Full adaptation for the new patch (Thanks Alpaca for the prompt modification of Pack Extractor).
充分适应新的修补程序(由于羊驼为迅速改变包装机) 。
-I removed the formations of the new patch.
我删除了编队的新补丁。
Somehow it seemed to me this bin file was causing a large proportion of the suicidal melee charges.
不知怎么在我看来这本档案造成了很大的比重自杀混战费用。
I use the formation file of the old patch.
我用的是形成文件的旧补丁。
Tell me by testing if you see much better AI behaviour as I have noticed (Not miracles because there are other hard coded parameters which I cannot mod).
告诉我的测试,如果您看到了更好的人工智能的行为,我已经注意到(不奇迹,因为有其他硬编码参数,我不能国防部) 。
-Changed a lot of melee parameters in KV rules to create a cinematic endurance of melees.
,改变了很多的混战参数千伏规则,以创造一个电影耐力melees 。
-Jaegers have light muskets instead of rifles (as corrected in the patch).
- Jaegers有轻火枪不是步枪(更正后的修补程序) 。
-Platoon fire removed (Nice, fancy but... useless as Fire and advance).
-野战排火灾删除(尼斯,幻想,但...无用的消防和推进) 。
-Made CAI to defend more its provinces as requested (hopefully).
国产蔡保卫更省的要求, (希望) 。

Special New in version 1.7
新的特别版1.7
-Adaptation phase 1 for the new patch (tax Fix, some other parameters in KV_Rules such as the melee intervals etc.)
适应阶段1为新的修补程序(税菲克斯萨,其他一些参数KV_Rules如混战间隔等)
-Reworked the artillery ranges and time reloads.
-返工炮兵范围和时间重新加载。
-Fixed the explosion probability of ships.
固定概率爆炸的船只。
-Included a version without the Darth CAI parameters so that you play only pure vanilla CAI (It will be more passive).
,包括一个版本的达斯西迪蔡参数,以便您只能发挥纯香草蔡(这将是较被动的) 。

Special New in version 1.6
特别在新版本1.6
-Ship speeds lowered and now better.
船的速度降低,现在更好。
-Ship damage model more realistic (1-2 mistakes in maneuvering and the ship sustains critical damages from the better position of the opposition).
船损伤模型更为现实( 1-2失误,船舶操纵和维持关键赔偿更好的立场,反对) 。
-Naval moral balanced for new effects.
,海军的新的道德平衡的影响。

Special New in version 1.5
特别新的版本1.5
-Improved the time intervals between attack/defence animations.
改良的时间间隔攻击/防御动画。
You will notice: Better individual self defense per soldier and unit, swifter time intervals between volley fires in fire by rank system, better responses....
你会发现:更好的个人自卫每名士兵和单位,迅速地之间的时间间隔凌空火灾火灾的等级制度,更好地应对....
a general better efficiency which affects also the AI which becomes more dangerous also this way.
普遍提高效率,影响也认可机构成为更危险也这样。
-Lowered the penalties for flank/rear exposure.
,降低了惩罚侧翼/后方暴露。
-Balanced morale system for the new effects.
平衡的士气系统的新的影响。
-Improved naval morale system for easier surrenders.
改良海军士气系统容易自首。
-Increased the radius of chain shots.
增强型的半径链杆。

Special New in version 1.4
特别新的版本1.4
-New Musket Balance based on Feedback of Bythesword and Naimad (Accuracy system became more fragile but the lethality is increased to creat the proper devastation from close range).
新步枪平衡的基础上反馈Bythesword和Naimad (准确的系统变得更加脆弱,但增加的杀伤力是创造适当的破坏从近距离) 。
-Moral system changed to balance the new effects.
,道德体系的变化,以新的平衡作用。
-Also Naval cannons will do more damage from afar.
,又海军大炮将尽更大的破坏来自远方。
-Trying my best to show some Naval Invasion to the game by triggering priorities (I do not guarantee anything but I will need your feedback).
,试图以我的最佳表现出一定的海军入侵游戏引发的优先事项(我不能保证什么,但我需要您的意见) 。
-English Line Infantry got better melee and less defence from the base balance given in previous versions.
英语线步兵好转混战,并减少辩护从平衡中以前的版本。
-Ammo has been reduced so that it is more important during a long battle
-弹已经减少,以便更重要的是在长期斗争

Special New in version 1.3
新的特别版1.3
-Chainshot range decreased.
- Chainshot范围有所减少。
-Experience will level up slower from level 3 and up.
,经验水平上升较慢从第3级以上。
-Moral system updated (General Unit will inspire more, Flank and rear exposure will not be tolerated and also it helps Ai to cover itself better, Musket volleys will have devastating effects).
道德系统更新(一般股将激励更多的,侧翼和后方暴露不会被容忍和爱也有利于更好地支付本身,步枪齐射将产生破坏性影响) 。
-CAI updated (Allied packs will fight together, You will watch AI to help each other and also the Human player, AI will not tolerate enemy in its lands and will respond aggressively by attacking or placing armies to strategic points of the map)...
才更新(盟军包将共同战斗,您将观赏人工智能互相帮助,也是人类的球员,人工智能将不会容忍敌人在其土地和积极的回应攻击或把军队战略要点的地图) .. 。
The CAI seems very good now...
CAI课件似乎很好现在...
ready for the Naval Invasion plugin of CA!
准备海军入侵插件CA的!

Special New in version 1.2
特别新的1.2版
-Carronade frigates more powerful (64lb cannons).
- Carronade护卫舰更强大(六十四磅大炮) 。
-Lowered the probability of explosion of some ships (hopefully).
,降低了发生爆炸的可能性,一些船舶(希望) 。
-Campaign AI improvements.
广告系列人工智能改进。
(AI will use better region siege tactics, raids and attacks far better, AI Military technology favoured etc.).
(大赦国际将使用更好的区域包围战术,突袭和攻击好得多,大赦国际军事技术支持等) 。
-Corrected 2-3 unit size imbalances.
校正2-3单位大小的不平衡。
-Fatigue system updated.
疲劳系统的更新。
-Melee system greatly enhanced (More lively 1vs1 combat and formation penetration effects)
-格斗系统大大提高(更生动1vs1形成打击和渗透的影响)

Special New in version 1.1
特别新的1.1版
-Improved the melee mechanics (You will see a lot of cinematic animations as you have correctly asked and an improved and challenging overall battle system)
改良混战力学 (你会看到很多电影动画正如你正确地要求和改进的和富有挑战性的整体战斗系统)
-I changed the darthcom.pack to darthmod2.pack due to being renamed by antivirus checkers.
我改变了darthcom.pack以darthmod2.pack由于更名防毒检查。

Special New in version 1.0
特别新的版本1.0
-Corrected the bug of fatigue in my mod. The file unit_stats_land_experience_bonuses is bugged if you import it directly to a mod.
,改正了错误的疲劳,我国防部。 档案unit_stats_land_experience_bonuses是进口窃听如果您直接到国防部。
You have to put 3 zeros to the table, or else it destroys the game, affecting fatigue(!!!) and other parameters.
您已经把3零表,否则,它破坏了比赛,影响到疲劳(!!!)和其它参数。
All modders should be alerted and correct accordingly.
所有modders应提醒和纠正相应。
This is a proof that you cannot use too many mods without knowing what you add to your game.
这是一个证明你不能使用太多MODS的不知道你添加到您的游戏。
As of now....
截至目前....
I have no responsibility if you use other mods with my mod.
我没有责任如果您使用其他多器官功能障碍综合征与我的国防部。
Strange things can happen (like this) and no one takes notice.
奇怪的事情可能发生( EDI 负责, 没有人需要另行通知。
As I progress I will add other mods, only when I have fully tested them to trust them.
正如我的进展我将添加其他MODS的,只有当我有充分的测试他们信任他们。
-Created dynamic fatigue system (Units get tired more easily but rest faster).
创建动态疲劳系统(单位更容易感到疲倦,但其余的速度) 。
-New dynamic experience system (Units that gain experience are having a significant advantage from rookies. Experience can be gained realistically after every battle in DarthMod and not after .... ages as in Vanilla).
新动态经验系统(单位,积累经验是具有明显的优势,从新秀。经验能够得到切实的战斗后,每DarthMod ,而不是在后....年龄在香草) 。
-Increased costs per cannon type to balance their firepower value.
,增加的费用每大炮型平衡火力价值。
-New musket lethality which improves the previous version, making the game far better.
新滑膛枪杀伤力提高了以前的版本,从而使游戏好得多。
-New general balance unit tweaks (A battle will show what I mean... sorry end of talking... time for you to play!).
新总体平衡股调整(大战将显示我的意思...抱歉结束谈话...时间内给您玩! ) 。

Special New in version 0,95
新的特别版0,95
-Grenadiers have more upkeep cost.
- Grenadiers有更多的维修保养费用。
Some more cost of recruitment.
一些更具成本效益的招聘。
-Rocket ships have much more cost to make them less desirable.
火箭船舶有更多的成本,使他们较不可取的。
-Made AI to volley from closer range (Test) and revamped the whole battle system through various techniques of morale and other attributes settings.
国产认可机构从近距离凌空(测试)和改进整个战斗系统通过各种技术的士气和其他属性的设置。
That goes for naval battles too.
这在海战太多。
-Close range Musket lethality is increased and now everything seems set (Try it).
,近距离步枪杀伤力增加,现在一切似乎集(试用) 。
-Turkish units have even less upkeep to help them grow Huge armies.
土耳其单位更是保养,以帮助他们成长巨大军队。
-Fatigue files are removed from mod...
疲劳文件被删除,国防部...
something is wrong with these files (They seem bugged from vanilla and I removed them for now).
在某处有问题,这些档案(他们似乎窃听从香草,我除去他们现在看来如此) 。
-Grenadiers have Square Formation ability.
- Grenadiers有广场形成能力。
-Russian Line Infantry costs even less, so that the Russians can wage even more armies.
俄罗斯线步兵费用甚至更少,因此,俄罗斯可以更加军队工资。
Some other units too.
其他一些单位也。
-Cavalry balance reworked a lot (Hussars became a defensive skirmish cavalry, Lancers real chargers, Uhlans something in the middle, Cuirassiers a good all around cavalry and also other).
-骑兵平衡返工了很多(骠骑兵成为防御战斗骑兵,李晓霞真正的充电器, Uhlans东西在中东, Cuirassiers一个很好各地骑兵和其他) 。

Special New in version 0,9
新的特别版0,9
-Grenadiers will not be able to throw grenades (Until there is a fix to be able to change their ammunition)
- Grenadiers将无法投掷手榴弹(直到有一个补丁能够改变他们的弹药)
-More devastating close range musket fire (The way it was requested)
更严重近距离滑膛枪火警(这样要求)
-Cannon trails will be those of the great mod of scivian
-景隆步道将是那些伟大的国防部的scivian

Special New in version 0,85
新的特别版0,85
-Removed Population cost for armies (Only 200 instead of 2000 which was set in previous version)
去除人口费用军队(只有200而不是2000年设在以前的版本)
-Made the rank distance in units a little higher
国产的秩距离单位略高
-Re-inserted the cannon trails (Laser muskets are out permanently)
,再插入大炮步道(激光步枪是出永久)
-Ferguson and green jackets will have variance (propose)
,弗格森和绿色夹克有差额(建议)
-Infantry morale has greater shock penalty against extended missile fire
步兵士气有较大的冲击处罚延长发射导弹
-New fatigue alterations
新改建疲劳
-Campaign AI work out (Should be better, needs testing)
广告系列艾工作(应该有更好的,需要测试)
-Land experience will be gained differently in accuracy and reload rates
陆的经验将得到不同的精度和重载率
-Modified the charge distance (A new parameter I have found) to create a true battle experience and better AI
修饰的收费距离(一种新的参数我已经找到)创建一个真正的战斗经验和更好的人工智能

Special New in version 0,8
新的特别版0.8
-Improved the Campaign AI (Hopefully).
改良运动人工智能(希望) 。
-New Musket Balance = Devastating close range fire.
新步枪平衡=毁灭性的近距离射击。
Harder Battles.
更难战役。
-Removed the laser bullet-ion cannon trails of vanilla (I needed them for calibration... off they go now).
去除激光子弹离子炮步道香草(我需要他们的校准...从他们现在就去) 。
-New Land Unit Balance (Melee Units are very dangerous when they are close, Line Infantry get new special character=very large Defence, low Melee= The battle mechanics makes them to keep formation like the Last of the Mohican movie)
新土地股平衡(格斗单位是非常危险的时候,他们是亲密,线步兵获得新的特殊性质=非常大的国防,低格斗=战斗力学使他们能够跟上形成像最后的Mohican电影)
-Balanced Cannons= Special shells have lower range and higher reload penalty, adjusted their universal accuracy)
平衡古炮=特别炮弹下限范围和更高的重载死刑,调整了它们的普遍准确性)
-Naval Cannons have special reload rates each.
-海军炮有特殊重载率每个。
(Each Ship is now even more important due to the special realistic balance there is already)
(每一艘船,现在更重要的原因是特别现实的平衡已存在)

Special New in version 0,75
新的特别版0,75
-I removed the "fire and advance" ability.
我删除了“火灾和推进”的能力。
AI gets lethal without it.
致命的禽流感得到它。
-Increased the ammo.
增强型的弹药。
-Optimized the accuracy and the aiming system of the muskets to feel realistic.
优化的准确性和瞄准系统的火枪感受到现实。
-Made Absolute Monarchy to have better bonus in recruiting troops.
国产君主专制有更好的奖金在招募部队。
作者: 蘇格蘭風笛    时间: 2013-5-16 22:42
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