流星火雨没有爆炸的效果啊!"et_chance_areasplash"这个才是爆炸的效果!entry11 = {"et_chance_break_root", 1000, 0, 2, 9 },根本不是爆炸的效果!entry11 = {"et_chance_break_root", 1000, 0, 2, 9 },中的2不能为2要为0不然就会出错,由于这个entry11 = {"et_chance_break_root", 1000, 0, 2, 9 },根本没有效果所有没有出错!
我重新改了下:mgr.defineSpell( "he_in_meteor", {
eiStateName = "cSpellCast",
fxTypeCast = "FX_HE_METEOR_C",
fxTypeSpell = "FX_HE_METEOR",
fxTypeCastSpecial = "FX_HE_METEOR_C",
duration = 2.000000,
animType = "ANIM_TYPE_SM03",
animTypeApproach = "ANIM_TYPE_INVALID",
animTypeRide = "ANIM_TYPE_INVALID",
animTypeSpecial = "ANIM_TYPE_RIDESM02-SPECIAL",
causesSpellDamage = 1,
tokens = {
entry0 = {"et_missile_count", 15000, 250, 0, 8 },
entry1 = {"et_spelldamage_fire", 339, 113, 0, 133 },
entry2 = {"et_hits_persec", 5000, 0, 0, 4 },
entry3 = {"et_range_area",1200, 2, 0, 4 },
entry4 = {"et_spelldamage_physical", 6750, 225, 0, 133 },
entry5 = {"et_chance_stun", 300, 3, 1, 133 },
entry6 = {"et_spelldamage_fire", 169, 56, 2, 133 },
entry7 = {"et_missile_count",25000, 51, 3, 8 },
entry8 = {"et_spelldamage_physical", 339, 113, 4, 133 },
entry9 = {"et_chance_criticalhit", 99, 1, 5, 5 },
entry10 = {"et_hits_persec", 3000, 50, 6, 4 },
entry11 = {"et_chance_areasplash", 1000, 0, 0, 5},
entry12 = {"et_target_seeker", 1000, 0, 0, 133 },
entry13 = {"et_spelldamage_magic", 700, 350, 0, 133 },
entry14 = {"et_chance_surehit", 1000, 0, 0, 5 },
entry15 = {"et_chance_burning", 1000, 0, 0, 133 },
entry16 = {"et_dotdamage_fire", 250, 125, 0, 42 },
entry17 = {"et_chance_piercing", 1000, 0, 0, 5 },
entry18 = {"et_missile_adapt", 300, 10, 0, 9 },
entry19 = {"et_missile_adapt", 300, 10, 0, 9 },
entry20 = {"et_missile_adapt", 300, 10, 0, 9 },
entry21 = {"et_missile_adapt", 300, 10, 0, 9 },
entry22 = {"et_chance_stun", 1000, 0, 0, 133 },
entry23 = {"et_chance_doublehit", 800, 0, 0, 5 },
entry24 = {"et_debuff_movespeed", 600, 3, 0, 42 } ,
},
fightDistance = 525.000000,
aspect = "EA_HE_INFERNO",
cooldown = 0.000000,
soundProfile = 0,
cost_level = 425,
cost_base = 850,
focus_skill_name = "skill_HE_inferno_focus",
lore_skill_name = "skill_HE_inferno_lore",
spellClass = "cSpellHeMeteor",
spellcontroltype = "eCAtype_a_effect_location_start",
sorting_rank = 3,
}) |