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Welcome to the ImpeREAL City - Unique Districts!
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AUTHOR'S PERSONAL NOTE: Please, viewing the images of the mod is not enough... Reading the ReadMe (or this Description Page) or playing the mod with your eyes, and feeling the experience, helps you a lot to understand clearly what the mod does offers you. The images are not here so to replace the role of the ReadMe file for the lazy people. The images may show things that are NOT part of my mod, (like the Red Roofs of the buildings) so don't blame me if you are lazy to read the ReadMe for the details of the mod!!! DO NOT ASK ME FOR SUPPORT IF YOU DON'T READ THE README FIRST!
My priority is to make happy all of you, the people and the players, with their in-game capital city.
If you are happy with this mod, then i am happy too and this is enough for me!
Just I am trying my best so to provide you with a mod which is compatible with almost all the mods for the game TES: Oblivion, that gives a living breath to the Imperial City, Capital of the Imperial Empire, that rules all the provinces of the Tamriel, the vast continent of planet Nirn.
So we can tell that decorating the Imperial City, does allows us to prove the denizens of the Empire right that their Capital City is really glorious as they said. Nothing more.
A friend wrote in his comment in the forums:
"I am proud to be an Imperial Citizen!"
NOTE:
The "ImpeREAL City - Unique Districts" mod has been honored to be included into other modsets, like "Better Cities" modset!
So, if you are playing one of those other city modsets, then there is no reason to install and run this autonomous version of the "ImpeREAL City" I am offering you.
Love ya! :-D
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"MOD INFO" SECTION
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As the name "ImpeREAL City - Unique Districts" says, this mod tries to make the city more realistic. And it decorates the district exteriors only (does not adds interiors), making each district of the Imperial City to be more unique than the others. And offers/allows the other modders and players the freedom to add their "strokes" (like shops, houses, interiors, etc) and what other they may like to do, to a revamped city...
Also the mod does not adds any new items or NPCs, nor new meshes or graphics (so no textures), no tweaks or scripts or music, and because of this, its compatible with the 99,8% of the whole Oblivion community's 5.000 mods!!!
Scroll down to the "WHAT THE MOD DOES ON EACH DISTRICT" SECTION for more informations about what the mod does to each district.
May it hit your FPS in some PCs, but yet, was requested by most players so to improve the city's aesthetics and politic importance as it was in the Elder Scrolls lore.
-This mod does *NOT* modifies anything outside the Imperial City.
-This mod does *NOT* adds (nor edits) any textures or meshes.
(The "ImpeREAL City - Unique Districts" mod is SilentResident's first mod for Oblivion, even if he plays the TES: Oblivion 2 years now!)
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"GOAL" SECTION
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COMPATIBILITY: What a powerful English word!
I developed this mod with the goal of "FULL COMPATIBILITY WITH ALL THE OTHER MODS" in my PRIORITY, so, any modifications I did on the Imperial City, are carefully-placed and avoiding specific places of the city's districts that other mods are modifying...
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"REQUIREMENTS" SECTION
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-Unofficial Oblivion Patch:
Just install the Unofficial Oblivion Patch (http://www.tesnexus.com/downloads/file.php?id=5296) so to update your game and ensure that your game has no bugs left unfixed by Bethesda... Without it, you may experience some bugs that have been left unfixed by Bethesda and are revealed with my mod, like some missing textures in the Arcane University (Yellow Blocks / Yellow Exclamation Marks). Install it and all your problems will be solved! Enjoy!
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"INSTALLATION / UNINSTALL" SECTION
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Just place the .esp file to Oblivion/Data and enable it!
If you want to uninstall it, just delete the .esp file! Simple!
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"COMPATIBILITY" SECTION
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100% COMPATIBLE WITH...
(This mod is really compatible with most of the mods for TES: Oblivion. With clear words, its compatible with the 99,8% of the whole Oblivion community's 5.000 mods, because of its limited -decorative- nature.)
Here I list some examples of mods that are fully compatible with my mod.
But, if a mod is *not* listed both in "COMPATIBILITY" and "INCOMPATIBILITY" Sections then, no worries, its just FULLY compatible!!! Enjoy!
-100% compatible with any game version
-100% compatible with Shivering Isles Expansion Pack
-100% compatible with any Official Patches by Bethesda
-100% compatible with any Unofficial Patches
-100% compatible with all the official DLCs & of course, the Knights of the Nine
-100% compatible with ALL of the 3.682 Mods I have installed and tested in my computer.
-100% compatible with the whole Unique Landscapes mod set.
-100% compatible with almost any mod for Arcane University like Midas Magic, Origins of the Mages Guild, Wayshrines in the University, etc.
-100% compatible with any mods that adds new Guild types like Necromancer's Guild, Archeology Guild, etc.
-100% compatible with any Main Quest Delaying mods where Emperor Uriel Septim and his sons has been not assassinated yet.
-100% compatible with any Rebuilding mods like Kvatch Rebuild.
-100% compatible with any ship/naval mods that add something new to Waterfront.
-100% compatible with the Open Cities.
-100% compatible with any NPC-addition mods that adds any new NPCs to the city, like City Life mod, Extended Imperial City, Realistic NPCs, More NPCs, etc.
-100% compatible also with any mod that edits any of the existing (vanilla) NPCs of Imperial City, added by Bethesda.
-100% compatible with any mods that add new player homes/mansions to the Imperial City, like the Your Imperial City House, TD House mod, and Dalls IC House, etc.
-100% compatible with the Clocks of Cyrodiil mod.
-100% compatible with The Elder Council mod and all of its plugins.
-100% compatible also with any mods that alter the Imperial Palace and/or improve it like the: Council Chambers mod, Emperor's Throne mod, and SB IC Palace Tower Light mod.
-100% compatible with any mods that add new shops or merchants to the Imperial City like Golden Quiver, Tamriel Rare Traders, RM Bookstore, etc.
-100% compatible with all the thief mods like the Thieves Arsenal mod, and Thievery in the Imperial City mod.
-100% compatible with Dark Brotherhood's Heartguarters.
-100% compatible with any public library mods like IC Library, CS Libraries, Mrwd Books, etc.
-100% compatible with any mods that alter/modify in any way the Imperial City and with any mod that add new buildings.
-100% compatible with any gear / item / weapon mods.
-100% compatible with any mods that add new races (playable or NPC races does no matter) to the game.
-100% compatible of course with any mods that add new classes & birthsigns to the game. Obviously.
-100% compatible with any mod that adds new quests and missions anywhere in the Imperial City.
-100% compatible with any mod that adds new banks to the city like Bank of Cyrodiil mod, Arcane Bank mod.
-100% compatible with any re-texturing mod like Qarl's Texture Packs, Regal Imperial City (textures of it), Darker Imperial City, etc.
-100% compatible with any overhaul mods like Francescos's, Martigen's, Oscuro's Oblivion Overhaul's and more!
-100% decorative only, so it does not adds any new items or new NPCs, or new meshes or graphics, no tweaks or new scripts, no new music, and the mod is created by using Vanilla game's files, so, it is fully compatible with ANY re-texturing mods like Qarl's and Regal Imperial City, etc.
-100% compatible with any scripts added in the game.
-100% compatible with any new meshes added to the game.
-100% compatible also with any alterations to Bethesda's original graphics, scripts, meshes and texture files created by Bethesda Softworks.
-100% compatible with any mods that modify the windows of the buildings in Imperial City, like the following mods: Illumination Within, Texian's Window Lighting System, IW Revived, Animated Window Lighting System, etc.
-100% compatible with City Lights mod, which lights other spots of the city where my mod does not lights.
-100% compatible with Diverse Imperial Guard Armor and any other guard mods. Even better guard appearance in the revamped Imperial City is highly recommended...
-100% compatible with Let The People Drink mod (Just download the LTPD compatible version of ImpeREAL City - Unique Districts mod and use this instead of the normal version of ImpeREAL City - Unique Districts.) Its really available in the "Files" download page.
-100% compatible of course with any mod that adds voice files for the NPCs, or/and sound files for Imperial City.
-100% compatible with any mod that adds new dialogs to the Imperial City like 300_Lore mod.
-100% compatible with Better Cities mod (I have joined the Better Cities Developing Team recently, and as a member of it I gave permission to my teammates to include any parts of the "ImpeREAL City - Unique Districts" mod they may like, to the "Bananasplit Better Cities" mod. So, any players who want play BOTH the 2 mods (Better Cities and ImpeREAL City) - just visit this link and download Better Cities Mod. It includes the ImpeREAL City mod of course. - Credits to Better Cities Developing
Team.) http://www.tesnexus.com/downloads/file.php?id=16513 (this is the link to Better Cities Mod with the ImpeREAL City mod included.)
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"INCOMPATIBILITY" SECTION
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The mod has been downloaded more than 120.500 times both in TES Nexus, GameSpy FilePlanet and other sites, and the players just found 3 mods that have some compatibility issues and reported them. Here are listed only the mods that have lesser than 100% compatibility with ImpeREAL City mod, (so with a range of 0% - 99%, which is considered as conflicting mod).
The ImpeREAL City - Unique Districts mod has:
-40% compatibility with "Lynges Thieves Highway".
-90% compatibility with "Arcane University 300".
-90% compatibility with "Arcane University Revamped".
-99% (or 100%) compatibility with "IC Library" (Yes, 100%, read bellow why IC Library is listed here).
More details about the 4 mods that are listed above:
- "Lynges Thieves Highway": (40% compatibility)
Well, I cannot imagine that there is a mod that makes the house roofs to be reachable like the "Lynges Thieves Highway". I don't know any way to fix this. I am sorry.
But if someone whats to fix the compatibility issues between ImpeREAL City - Unique Districts and Lynges Thieves Highway mods, then, he has my full permission! :-)
NOTE: the following ImpeREAL City districts: Arena, Arboretum, Waterfront & Green Emperor Way seem to be compatible with "Lynges Thieves Highway" mod.
- "Arcane University 300": (90% compatibility)
It conflicts only with Arcane University District (of the ImpeREAL City mod), so don't use my ImpeREAL Arcane University District if you want to use the AU 300. But this mod is 100% compatible with the rest of the other 9 districts of my mod.
- "Arcane University Revamped": (90% compatibility)
Same as the "Arcane University 300"(above).
- The "IC Library": (99% or 100% compatibility)
Its 100% (fully) compatible with my mod.
Basically the "IC Library" mod adds a building in the Arboretum District, and in order to make space for this, removes one of the 9 statues of the 9 Divines in Arboretum District, and the 8 statues remaining, not anymore are forming the Nine Divines.
All what I have done is just to restore the missing statue, so the Divines to become 9 again (Nine Divines) and also to restore the symmetry of the statue locations in the District. But the restoration of the statue blocks (a part of) the path to the library's building.
Even if the above issue between the 2 mods exists, the Library mod is fully working with my mod. You can enter library without problem.
I send a mail to the author of IC Library mod and I posted also a comment to his mod's page in TESNEXUS - you can find it here ( http://www.tesnexus.com/downloads/file.php?id=3868 ) asking him if we can solve it or if he can make a new path to the Library without removing the statue. I am waiting his response, so please have some patience. Go and play the 2 mods! "ImpeREAL City" and "IC Library" mods are 100% working with each other!
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"OLD SAVES OR NEW GAME?" SECTION
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Do not worry! Your saves are SAFE!
Your game will not be affected at all!!!
Also you can freely stay in the Imperial City, save, close the game, install the mod, run the game, and find yourself in the updated city without a need to leave/re-enter the city for the updates to take place!!!
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"UPDATES" SECTION
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HOW TO UPDATE THE MOD FROM AN OLDER VERSION TO A NEWER:
Just replace the old files of the mod in /Data folder with the new ones! Simple!
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"WHAT THE MOD DOES ON EACH DISTRICT" SECTION
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So, what i did: just added trees in the green grass fields within the City Walls, removed some of the sickly dirt rocks that not match realistically with the city's beautiful green grass & fallen tree leaf paints. Also, was hard for me to decide if I should add even more of those street lights & torches than I did in all the districts. Because, as like in most areas of Imperial City, I should keep most of the passaway areas dark as in vanilla game so to keep the default game's balance for stealth-based characters (Thieves, Assassins, etc), because the 1/3 of the game's whole mechanism is the Stealthing (the other 2/3 are Magic and Combat).
闲来无事逛T网看到的。不知道火星没 [em13]
T网地址:http://www.tesnexus.com/downloads/file.php?id=19589 |
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