v1.3:
SkyRe-Main:
新增perk:
- 知识: Foreign盔甲 (旅行)
解锁雪精灵, 骨铸, 几丁质, 莫格拉帮, 诺德
和魔冰盔甲的次要效果.
修改perk:
- 血法术: 现在当你吟唱一个咒语时不会汲取你最大生命值的25%, 而是此法术的需要魔法值增加25%
- 鲜血献祭: 现在激活时施法消耗的生命值减少至2%。(原来3%)
- 鲜血创伤: 现在激活时施法消耗的生命值减少至2%。(原来3%)
- 快速反射: 现在时间延长为0.5/0.6秒
- 崛起之翼: 削弱等级2
- 融洽: 包括尸鬼材料了
修改spell:
- 脑融病症: 现在是使用每一个法术将额外花费50的点法力.
(早先版本并不起作用).
- 所以的复活法术: 他们现在将给予施法的经验,如果施法者和僵尸在同一个环境.
- 所有的元素spell: 大量增加施法给予的技能经验
删除spell:
- 镜像魔法
- 逆转镜像魔法
无效.
- Improved timed blocking reaction time (kudos to tktk1). It now works very differently; you'll
likely need to do
stopquest xxxSkyReMainQuest
startquest xxxSkyReMainQuest
before it starts working, maybe save/reload.
- Included Rikke's Longbow, Legate Longbow, NIghtingale Longbow and Mehrune's Longbow from Recurve Longbows 4.4
Rikke's Longbow is carried by ... Sanchez, the Legate Longbow appears on
Imperials, and Mehrune's Longbow is carried by a certain collector, and
the Nightingale Longbow is carried by a former Nightingale
- Reduced timed blocking base tolerance to 0.4 seconds
- Added "cooldown" to timed blocking - you can not just spam the block button
- Changed description of Solonor
- Reduced aggression on skeletons via script (kudos to Jjiinx)
- Modified Rahgot's effect to not work on dragons
- Added proper explosion to "Arcane Archery - Great Fireball"
- Altered descriptioin of "Minddweller"
- Made unarmed weapons greedy
- Turned a few spells into Daedric cows
- Changed how "Phase Shift" and "Combat Shift" work - they no longer mess with summons.
Also altered visuals.
- Buffed effect on "Helm of Yngol"
- Altered visual effects on "Arcane Archery - Thunderstrike"
- Altered visual effects on "Arcane Archery - Winter's Breath"
- Fixed equip slot for "Arcane Archery" abilities
- Fixed "Bound Shortbow" description
- Fixed issue where harvesting a corpse would still add actors to te related faction
- Fixed issue where you couldn't toggle off "Arcane Archery - Great Fireball"
- Fixed legacy script that prevented the Dragonrend Longbow from working in SkyRe
- Fixed "Monkey's Trickery"'s restrictions of stealing only one weapon per target persisting through
respawns
- Fixed "Fear", "Fury" and "Calm"'s restrictions of only one application per target persisting through
respawns
- Fixed Eastern Dwemer Longbow
- Fixed issue where "Enchanted Quiver" rank 1 would boost Arcane Archery spell cost
- Fixed equip slot inconsistencies on "Dragonflesh"
- Fixed perks from 1.2 not being respec'd
- Fixed issue where you could multiply dwemer automatoi by picking them up
fast enough
- Fixed issue where "Curse of Infestation" could jump on its own spiders
- Fixed "Curse of Infestation" spell tome text
- Fixed the block debuff on "Enhance Weapon - Entangle"
- Fixed "Enhance Weapon - Elemental Maelstrom"
- Fixed "Knockout", hopefully
- Fixed mis-linked effects on "Rising Wings"
- Fixed casting animation on "Clad in Shadows"
- Fixed description on all "plague" spells. They work in 25 feet range.
- Fixed two possible script errors on player-made traps
- Fixed Backlash rank 3's "next perk"
- Fixed Ironflesh description
- Fixed issue where Ironflesh's secondary effect would stack with itself
- Fixed issue where "Mark Of Decay" would work on dead stuff
- Fixed block material on blade of sacrifice
<kudos ExlmleR>
- Fixed block material on Nightingale Blade
- Fixed detection sound level on Nightingale Shortbow
- Fixed block material on daedric hatchet
- Fixed bash impact set on daedric longbow
- Fixed draw and sheathe sound on silver dagger
- Fixed attack fail, draw and sheathe sound on daedric nodachi
- Fixed attack fail, draw and sheathe sound on iron nodachi
- Fixed attack fail, draw and sheathe sound on silver nodachi
- Fixed attack fail, draw and sheathe sound on steel nodachi
- Fixed attack fail, draw and sheathe sound on daedric bastard sword
- Fixed attack fail, draw and sheathe sound on eastern dwemer bastard sword
- Fixed attack fail, draw and sheathe sound on ebony bastard sword
- Fixed attack fail, draw and sheathe sound on orcish bastard sword
- Fixed attack fail, draw and sheathe sound on silver bastard sword
- Fixed attack fail, draw and sheathe sound on steel bastard sword
- Fixed impact data set and bash impact data set on falmer longbow
- Fixed attack fail sound on Solonor
- Fixed anti-undead effect on Silver Battleaxe
- Fixed crit damage on Mehrune's Razor
- Fixed impact data set, bash impact data set, block material, equip sound
and unequip sound on fork
- Fixed block material and crit damage on Volendrung
- Fixed crit damage and attack fail sound on Wuuthrad
- Fixed missing keyword on Iron Longbow
- Fixed equip sound, unequip sound and detection sound level on Blade of Sacrifice
- Fixed equip type, equio sound, unequip sound, and detection soudn level on Shiv
- Fixed equip type amd crit damage on Rockplinter
- Fixed crit damage on dragon priest dagger
- Fixed equip and unequip sound on blade of woe (Astrid and player version)
- Fixed attack fail sound, block material, crit damage and detectio sound level of nettlebane
- Fixed equip and unequip sound of bloodthorn
- Fixed attack fail sound on Auriel's Bow
- Fixed crit damage on bow of the hunt
- Fixed block material, bash impact data set, impact data set, equip sound
and unequip sound on fork
- Fixed attack fail sound on nordic longbow
- Fixed crit damage on chillrend
- Fixed flags on follower hunting bow
- Fixed crit damage and detection sound level of Keening
- Fixed crit damage, impact data set, attack fail sound, equip sound and unequip sound
on executioner's axe
- Fixed default race on helm of yngol
- Fixed BOD2 data on Gauntlets of the Old Gods
- Fixed BOD2 data on Boots of the Old Gods
- Fixed BOD2 data on Tumblerbane Gloves
- Fixed keywords on all linwe gear
- Fixed keywords block bash impact data set and block material on dawguard shield
- Fixed Miraak's boots to behave like clothing
- Fixed Miraak's Gloves to behave like clothing
</kudos ExlmleR>
SkyRe-Races:
- Modified "Histskin" (again)
Was very annoying to use. So it's now the exact opposite - a passive ability. I still miss the
original RaRe fast, one-button Histskin mode switch....
What it does now:
While Health is at 75% or lower, Health regeneration is boosted by 50%.
While Health is at 50% or lower, Health regeneration is boosted by 75%.
While Health is at 25% or lower, Health regeneration is boosted by 100%.
Stamina and Magicka regeneration behave the same.
- Modified "Channel Magicka"
It works differently and is displayed in the active effects now
- Fixed invalid conditions on "Survival Instinct"
SkyRe-Enemy Scaling:
- Removed the perks I copied over from SkyRe-Main and distributed. Use ASIS instead.
SkyRe-Survivalism:
- Fixed issue where respec perk list was outdated (same as main module)
- Adjusted to work with new Wayfarer perk