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本帖最后由 kk3207164 于 2014-2-21 09:58 编辑
http://skyrim.nexusmods.com/mods/32505 by rgabriel15
这个mod是干嘛的:
“这东西说是必备品,也不算太夸张
1.5完成了所有既定要改的的interior cell,已经算是个完整的作品了
好吧好吧,简单说说这是干嘛用的:砍掉或减少游戏场景中那些不可见部分的渲染,一定程度上给机器减负、解放生产力”
下载:
v1.51
就一个文件=分流+汉化!
Version 1.51Reworked Riften Ragged Flagon to avoid a conflict with a new room added by the Unofficial Skyrim Patch
Version 1.5
Fixed the Duplicate Cells bug in the Full Version and No Homes - Full Version
Removed the optimization on Helgen Keep as it was doing more harm than good
Removed more unnecessary occlusions in some places to avoid degrading performance
Grounded some portals and roombounds unlinked in some cells
Improved performance in some places
详细说明:
This mod started as an atempt to improve the performance losses in some interiors when using Realistic Lighting Overhaul, up to version 4.0.6. Initially it was called Occlusion Culling Performance Patch (OCPP) on RLO page, but then i decided to expand things.
I started this new project with the goal to improve the performance in every interior as possible for everybody.
If you use highly demanding mods as Realistic Lighting Overhaul (RLO), Enhanced Lights and FX (ELFX) or ENBs then this mod is for you as it will give you some fps boost depending on your hardware.
Even if you are not using any demanding mod or just playing the vanilla game, this mod will improve your performance.
In other words... this mod is a MUST if you want better performance in interiors for FREE!
Yeah, this mod dont remove anything from the game neither will make your graphics looks worse. You will play the game the way it is, but with more performance!
My mod is currently translated in:
Deutsch Translation
Spanish Translation
I used a feature called Occlusion Culling, where i manually put occlusion planes in some spots of the interiors to improve performance.
What these occlusion planes do is unrender parts of the cell/objects/NPCs that are not being seen by the player, in most cases behind a wall or above/below floors (occluded).
Why make your hardware render things when they are not being seen, right?!
Occlusion Culling is an old technique used in lots of games including Skyrim, so dont worry about any damage to your hardware because what it does is the opposite:
If less things are being draw on-screen at the same time, it means your hardware is using less processing power to achieve the same thing, and it automatically converts in better performance.
TO SEE THE LIST OF PLACES OPTIMIZED WITH MY MOD, TAKE A LOOK HERE: Places List - Skyrim
I decided to expand this mod even more, thanks to the good feedback people are providing. My idea is to improve the performance in mods that add new houses and places to the world of Skyrim.
If you made a mod that add new places to the game or would like to see your favorite mod running with higher frames, report the mods link to the following page and i will take a look at the mod and contact the author for permissions to provide an optimized version.
REPORT MODS HERE
MODS OPTIMIZED WITH SKYRIM PROJECT OPTIMIZATION
BE AWARE THAT YOU NEED TO DOWNLOAD THE FULL MOD FIRST ON THE OFFICIAL MOD PAGE, THEN DOWNLOAD MY OPTIMIZED .ESP UNDER DOWNLOAD / MISCELLANEOUS ON MY MOD PAGE. DOWNLOADING ONLY MY OPTIMIZED .ESP WILL CAUSE YOU CRASHES, MISSING TEXTURES, ISSUES OR NOT EXPERIENCING THE FULL MOD!
Don't forget to see my screenshots to see the improvements on the mods below!
# Honey Moon Hall
# Vjarkell Castle
# The Forgotten Mountain Keep
# Underground Bathhouse
# Amethyst Hollows
# Yggdrasil
# Levelers Tower
TO SEE THE LIST OF MODS PLACES OPTIMIZED WITH MY MOD, TAKE A LOOK HERE: Places List - Mods
Thanks to samv96UK for the video.
This mod is compatible with any mod out there, providing they dont add occlusion planes/cubes on the same interiors of my mod. As far as i know, theres not a single mod out there that add occlusion to the game, so my mod is 100% compatible with any mod!.
JUST MAKE SURE TO PUT IT ON THE CORRECT LOAD ORDER!!!
IMPORTANT: If you are using the Occlusion Culling Performance Patch (OCPP) that was previously available on Realistic Lighting Overhaul page, you must remove that mod and use this improved version.
Released an alternative version of my mod Skyrim Project Optimization - No Homes to avoid incompatibilities with mods that alter the buyable homes in Major Cities.
Since version 1.4 i added an optional .esp plugin for people with problems with the .esm main version. JUST MAKE SURE TO "NOT" USE BOTH AT THE SAME TIME.
As my mod add objects (occlusion planes) to Cells, it could revert other mods changes (like lighting, fog, etc) back to vanilla. Aware of that, i made the plugin as a master (.esm).
All you need to do is load my mod just after the game and DLCs .esm files and before any mod .esm or .esp. That way you will ensure other mods overwrite my mod and have no conflicts.
EXAMPLE:
CORRECT LOAD ORDER:
A correct load order with my mod being loaded after main .esm files and before Climates of Tamriel.esm and other mods.
Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfire.esm
Dragonborn.esm
Skyrim Project Optimization.esm
Skyrim Project Optimization - Dawnguard.esm
Skyrim Project Optimization - Dragonborn.esm
Climates of Tamriel.esm
other .esp plugins
INCORRECT LOAD ORDER:
A incorrect load order with my mod being loaded after main .esm but after Climates of Tamriel.esm.
Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfire.esm
Dragonborn.esm
Climates of Tamriel.esm
Skyrim Project Optimization.esm
Skyrim Project Optimization - Dawnguard.esm
Skyrim Project Optimization - Dragonborn.esm
other .esp plugins
IMPORTANT: Sometimes, mods you recently added to your game will not work. To fix this bug, after you install the mod, open the Launcher, disable the mod and close the Launcher. Open the Launcher again, enable the mod and put it on the right load order. This will fix mods not loading.
My next updates will consist of 4 steps:
Minor Cities and Towns: Where i will update the main module with the remaining interiors of Skyrim. (DONE)
Dawnguard: Where i will release a separate module with Dawnguard interiors. (DONE)
Hearthfire: Where i will release a separate module with Hearthfire interiors (NOT NEEDED).
Dragonborn: Where i will release a separate module with Dragonborn interiors. (DONE)
Here are some of the mods i already tested and recommend:
Remove Interior Fog V2 (my other mod): What it does is to remove the ambient fog on all interiors, making them darker and more realistic.
Realistic Lighting Overhaul: That is the mod with the most realistic lighting on Nexus. It completely overhaul the lighting system and fixes a lot of bugs with lighting and shadows.
Enhanced Lights and FX: Another mod that completely overhaul the lighting system, adds a lot of awesome effects and fixes a lot of bugs with lighting and shadows.
Relighting Skyrim Series: Another great lighting mod for Skyrim that aims to improve the vanilla experience and fix lighting/shadows bug.
This mod already support Dawnguard, Hearthfire and Dragonborn DLCs and you can find the links for the DLCs on this main mod page.
PureWaters: One of the best water mods for Skyrim, if not the best.
Static Mesh Improvement: That mod fixes a lot of ugly meshes and textures present in vanilla game A MUST!
Oblivion mod:
If you're still playing TES4 Oblivion or want a good reason to play it for the first time then i really recomend this mod:
Lush and Gaudy Floriana Gloria: This mod completely overhaul the Flora in Oblivion. LGFG improves almost all the trees, billboards, grass, plants textures, change a lot of tree meshes with better ones, improve the grass density to make the world feel lusher and modify Tamriel worldspace to balance all the areas. A MUST!
CREDITS:
Bethesda for making the game and Creation Kit.
WileCoyote68 for the German translation.
sagittarius22 for the French Translation.
DaniAlbrtSancEs for the Spanish Translation.
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