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[原创] 【07.22.14】《拯救丘吉尔DLC第一章》[632M]

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发表于 2014-7-22 08:51 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 renchongyi 于 2014-7-22 08:54 编辑

补丁特点:
由CODEX的v1.04升级补丁绿化制作
.
新增了DLC“Save Churchill Part 1: In Shadows”

使用方法:
解压覆盖游戏目录即可

下载地址:
游客,如果您要查看本帖隐藏内容请回复


修正内容:

Update v1.04

New Content:

"Airstrip" - A new multiplayer map, free to all owners of the game, supporting all multiplayer game modes including No Cross

Bug fixes:

Better error reporting in the launcher to try to diagnose startup issues
Multiplayer: Fixed desync due to bulletcams in multiplayer (where the target can survive on every machine except the one of the person firing the shot)
Multiplayer: Bulletcams are no longer prevented by nearby dead bodies
Multiplayer: Fixed an issue where large chunks of the level would be invisible in "Hellfire!" from certain viewing angles/positions
Multiplayer: Fixed an emerge-from-cover issues in "Ruins"
Co-op: When host changes level while in the briefing screen, client's collectible information updates to match
Continued changes to ragdolls to reduce interpenetration with environment
Double-click should now work on server browsing list
AIs reloading don't get confused by player attempts at melee killing them (in Sniper Elite and Authentic difficulties)
Firing from hip while moving should now orient the character before firing the weapon rather than firing immediately
Total collectable count now reflects currently installed DLC rather than ignoring DLC or counting DLC that isn't installed
Czech and Slovak keyboard layouts supported

Notes:

We've been hard at work trying to finish co-op support for the DLC missions, so co-op in both "Hunt The Grey Wolf" and the new "In Shadows" mission is coming really soon now
We've also just about nailed the steam cloud issues but a final round of testing's going to be needed
If you're having issues with launching the game, the changes to the launcher may give you a new error message to help us diagnose the problem, but if that's still not sorted it out we are still trying to provide better diagnosis tools; more news on this very soon
We're aware that the ribbon images are not showing up in the service record (as far as we're aware it's just a graphical issue and the achievements are being registered correctly)
If you manual save (or quicksave) in a DLC level, there's a chance that reloading that save will take you back to the start of the level. If this happens, then immediately reload the same save game a second time, which should take you to the correct place in the level

Update v1.03a

DLC Weapons fixed (again), so mid-level saves using a DLC weapon should no longer leave you with a stealth sniper rifle!
Loading a profile with Ultra settings would cause High quality shadows to be used instead (even though the menu stated "Ultra"
; this now correctly gives "Ultra" shadow quality

Update v1.03

Added the option to disable the aim assist zoom and reticle independently of difficulty setting (the multiplayer aim assist setting will override this, as will Authentic difficulty)
Removed limits on raw mouse input data  which should hopefully address the negative mouse acceleration issue
Added "Autobalance" as a team-based multiplayer option (will automatically move players from one team to another on death if the number of players become imbalanced)
Added quicksave (F5) and quickload (F9) on button press
New profiles will attempt to detect keyboard layouts other than qwerty and set default controls accordingly (we're currently only supporting a small subset of variant keyboards, primarily azerty and qwertz layouts; please get in touch with our support department if you see any issues)
Dedicated Server gains "kickindex" and "kickbanindex" commands (which were already documented but were lost between V2 and SE3)
Added a "windowed" tickbox to the launcher options
Fix co-op desync due to bulletcams (bullet cams are now sychronised where they're supposed to play for both, and we prevent weapons firing multiple times for the non-bulletcam-viewing player in non synchronised cases)
Fix co-op desync when getting on turrets
Bleedout countdown notifications should now display correctly for both players in co-op (when difficulty setting allows)
Added latency indicators to the scoreboard in multiplayer
"Through The Looking Glass" should trigger correctly
DLC collectibles/achievements no longer counted against campaign progress
A few leaves should no longer be able to stop gunfire, but AI rifles should be slightly less likely to shoot through solid objects and be slightly less accurate
Bullets should emerge from the gun's muzzle regardless of the shadow setting!
Incapacitation on uneven surfaces should be slightly more robust
Various fixes to prevent ragdolls interpenetrating surfaces
Driver killcams made more robust (driver no longer killed when hits are near the view-slot, and killcams are triggered more reliably when the shot does hit the view-slot)
Tweaked dialogue audio settings to improve spatialisation
Airfield's rescued prisoners no longer pose awkwardly
Ghost Town now has more consistency in vaults over walls, building walls should no longer allow grenades through, and hiding below the ground surface should be slightly less likely
Rat Run no longer has a building that partially disappears depending upon viewing angle/location
Ruins and Beachhead should have fewer levitating rocks and plants!
DLC weapons now have names in Czech again










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感谢分享~~~
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就去下载一下看看
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厉害啊,多谢分享
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