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[MOD] 【天际重置作者又一力作】T3nd0's Perkus Maximus 介绍与资讯更新

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发表于 2014-11-12 14:30 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在神隐了半年后,T3nd0(T神)再次回到了天际,给我们带来了最新的MOD——Perkus Maximus回在这里先写一下,因为还没有正式的中文名(我想不出),会有两个容易搞混的英文单词 Perkus 是这个MOD的名字,Patchus 是这个个MOD带的兼容工具。

N网地址:http://www.nexusmods.com/skyrim/mods/59849/

目录

. 介绍
.. 什么是 Perkus Maximus?
.. 为什么制作 Perkus Maximus ?
.. 设计理念

. 安装需求

. 如何安装

.正文
.. PerMa 中的法师
... 总览
... 变化
... 召唤
... 毁灭
... 幻术
... 恢复
... 附魔

.. PerMa 中的战士
... 总览
... 单手武器
... 双手武器
... 远程武器
... 重甲
... 格挡
... 锻造

.. PerMa 中的盗贼
... 总览
... 潜行
... 轻甲
... 口才
... 灵巧
... 旅行
... 炼金

.. Patchus Maximus
... 使用须知
... 功能介绍
.. Bug 修复与上报
... Perkus Maximus
... Patchus Maximus

. 感谢

. FAQ (正式)

. FAQ (非正式)

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 楼主| 发表于 2014-11-12 14:31 | 只看该作者
本帖最后由 西奈王朝 于 2014-11-13 06:32 编辑

本文会很长 容我慢慢翻译……

介绍

什么是 Perkus Maximus?

Perkus Maximus (简写PerMa) 是一个大型的技能重置MOD。我改善了旧的游戏机制并加入了新的机制,同时重新制作了新的天赋树来适应游戏机制的变化。这个MOD将会完全改变你建立一个角色的过程,从而改变整个游戏的玩法。

当我制作PerMa的时候, 我运用了制作SKYRE时得到的经验与反馈。如今SKYRE已经是老滚5最知名的重置类MOD,但是PerMa在几乎所有方面都会会比它优秀。

如果你熟知SKYRE并且迫不及待想知道它和PerMa有哪些最大的不同,请跳到FAQ环节。

如果你是重置类MOD的新人,那么请继续看下去。接下去我会粗略的介绍一下这个MOD的目的和一些它所改变的游戏细节,因为它改变的东西太多,这里写不下……


为什么制作这个MOD?

让我们先来看看原版老滚5的两个天赋树

首先是 附魔

9个不同的天赋,总共需要13点技能点。

如果你花了全部13个技能点,其中有10个都是让你的附魔装备变得更强,这也恰好是你从升级附魔中所享受的结果。

其中有2个技能点被用来减少灵魂石的消耗(公认的垃圾天赋)。最后一个天赋(双重附魔)却让整个游戏发生了翻天覆地的变化,它使得整个天赋树的价值翻倍,而这仅仅只需一个技能点。

撇开天赋本身的价值差异不谈,仅靠附魔这一个天赋树就能然你的法师变成一个 毁天灭地战法贼三修 屠城弑龙无所不能的的存在,而且这还都是被动生效的。在附魔100级的时候,你还做着和附魔15级时同样的事。 更别提升到满级的过程简直就是浪费时间。

总而言之,附魔天赋树没有深度,没有一个有趣的天赋,没有一个相互互动的天赋。即使这样它也能打破游戏平衡。我认为这是游戏设计失败的典型例子。

现在你可能会说 "拜托啊,T神,这只是一个生产系的天赋树。生产系天赋一直很无聊。"但是不仅仅生产系天赋的有着设计缺陷,非生产系天赋也好不到哪去。

现在让我们来看看 变化系

10个不同的天赋,其中5个减少魔法消耗,2个延长持续时间(变相减少消耗),2个提供被动魔抗,还有1个增加护甲法术的强度。

找到规律了吗?天赋都是被动的而且一点都不有趣。虽然不像附魔一样糟糕,至少魔抗是有价值的,但是依然很无聊。没有一个天赋能改变你玩游戏的方式。当你学会大师级法术的时候,所有护甲法术和它们的天赋都是完全多余的,这也是败笔之一。

我认为变化系天赋在老滚5中只能说是一般,附魔则是糟糕透了。很少有天赋树有实际而有趣的效果(口才是一个,某种程度上潜行、开锁和盗窃也算),但不幸的是大多数有趣的天赋都因为游戏重视战斗的原因而被放弃了。

在RPG游戏中,角色的成长是关键。老滚5中的天赋系统是角色成长的核心,但它却缺乏深度,无聊而糟糕。我认为有人能做得更好。这就是为什么我重置了它两次

Design principles

Here's what I wanted PerMa to be like.
Perks should affect the way you play the game, and reward you for good gameplay.
Passives have their place, but they either require some form of interactivity to unfold their full value or consume very few perk points.
In general, a wide variety of perks, and no "point sinks"; most perks only have a single rank, only very few have three. No perk has more than three ranks, and quite often, perks gain new effects as you invest more.
No useless perks.
Large selection of perks; perk trees are at least twice as large as what vanilla Skyrim offers, enabling a lot of new builds.
Good mage perks are worthless without good spells, and warrior perks are impossible without good combat mechanics they can build upon.
Gameplay, a strong sense of progression, and immersion are king. Mastering a skill should give access to things that truly make you feel like a master.

While trying to meet these goals, I also made sure to add new content when I felt necessary, to not slow down your game by abusing "bad" scripts, and to preserve modularity and mod compatibility as much as possible.

Requirements

PerMa needs Dawnguard, Dragonborn and SKSE. Most users will also need the JRE (Java Run-Time Environment), version 7 or better. High numbers are good.
NO, there will never be a version that does not need both expansions and SKSE. Don't ask. I'll not answer.

The JRE is needed for a Java-based program (Patchus Maximus) that comes with PerMa and that needs to be run on your machine to create large parts of the mod ("the patch") and do compatibility patching.

The only people that will not need the JRE are those that have a very minimalistic load order that only includes the DLC and PerMa, and use all PerMa modules (including the bundled, absolutely necessary Wintermyst). The "Optional Downloads" section of this page contains a pre-generated patch for such users.

And finally, a new savegame. Do NOT use this on old saves unless you actually bring the knowledge to do it without my help. I'll ignore any bug reports from people that failed at this step.

Installation

PerMa consists of a "fake master", three functional modules - PerMa-Warrior, PerMa-Mage, PerMa-Thief - and the patcher program Patchus Maximus (PaMa). On top, it brings additional optional stuff that I might or might not expand upon in the future. As of now, it comes with "Wintermyst" by Enai Siaion.

1. Use NMM or Wrye Bash, or manual installation if you're up to it, to install all modules you want. PaMa and the fake master + many resources are not optional.

1.9 (Not needed if you use all three modules)
You'll need to tell PaMa that you don't use all modules. Go to
skyrim/dData/SkyProc Patchers/T3nd0_PatchuMaximus/PMxml/GeneralSettings.xml
and check out these lines:
    <useMage>true</useMage>
    <useThief>true</useThief>
    <useWarrior>true</useWarrior>
   
Each line corresponds to one module. For each module you don't use, replace the "true" by "false".

2. Go to
skyrim/dData/SkyProc Patchers/T3nd0_PatchuMaximus/
and run the patcher, either by using PatchusMaximus.jar or Debug-moreHeapspace.bat. The latter is recommended, because the patcher does a lot, and demands a lot of heap space.

IMPORTANT: On a minimal load order, the patcher only takes a few (2-3) minutes. On a very large load order, it may just take an hour. It will stick at 100% after importing and tell you what it's currently working on. Do not panic while it's doing its thing. It'll tell you if it crashes.

3. Make sure the patch (PatchusMaximus.esp) loads after any PerMa module, and that the master loads before everything else.
Done!




  • 法师总览

    本MOD修改了所有天赋和法术。

    我不喜欢原版老滚中法术A只是法术B升级版的设定,所以在PerMa中所有法术有着独特的功能,从而使它们不会变的无用。

    这个理念同样适用于天赋。简单的被动天赋任然有价值,但是许多天赋都有了新的功能,这使得某一系法术不会显得太鸡肋。

    PerMa增加了约200种新的法术,。
    在PerMa中大多数施法消耗将不会变化。但是也有一些例外的天赋能减轻施法消耗,但是这并不普遍。

    • 每个天赋树中的“新手”、“熟练”等天赋将不会降低释放消耗。取而代之,这些天赋再被点亮的时候会随机赋予角色一个本系的法术,有着被动的效果并且是其它天赋的前置。为了区分,我稍微改变了一下它们的名字。
    • 技能等级将不会降低施法消耗,取而代之会增加法术强度或者延迟有效时间。


    基于以上几点,重新制作了施法过程。

    我这么做并不是为了让高级法术遥不可及,你很快会发现这只是为了修改老滚5的垃圾法术。

    “专注”天赋
    • 每一个天赋树中都有两个“专注”天赋(附魔只有一个)
    • 专注天赋需要技能等级到达95,并且“大师级XXX研究”天赋作为前置才能被点亮
    • 专注天赋是独一无二的;每一个角色只能选择点亮一个,并且洗点也无法改变
    • 例外:变化系有一个特殊的天赋叫“魔法设计师”,点亮这个天赋能让你额外选择一个专注天赋
    • 专注天赋会给角色被动的强化、新的法术和新的能力。不会只有被动效果。
    • 由专注天赋而学会的法术很强,但是它们的施法消耗比大师级法术更大,并且可能会有副作用。


    变化系
    • 新的法术种类: 传送、动力、武器附魔以及一些新的泛用法术
    • 超魔天赋:施法时用生命代替魔法消耗、在挥动武器时施法、增强其他系的法术。
    • 制造一个人工太阳将敌人吸入中心、让你的武器更加锋利、让火球术等法术的投掷物数量翻倍……


    召唤系
    • 新的法术种类: 召唤不受束缚的魔人、“延迟瘟疫复活”、强化仆从能力
    • 从死亡的敌人身上收获骨头与内脏,用它们制作出骷髅大军
    • 用瘟疫缓慢地杀你你的敌人,让他们成为你的仆从并教会他们你会的法术,掌控强力敌人的尸体,打开无法控制的湮灭大门召唤稳定而强大的帮手……


    毁灭系
    • 新的法术种类:混合元素法术、一次性自我强化法术
    • 点亮天赋为你的法术增加新的效果:让死于烈焰的敌人爆炸,让寒风穿透敌人的物理防御,让重甲敌人受到闪电的惩罚
    • 将敌人困在法术的牢笼里炙烤至死,释放一个斗篷法术用闪电回敬那些敢于近战的敌人,用特定的法术强化自身就好像一件装备一样……


    幻术系
    • 选择直接操纵目标或是召唤幻影分身的道路……或者两者兼具。当有敌人受到你法术的影响时,用特定法术来造成更大的混乱
    • 幻影法术取自于SKYRE并且有了新的机能,从普通的召唤中完全分离开来。把分身召唤在敌人身边来迫使他们进行战斗,并且在分身被消灭时造成负面效果
    • 魅惑他人让他们暂时为你而战或是成为你的随从,分析敌人的信息,强迫敌人自杀……


    恢复系
    • 瘟疫,诅咒,光环还有更多
    • 不同于原版,PerMa的恢复系是关于直接掌控生命的技能。不要期待它会有像毁灭系一样的破坏力,但是它们会以不同的方式击败或致残你的敌人。同时会有多种多样的方法来保护你免受伤害。
    • 让一个敌人死于中毒并且看着蜘蛛从他们的尸体中孵化,用光环法术来强化你的召唤物和随从,用特殊的法术模仿敌人的施法,向敌人释放无法察觉的攻击……


    附魔
    • 很无聊,是吧?MOD中所有的天赋都会强化些许附魔的能力,但是仅有一个天赋是不会有明显效果的
    • 为所有你安装的MOD中法术制作卷轴或是法杖,随着法杖的使用会解锁特别的奖励
    • 让你的武器成为无敌的同伴为你而战,赋予你射出的弓箭魔法效果,解锁无比强大的龙魂充能附魔……





Overview

Covers all warrior skills and combat mechanics.

Skyrim combat is very simplistic, even though most of the game seems to revolve around it. The following tweaks have been made to add some depth and tactic. All changes apply to both the player and all NPCs.
  • In general: Weapons hurt more, and armor blocks more of that hurt. Not gonna get into details here, but it's all configurable with the patcher of you don't like it.
  • Weapons not only carry a specific type and their type's stats, they also are divided in the "classes" blade, blunt and piercing. Most perks work based off weapon class, not type. A weapon may belong to multiple classes. The following venn diagram shows default weapon class assignments. Note that this is actually configurable with Patchus Maximus, should you disagree.



  • Weapon types convey additional stats - bleed, debuff and stagger rank. Bleed rank determines bleeding damage on unblocked hits, debuff rank determines an armor and resistance debuff on unblocked hits, and stagger rank determines how often unblocked hits stagger the target. The following table shows the default ranks per type. Again, this is configurable in Patchus Maximus.



  • Worn armor affects spell casting cost, movement and attack speed, in a way that relates to its type. Heavy gauntlets hurt movement speed more than light gauntlets, and a heavy cuirass hurts most
  • Wearing armor levels the related skill.
  • Block just in time to perform a "timed block" and stagger the attacker
  • Tempering and melting stuff down levels Smithing.
  • Critical hit damage scales with skills and any other damage boosting effect. All weapons have an innate chance to cause critical hits.
  • Even without perks, bear traps may be collected and dropped again to use them. Perks make trap handling better.


"Mastery" perks
  • Each Warrior perk tree has exactly one, and most of them are high level.
  • Mutually exclusive. Each character may select only one, and the choice persists through respecs.
  • They either bring abilities or, in the case of Smithing, very fancy new recipes.


Light Weaponry (was One-Handed)
  • Use longswords, shortswords, katanas, tantos, hatchets, hammers, mauls and more to bash heads in and slice enemies up.
  • Turn the tide of battle by utilizing well-timed attacks, and gain advantages from good positioning.
  • Enter a battle frenzy by landing multiple hits in quick succesion, or strike anyone without protective headgear down.


Heavy Weaponry (was Two-Handed)
  • Use power attacks to shatter shields and execute weakened enemies right away.
  • Pierce all forms of defense and attack your foe's maximum health directly.
  • Slow time during forward power attacks to snipe with full precision, and scar enemies for everyone to exploit their weakness.


Ranged Weaponry (was Marksman)
  • Invest in shortbows to stay agile, reward flanking and short-range attacks.
  • Specialize in longbows to make every hit count - the difficult shots are the deadliest.
  • Master crossbows to enhance them with additional functionality add the forge. Make them silent, allow them to pierce past shields, or optimize them for minimum weight and raw damage.


Heavy Armor
  • Become a walking wall as you deflect regular attacks, reduce incoming power attacks to regular attacks, and even punish your enemy for direct hits.
  • Use the armor's weight to boost attack power, balance, and to ram nearby beings.
  • Watch as your training lightens the burden. Grow stronger as the number of people you fight increases, and partially overcome the speed and spellcasting malus untrained warriors suffer from.


Block
  • Improve your timed blocking by making it easier to pull off, and by adding additional benefits to it.
  • Learn to use the shield as safe harbor to rest behind, and as a wall that punishes attackers.
  • Turn shields into defensive weapons by enhancing the effects of bashing and power-bashing.


Smithing
  • Follow the light or heavy material paths to specialize as blacksmith.
  • Reforge all gear to enhance their stats beyond simple tempering. Master smithing to create devastating weapons and impenetrable armor that can not be enchanted anymore.
  • Apply smithing knowledge to create Dwemer autmatoi, traps, or jewelry, and melt down gear you don't need to recover resources.



Overview
Covers all thief skill tree and stealth mechanics. Main aim here was to add a smoother curve on sneak damage and enable certain mechanics.
  • Sneak damage scales with skill, and the scaling speed depends on the weapon type.
  • Spells can sneak attack, though remember that they make sound. As a beginner, only silent spells work well.
  • Shouting levels Speechcraft, and shout strength/duration scales with Speechcraft skill.
  • Gold and lockpicks have weight.
  • Potions work over time and do not stack with itself.
  • Sneak attacks are weaker on enemies that wear armor protecting vital parts, and undead have even higher sneak attack resistance.


"Prodigy" perks
  • Each Thief perk tree has exactly one, and all of them are very low level. They can be chosen shortly after starting the game, and only connect to the tree's root.
  • Mutually exclusive. Each character may select only one, and the choice persists through respecs.
  • A "Prodigy" perk is essentially a perk shortcut. Investing in it instantly unlocks two other perks from that tree (that are of considerably higher skill level).
  • If at least one of the perks unlocked by a "Prodigy" perk was already chosen via normal means, the "Prodgy" perk may not be chosen anymore.


Sneak
  • Choose perks that help you beyond simple sneak boosts - for example, reduce enemy view cones, and specifically move better in light or burdened.
  • Thanks to Sneak Tools integration, craft arrows that modify light sources or spawn ropes, knock enemies out and drag their bodies around.
  • Unlock secondary effects such as slowed time and paralysis for sneak attacks with certain weapon types - and spells.


Light Armor
  • No longer "lighter heavy armor" - settle for a mixture of protection and speed, and feel the difference from start to finish.
  • Get rewarded for staying on your toes in combat. Reduce negative secondary effects from weapon attacks and enjoy additional protection against repeated hits.
  • When the time is right, abandon all armor to get additional offensive benefits.


Speechcraft (was Speech)
  • Enjoy all vanilla functionality in a streamlined manner, and more.
  • Pay for generic hirelings that accompany you when needed, and turn NPCs that like you into followers.
  • Empower shouts with speechcraft, and level speechcraft using shouts.


Dexterity (was Pickpocket)
  • Carries all benefits from vanilla's Pickpocket and Lockpicking trees.
  • Craft gadgets to reverse-pickpocket into enemy inventories to decide the battle before it even started, and reduce the weight of items every thief should have with him.
  • Use the all-new katars, claws and knuckles to steal gear mid-combat.


Wayfarer (was Lockpicking)
  • Select so-called "Lore" perks that represent knowledge about Skyrim's inhabitants, and that have no function by themselves.
  • Then use secondary perks that draw their power from "Lore" perks and grow stronger as you unlock them - befriend creatures you know, summon animal followers you know, or just fight what you know better.
  • Use perks to skin animals and work leather better, to improve outdoor movement, or to melt with your surroundings.


Alchemy
  • Apply various poisons and explosions to the traps and missiles you either find in the world or craft with perks from other trees; Alchemy has heavy crafting synergy with other trees and modules. Perks not only grant recipes, but also make existing recipes better.
  • Create venomous phials you can use to poison your armor, retaliating when attacked at close range.
  • Boost potions and poisons in multiple ways, and learn to mix them in the field with an alembic you can carry around.


Patchus Maximus

Stuff about the patcher you MUST know

- Running the patcher is a MUST this time. It does more than the ReProccer did for SkyRe. PerMa was made with SkyProc in mind. If you don't run the patcher, A LOT of things will not work.

- If you notice some "strange" values on weapons, armor, potions, whatever, first read up on the relevant parts from the XML and verify whether they really are strange - unless it's obvious (like a mod-added iron weapon dealing only a quarter of the damage a vanilla weapon does)

- Still strange? Message raulfin on the nexus. He's the XML and patching master

Full Functionality

This is a list of everything the patcher does.
  • Modify armor stats
  • Create armor variants needed for perks ('Armorer', 'Gatherer')
  • Reclassify armor ('heavy gauntlets' etc)
  • Modifiy weapon stats
  • Create weapon variants needed for perks ('Aspiring Engineer', 'Weaponsmith' ...)
  • Reclassify weapons, both class (blunt/blade/piercing) and type (nodachi, claw ...)
  • Makes NPCs use ammunition with ranged weapons
  • Creates enchanted variants of armor and weapons, including new enchantments and new gear, and...
  • ... distributes it to leveled lists
  • Create crafting and tempering recipes for all variants of everything
  • Create meltdown recipes for everything
  • Alter existing tempering recipes to play by PerMa rules
  • Distribute all mod-added weapons across leveled lists
  • Modify projectile stats
  • Create projectile variants for perks ('Advanced Missilecraft' etc)
  • Create recipes for all new projectiles
  • Create a scroll for every spell learned by a book
  • Create a staff for every spell learned by a book
  • Create recipes for all the scrolls and staves created
  • Add all mod-added spell books to relevant leveled lists
  • Remove spell school assignments from Alchemy and Enchanting effects (exploit fix)
  • Remove spell school assignments from constant abiities (exploit fix)
  • Remove generic starting spells from the player
  • Make alchemy effects work over time
  • Tweak ingredient stats
  • Tweak existing potion stats
  • Add a lot of essential abilities and perks to the player, NPCs and races


Bug Fixing/Reporting

Perkus Maximus

At first, you need to make sure that any bug you report is actually related to PerMa. To do so, try to reproduce it with only PerMa, the patch, and the DLC enabled.
If it can't be reproduced, enable other mods one after another to find the conflict, and report it on PerMa's conflict subforum on the nexus.
If it can be reproduced, report it with a detailed descrption of what happens to PerMa's bug reporting subforum on the nexus.

Patchus Maximus

Error: "Null pointer exception"
How to fix: Run the patcher on a minimal load order (only official esms + Wintermyst) and verify it works. Add mods one by one, and run it again after each addition. repeat this until you get the error.
Congratulations, you found a "bad mod"! Go to Skyrim/Data/SkyProc Patchers/T3nd0_PatchusMaximus/Files, open blocklist.txt, and add the mod you just confirmed guilty,

Error: "Java ran out of heap space"
How to fix: Run the patcher via the "Debug - moreHeapspace.bat" file (same directory as patcher). note that mod organizer probably can't run it, as the file assigns more RAM than a 32 bit executable can use. So you'd have to tell MO to increase heap space by a smaller amount than the bat file, which is yours to figure out.

Error: "Array index out of bounds exception"
How to fix: I've only ever seen this error if the xml files the patcher uses reference an enchantment that is not present in your load order. Shouldn't happen anymore though, so report to me, and we'll figure it out.

Error: Using Mod Organizer, "Failed to create Virtual Machine"
How to fix: http://forum.step-project.com/topic/590 ... l-machine/


Credits

First and foremost, thanks to my awesome dev team.
- mysticentity and nerjal for textures and concept art
- Marko Crnjak (boredmanmarc on the nexus) for weapon meshes
- Bruce Steever for a lot of writing
- Kaige Michael Lindberg for contributing the scripts related to the perk "Leadership"
- My brainstormers Kyle Smith, Joseph Digiovanni, James Stewart, Julian Sass, Andreas Nilsson, Kaige Michael Lindberg, Chris Davies, Matthew Teague
  ... and a few who thought they didn't contribute enough to appear here.

- Thanks to EnaiSiaion for allowing me to bundle Wintermyst in this package, and for being an overall cool guy

- Thanks to noobcake Mephidross who fed me with awesome music

- Thanks Microsoft for creating MSPaint, the only acceptable image editor
- Thanks Bethesda for giving me something to play with for such ridiculous amounts of time
- Thanks Borgut1337 (Sneak Tools), Grantiz (Recurve Longbows), PrivateEye (Heavy Armory), 747823 (Weapons of the Third Era) and jonwd (Brawl Bugs Patch) for allowing me to use their stuff in PerMa
- Thanks Leviathan and Dienes for creating/maintaining SkyProc, which this mod very heavily utilizes
- Thanks to my elite circle of alpha testers and the raging mob of beta testers for making sure YOU get a better mod form the start
- Thanks to me for being insane enough to create a large overhaul for a game... twice. lol

FAQ (official)

Q: So yeah, what does PerMa have that SkyRe didn't?
A: Better perk trees, more modularity, fluffy perk descriptions, and less total game coverage. PerMa is not a difficulty mod,, not a race mod and not a standing stones mod.

Q: What is, as of version 1.0, not finished?
A: A few assets, mainly textures, are still missing. Balance changes will probably take a while.

Q: Load order pls
A:
The fake master: As early as possible.
The patch: As late as possible.
The small modules: In between; laster is usually better, unless you want to override certain features. But that is for you to figure out.
Wintermyst: Before PerkusMaximus_Mage.esp

Q: Will you do a version that doesn't need DLC?
A: No.

Q: I have Wintermyst already. Should I run your patcher and the Wintermyst patcher?
A: Nope, just Patchus Maximus. The Wintermyst patcher is a cropped-down PaMa, carrying only enchantment distribution functionality.

Q: Do I need a new game for this?
A: Yes. It's theoretically possible to use old saves, but I don't encourage this, and won't help you doing it.

Q: The perk descriptions are fluff, and I don't know what they do. Halp pls
A: Read the documentation. It's unfluffed.

Q: Recommend me some mods pls
A:
- mysticentity's MFVM
--> This is basically a must-have to make my Speechcraft tree work better

- Whatever strikes your fancy with difficulty mods
-- My own SkyRe's EnemyAI, Encounter Zones and Enemy Scaling modules
-- OBIS and OBIS Redone
-- ASIS
-- Revenge of the Enemies
-- Enhanced Enemy AI
-- WTF
-- Deadly Dragons
-- Epic Gameplay Overhaul

- How about some Enai love? These have PerMa patches already.
Apocalypse - Magic of Skyrim
Thunderchild - Epic Shouts and Immersion

- Whatever you want, really. Just be wary of perk mods.

FAQ (inofficial)

Q: Explain your religous affinity.
A: I believe in the Holy Trinity. Goku is the saviour who sacrificed his life for mankind, returned from the dead to save manking again, and yet displayed forgiveness towards his enemies. Shrek is the embodiment of love and life. And the Helix Fossil is the divine spokesperson, always lending an open ear if you have questions.

Q: What is the final fight in Naruto?
A: Sharingan/Rinnegan Sasuke vs. Sage-of-the-Six-Paths Naruto. Both get their arms ripped off at the end of their fight. Naruto then talks Sasuke out of his rage, he becomes seventh Hokage, NaruHina and SasuSaku are canon.

Q: Hey :3
A: Sorry Q-Girl, not in the mood for jokes about man-woman relationship of any kind right now.
Q: Oh, u got hurt? :3 Come talk 2 me bby, I listen XD
A: No you don't. You're an imaginary character made for the sole purpose of entertaining the people that managed to read this far.
Q: ... :(

Q: Name ten decent bands/ music artists, and give me a song I should check out for each.
A: Five Finger Death Punch (Lift Me Up), Celldweller (The Last Firstborn), Slipknot (Vermilion), Katatonia (Wait Outside), Blue Stahli (ULTRAnumb), Sybreed (Challenger), Tesseract (Nocturne), Pendulum (Self vs. Self), Jay Ray (The Great Art of Living), Breaking Benjamin (So Cold)

Q: Name the bestest painter that ever existed
A: Zdzislav Beksinski, hands down.

Q: I am drunk, male, 35, and those ladies from across the table seem to fancy me. What do?
A: Make sure they are actually ladies, then present your pegina.

Q: I want to marry you. Are you single?
A: Yes I am. Are you a guy that redtexts to appear female?
Q: Goddamnit

Q: Will there ever be morningstars in PerMa?
A: If I find the time, yes.


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硬硬的板凳
发表于 2014-11-12 14:33 | 只看该作者
第三个是猫耳?
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冰凉的地板
发表于 2014-11-12 14:45 | 只看该作者
先支持一个
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5#
发表于 2014-11-12 14:56 | 只看该作者
先占个座
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6#
发表于 2014-11-12 14:57 | 只看该作者
前排支持~ 不知低配是福適合這個MOD?
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7#
发表于 2014-11-12 15:01 | 只看该作者
cool  看看这次这位大神又有什么新的想法 感谢楼主翻译
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8#
发表于 2014-11-12 15:07 | 只看该作者
楼主辛苦了~~前排围观~
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9#
发表于 2014-11-12 15:17 来自手机 | 只看该作者
西奈王朝 发表于 2014-11-12 14:31
本文会很长 容我慢慢翻译……

介绍

(⊙o⊙)哇,好长,应该是很牛的MOD
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10#
发表于 2014-11-12 15:22 | 只看该作者
好6的样子。。。。。。
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演戏的疯子 看戏的傻子

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11#
发表于 2014-11-12 15:25 | 只看该作者
本帖最后由 kk3207164 于 2014-11-12 15:26 编辑

一直在用SPERG,感觉很不理想,好多天赋都没有点或者点了又控制台删掉了······尤其瞬间致死太影响战斗体验了
空手搏斗时像疯了一样,速度超级快,空手打怪比武器还厉害

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12#
发表于 2014-11-12 15:26 | 只看该作者
目测是独立MOD,和重置没啥关系
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13#
发表于 2014-11-12 15:36 | 只看该作者
支持一下
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14#
发表于 2014-11-12 15:37 | 只看该作者
支持个~~~
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15#
发表于 2014-11-12 15:41 | 只看该作者
支持楼主,不过这位又都整合了什么啊啊,快300M的MOD
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16#
发表于 2014-11-12 16:56 | 只看该作者
我就喜欢这类的MOD
收藏起..
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G胖の微笑

17#
发表于 2014-11-12 17:12 | 只看该作者
楼主辛苦,支持一下
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18#
发表于 2014-11-12 17:17 | 只看该作者
这么屌
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不会再来这个地方了

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3DM页游玩家3DM页游玩家旧版萌之委员会''永久''3DMer

19#
发表于 2014-11-12 17:23 | 只看该作者
除了安魂曲和重置的第三选择吗?
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20#
发表于 2014-11-12 17:26 | 只看该作者
我不用重置的一个重要原因就是丑爆了的天赋图,话说既然能花这么大精力重做天赋树,就不能花点点耐心把那个看起来杂乱无章又不符合星图的天赋图改一下么?
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21#
发表于 2014-11-12 17:41 | 只看该作者
支持 什么时候能用
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22#
发表于 2014-11-12 17:47 来自手机 | 只看该作者
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23#
发表于 2014-11-12 18:28 | 只看该作者
支持支持     
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24#
发表于 2014-11-12 19:53 | 只看该作者
我倒不在呼这些,我喜欢探索新的地图
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25#
发表于 2014-11-12 20:33 | 只看该作者
感谢分享
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26#
发表于 2014-11-12 20:54 | 只看该作者
果断mark啊!!!
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3DMer

27#
发表于 2014-11-12 20:57 | 只看该作者
期待 楼主 后续翻译~~~
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28#
发表于 2014-11-12 21:06 | 只看该作者
前排围观~
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29#
发表于 2014-11-12 21:07 | 只看该作者
三个字:好顶赞
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30#
发表于 2014-11-12 21:08 | 只看该作者
占个座位打酱油,貌似很厉害的东西。
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