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Grandia II: Anniversary Edition - All the hot topics! (please read before posting)
Greetings everyone, and thanks for showing your overwhelming support for both Grandia and Game Arts. Releasing this game has been a unique and rewarding experience to say the least, but enough of the fluff, let’s get down to business (to defeat the huns?).
We’ve been lurking like crazy here in the Steam forums, in Neogaf, on Twitter, and all over the place. You guys have been really great about sending us helpful feedback. Rather than trying to respond to each and every one, I figured it would be much more efficient to post something like an FAQ.
So here goes:
Widescreen: As some fans have theorized, the FMVs and cutscenes were the most problematic for a widescreen format. On top of that, various elements of the game would have needed to be completely redone. In this case, we were testing the waters with classic Steam ports, but this is something we can consider in our future ports.
60 FPS: Some fans have reported that the original PC port was 60 FPS. This isn't entirely true. The game was actually 30 FPS for everything but the battle scenes -- which were indeed 60 FPS. We've had a lot of fans propose some ideas that could potentially unlock the 30 FPS, and we'll definitely look into it to see if we can ensure this level of performance while maintaining the game's stability.
UI/2D Assets: The 2D elements were left largely untouched from their original Dreamcast counterparts (aside from the character portraits). This is another case where we were assessing the task at hand alongside the value of maintaining the original experience. Once again, something to revisit in future ports.
Xbox Controller Issues: This one is a bit tricky, because some fans are having no trouble at all. It’s been theorized that updating the drivers for your controller/wireless adapter should help fix this, but if you still encounter issues, please contact [email protected] and let them know the exact controller you are using (Xbox 360/Xbox ONE -- wired/wireless) and submit a dxdiag.
Hard Mode: Some fans are concerned that our Hard Mode is just a minor bump in enemy HP. Here is a simple breakdown of the changes:
World Enemies (small adjustments):
- Increase in attack frequency
- Increased HP
- Increased defense (for some)
Boss Monsters:
- Increased frequency of attacks and spells
- Large boost to HP, defense, and (for some) base damage values
- Vulnerabilities to specific attacks has been decreased, but not to the point that they no longer have a “weakness”
Dreamcast Port? Dreamcast SAVES?!: Some fans are convinced that our port was either based on the PS2 or PC version, but as we’ve said before, this is a port based on the Dreamcast code. A fun little side effect of this is that if you have any VMS save files lying around (via means we can’t officially endorse or discuss), they can actually be imported to this game! If you want more info about how to obtain files like this, you may want to discuss among yourselves or check out the Dreamcast homebrew community scene.
To find your Steam save:
C:\Program Files (x86)\Steam\SteamApps\common\Grandia II Anniversary Edition\data\saves
In this folder you'll see a list with all your save files. All you need to do is rename your downloaded or personal VMS files to match the format used by the game which looks like:
GRANDIA2_000.VMS
“What about (insert Game Arts title/release on other platforms)?!?”: We admit it was a pretty big tease to our fans when we dangled that survey, but we got some incredible feedback and support for our classic library of games. Rest assured, we will make any and all announcements regarding future titles or availability on other platforms just as soon as we can. If we haven’t posted it already, assume we don’t have official plans set in motion just yet (or we do and aren’t ready to chat about it publicly because reasons!)
Other/Technical Bugs?: Please don’t post them here. It’s way easier for us if you can keep an organized thread like this one: http://steamcommunity.com/app/33 ... 521643320369988504/
That’s all I’ve got for now, and I can update this post as needed.
Thanks again for your support and happy RPG-ing everyone! |
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