游戏狂人
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- 贡献度
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- 15833
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- 注册时间
- 2009-1-17
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updates:update4.1
- added exp multiplier.
update4
- added cam speed multiplier.
- updated disable cam auto-adjust. refined the script, as it didn't cover all scenario.
update3.2
- updated inf. items. allows you to change the min quantity for spirit emblems (if set to spirit emblems is set to "inf.")
- updated the description of guard reflect. roughly based on the feedback from KS212.
- added link to the post where Actez shared the item IDs and how to change the items.
update3.2
- updated to inf. consumables to inf. items. read description for details!
update3.1
- added some [misc.] pointers. e.g., vitality mod, attack power mod, sen, etc.. there's a lot of "?" pointers. feel free to test them out. remember to back up your save first!
- added quantity in storage to both the pointers of [highlighted inventory item] and [highlighted equipped item]. read description first!
update3
- added damage multiplier
update2
- added inf. consumables and some item pointers. read descriptions first!
update1
- updated all scripts with AOBscans. in case you're new to CE and want to have an example on how to integrated aobscans into your scripts, you can compare it to the the previous table to study one of the ways to do it.
- updated guard reflect. added another injection to filer out the player. report~
update.6
- added guard reflect
update.5
- added disable cam auto-adjust.
update.4
- updated easy guard break. mistyped a conditional jump, it's fixed now. i.e., enemies loaded onto the map won't start losing guard without you attacking them.
update.3
- added easy guard break.
update.2
- added max guard
- updated senseless enemies to stealth mod. added a feature to the script. read descriptions~
update.1
- added senseless enemies options:
undead(掉血不死)
- health still drop but you won't die.
max guard(无限防御)
- enemies can't break your guard.
easy guard break(轻松破防)
- reduce enemies guard to zero with 1 hit. should allows a death blow in 2 hits if the blocked.
guard reflect(所有格挡变完美格挡)
- when activated, hold guard to reflect MOST enemies' attacks (i.e., you don't need to time your guard to reflect).
- for enemies have special moves, like boss' moves, not all attacks would be deflected.
damage multiplier(攻击加倍)
- when activated, damage deal to non-player will be multiplied by the specific multiplier.
- multiplier can be changed by editing the value of x?. default: x2, can be changed by editing the script, line 3
inf. items
- when activated, you can manipulate the usage behaviour of consumables, spirit emblems, key items (e.g. Prayer Bead, Gourd Seeds, etc.), and upgrade materials individually.
- you can toggle the behaviour between "inf." and "normal". "inf." means the item quantity won't drop below 1 when used.
- if spirit emblems is set to "inf.", and you can choose the min quantity for it (default: 5).
- by script default, you'd have "inf." usage of both consumables and spirit emblems. key items and upgrade materials would behave normally.
stealth mod
- by script default, when activated, as long as you're crouching, enemies won't spot you even if you bump into them.
- set status tp always and you won't need to crouch for the script to take effect.
- if status is in crouch:
-- if you hug a wall when you're in crouch, enemies won't spot you during wall hugging. otherwise they will still spot you when you hugging a wall. and, to exit wall hugging without the enemies spotting you, you should press the crouch button/key to exit wall hugging.
-- enemies would still follow/attack you if you crouch AFTER they spotted you/entered battle with you.
exp multiplier
- when activated, exp gained would be multiplied by the specified multiplier.
- multiplier can be changed by editing the value of x?. default: x2, can be changed by editing the script, line 3
cam speed multiplier
- cam speed is too slow for my mouse even if I raised both the in-game Cam Speed and Mouse Sensitivity to mas.
- when activated, the cam moving speed would be multiplied by the specified multiplier, default, x2.
disable cam auto-adjust
- when activated. the follow cam won't auto-adjust itself when moving, should be useful if you're playing with K/M.
some item pointers
- when activated, allows you to access the pointers of:
-- [current quick item]. i.e., the one appear in the square at the bottom right.
-- [highlighted inventory item]. i.e., the items in the Inventory tab in the esc menu.
-- [highlighted equipped item]. i.e., the equipped item in the Equipment tab in the esc menu. I don't have anything unlocked other than the Quick Itmes. so I'm not sure how it'd do. it doesn't cover the items inside the item change menu when you click on an item.
- an item with ZERO quantity won't be shown.
- quantity in storage won't show the correct value if the storage quantity is zero.
- note that the "highlighted item" pointers may not be showing the correct address when you're NOT under the corresponding tab, be caution!
- DO NOT FREEZE any of the pointers (address in red)! (if you're new: you don't need to put a tick in the box of an entry if you just want to edit its value!)
- if you want to change the item, check Actez's post for item IDs and how to change an item!
有道翻译
选项:
不死的
-健康还是会下降,但你不会死。
马克斯警卫
-敌人无法攻破你的防线。
简单的后卫打破
-一击将敌人的防御降低到0。如果被阻挡,应该允许2次致命一击。
保安反映
-当启动时,保持警惕,以反映大多数敌人的攻击(即。,你不需要花时间去思考)。
-因为敌人有特殊的动作,比如boss的动作,不是所有的攻击都会被转移。
损害乘数
-当激活时,对非玩家造成的伤害将乘以特定的乘数。
-可以通过编辑x的值来改变乘数。默认值:x2,可以通过编辑脚本第3行来更改
inf.物品
-当激活时,你可以操纵易耗品,精神象征,关键物品(如祈祷珠,葫芦籽等)的使用行为,并单独升级材料。
-你可以切换行为之间的“inf.”和“正常”。“inf.”表示物品数量在使用时不会低于1。
-如果精神徽章被设置为“inf”。,您可以为它选择最小数量(默认值为5)。
-在脚本默认情况下,你会有“inf.”使用消耗品和精神象征。关键项目和升级材料将正常工作。
隐形国防部
-默认脚本,当激活时,只要你蹲着,敌人不会发现你,即使你撞到他们。
-总是设置状态tp,你不需要蹲下让脚本生效。
-如果状态是克劳奇:
如果你蹲着抱墙,敌人不会发现你抱墙。否则,当你拥抱墙壁时,他们仍然会发现你。而且,要想在敌人没有发现你的情况下抱墙而出,你应该按下克劳奇键来抱墙。
——如果你蹲下,敌人发现你/和你交战后,仍然会跟着你/攻击你。
exp乘数
-当激活时,获得的exp将乘以指定的乘数。
-可以通过编辑x的值来改变乘数。默认值:x2,可以通过编辑脚本第3行来更改
凸轮速度乘数
- cam速度太慢,我的鼠标,即使我提高了游戏中的cam速度和鼠标对mas的敏感性。
-当激活时,凸轮的移动速度将乘以指定的乘法器默认值x2。
禁用凸轮适合女性
——当激活。跟随凸轮不会自动调整自己时,移动,应该是有用的,如果你玩K/M。
一些项目指针
-当激活时,允许您访问以下指针:
——[当前快速项目]。即。,也就是右下角的方块。
——[突出显示的库存项目]。即。,即esc菜单中Inventory选项卡中的项。
——[高亮装备项目]。即。,即esc菜单中“设备”选项卡中的“已装备项”。除了快速Itmes,我没有解锁任何东西。所以我不确定它会怎么做。当您单击某个项时,它不会覆盖项更改菜单中的项。
-数量为零的项目将不会显示。
-如果存储数量为零,则存储中的数量不会显示正确的值。
注意,当你不在相应的标签下时,“高亮项”指针可能没有显示正确的地址,要小心!
-不要冻结任何指针(地址用红色)!(如果您是新手:如果只想编辑条目的值,就不需要在条目框中打勾!)
-如果你想改变项目,检查Actez的帖子的项目id和如何改变一个项目!
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