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本帖最后由 pegamexxx 于 2015-6-14 21:45 编辑
官方公佈了0.88版本的測試.
Alpha 0.88 on Steam Beta 已經公佈,但屬於[測試]並沒有正式發佈它.
只能用STEAM的[測試]來取得.
這版算是0.9的預覽版本.(內容是0.9版核心)
新版營地屋子跟地型是配合好的,較為自然. (歷險模式)
戰鬥方面,按上下左右可以控制攻擊方向,還有按方向鍵有翻滾功能....
然後發現有技能選項目前是空的). 看來星球探險家有機會成為最棒的沙盒遊戲~
基地NPC相關選項
以後蓋房子不用花很多時間在挖平地面,現在可以直接在B的建築模式裡選地形,
然後製造新地型出來.就像蓋房子的方塊一樣. (增加/刪除)都行.
其它~
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這是中文翻譯:
http://steamcommunity.com/groups/PEtieba#announcements/detail/207511088494983723
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原文....
Alpha 0.88 on Steam Beta
Posted on June 13, 2015 by admin
Hey everyone, we’ve been keeping a low profile for a while as we’re crunching to fully finishing the a0.9 build
(we’ve been doing overtime for about 5 months now). The bad news is, we’re still not there yet.
I think we aimed a little too high with this build and somethings just didn’t pan out the way we wanted.
But, we do have a working build that gives the feel of what we’re trying to achieve with the a0.9 build (especially the feel of the battle system).
We’re going to call it Alpha 0.88, and it’ll stay in the Steam beta until a0.9 when it goes public. Here’s the changelist:
New face types
New hair types
New character animations
New armor types
Added dash (shift key)
New camera system
New particle effects
Added HDR
Added Glow effects
New weather system
Changed moon appearances
New water shader and underwater look
New building system that includes terrain, blocks, and inclines
New UI system
New AI system
New AI animations
New AI behavior tree
New AI sounds
New IK based player system
New IK based hit system
New houses in Adventure mode
World map now shows terrain type in Adventure mode
New physics
64bit client
New multiplayer lobby store (don’t worry, all free)
New multiplayer friend system
New programming structure for the game, allows for easier modding
New grass system
New World Editor options
New option to play custom maps
New colony buildings
New stamina/strength system
New skill system
New Main Menu
Added shotgun
Changed gun projectile pathing
Guns now reload
Gun reticles changed
New save system
We rewrote everything outside of the voxel system…some of it planned, some of it not really…
I won’t say it’s a mistake to so drastically change the structure of the game mid-development,
but things could have been better planned. Changing to Unity 5 also cost us a lot of time and created too many problems (mostly physics related).
There are a lot of bugs in the current build, especially in story mode, not everything’s in yet. NPCs are very stupid,
we haven’t done their behavior tree yet. Most of the animals aren’t in, their animations aren’t done (and some current ones need to be changed).
However the rewrite will now allow us to update the game very fast, every 1-2 weeks, so we’ll be able to fix these problems fairly quickly.
Sorry for the wait everyone, hope you enjoy the new changes and look forward to future development.
There are a couple of launcher problems with the Mac and Linux versions, we’ll try to fix these in the next few days.
The new build is a huge download, so don’t switch to the beta build unless you’re up for it.
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